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GPU Pro: Advanced Rendering Techniques 1st Edition
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This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
Example programs and source code can be downloaded from the book's CRC Press web page.
- ISBN-101568814720
- ISBN-13978-1568814728
- Edition1st
- PublisherA K Peters/CRC Press
- Publication dateJune 14, 2010
- LanguageEnglish
- Dimensions7.5 x 1.25 x 9.25 inches
- Print length740 pages
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Editorial Reviews
Review
Any professional programmer in the field will find something of interest in this volume. I'm thrilled to see that this collection is in color-it's about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn't go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.
―Eric Haines, February 2010, co-author of Real-Time Rendering
I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
―Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010
From the Back Cover
About the Author
Wolfgang Engel is the CTO & Co-Founder of Confetti Special Effects Inc. He worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books, and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and is active in several advisory boards in the industry.
Product details
- Publisher : A K Peters/CRC Press; 1st edition (June 14, 2010)
- Language : English
- Hardcover : 740 pages
- ISBN-10 : 1568814720
- ISBN-13 : 978-1568814728
- Item Weight : 3.4 pounds
- Dimensions : 7.5 x 1.25 x 9.25 inches
- Best Sellers Rank: #2,556,726 in Books (See Top 100 in Books)
- #57 in OpenGL Software Programming
- #131 in Rendering & Ray Tracing
- #544 in Computer Graphics
- Customer Reviews:
About the author

Wolfgang is the CTO of The Forge Interactive. The Forge Interactive is a think-tank for advanced real-time graphics research and a service provider for the video game and movie industry. We worked in the last nearly 13 years on many AAA IPs like Tomb Raider, Battlefield 4, Murdered Soul Suspect, Star Citizen, Dirt 4, Vainglory, Transistor, Call of Duty Black Ops 3, Battlefield 1, Mafia 3, Call of Duty Warzone, Supergiant's Hades and others. Wolfgang is the founder and editor of the ShaderX and GPU Pro books series, a Microsoft MVP, the author of several books and articles on real-time rendering and a regular contributor to websites and the GDC. One of the books he edited -ShaderX4- won the Game developer Front line award in 2006. He is in the advisory boards of several companies. He is an active contributor to several future standards that drive the Game Industry. You can find him on twitter at
wolfgangengel
Customer reviews
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Learn more how customers reviews work on AmazonTop reviews from the United States
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- Reviewed in the United States on January 4, 2011well, this book delivers the latest game programming technology in a way that is understandable for everyone, even the beginners. it covers various topics like adaptive instanced tessellation, sub-surface scattering and sub-screen ambient and directional occlusion. the book also contains example shaders and other very useful material, which is also available from the internet, though one without experience wouldnt understand the examples without the book.
With 700+ pages it is definitely the most wanted book for advanced game programmers, even if we consider its fairly high price ~70$.
Top reviews from other countries
CountDraculaReviewed in Canada on March 13, 20114.0 out of 5 stars Not as good as ShaderX series but still quite good.
Not as good as ShaderX series but still quite good. Hopefully soon my preorder of the next version, GPU Pro 2, gets shipped.





