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GPU Pro: Advanced Rendering Techniques 1st Edition

4.8 4.8 out of 5 stars 5 ratings

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This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.

Example programs and source code can be downloaded from the book's CRC Press web page.

Editorial Reviews

Review

Any professional programmer in the field will find something of interest in this volume. I'm thrilled to see that this collection is in color-it's about time! A wide range of topics are covered, from global illumination to image processing to mobile devices. I particularly like the fact that the book doesn't go the scholarly researcher route; the articles are written in a straightforward way to help with implementation of the idea, and code is often provided.
―Eric Haines, February 2010, co-author of
Real-Time Rendering

I recently started reading GPU Pro and it is outstanding! I love the full color and syntax highlighting!
―Patrick Cozzi, Virtual Globe and Terrain Rendering blog, June 2010

From the Back Cover

This first book in the new GPU Pro series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.

Product details

  • Publisher ‏ : ‎ A K Peters/CRC Press; 1st edition (June 14, 2010)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 740 pages
  • ISBN-10 ‏ : ‎ 1568814720
  • ISBN-13 ‏ : ‎ 978-1568814728
  • Item Weight ‏ : ‎ 3.4 pounds
  • Dimensions ‏ : ‎ 7.5 x 1.25 x 9.25 inches
  • Customer Reviews:
    4.8 4.8 out of 5 stars 5 ratings

About the author

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Wolfgang F. Engel
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Wolfgang is the CTO of The Forge Interactive. The Forge Interactive is a think-tank for advanced real-time graphics research and a service provider for the video game and movie industry. We worked in the last nearly 13 years on many AAA IPs like Tomb Raider, Battlefield 4, Murdered Soul Suspect, Star Citizen, Dirt 4, Vainglory, Transistor, Call of Duty Black Ops 3, Battlefield 1, Mafia 3, Call of Duty Warzone, Supergiant's Hades and others. Wolfgang is the founder and editor of the ShaderX and GPU Pro books series, a Microsoft MVP, the author of several books and articles on real-time rendering and a regular contributor to websites and the GDC. One of the books he edited -ShaderX4- won the Game developer Front line award in 2006. He is in the advisory boards of several companies. He is an active contributor to several future standards that drive the Game Industry. You can find him on twitter at

wolfgangengel

Customer reviews

4.8 out of 5 stars
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Top reviews from the United States

  • Reviewed in the United States on January 4, 2011
    well, this book delivers the latest game programming technology in a way that is understandable for everyone, even the beginners. it covers various topics like adaptive instanced tessellation, sub-surface scattering and sub-screen ambient and directional occlusion. the book also contains example shaders and other very useful material, which is also available from the internet, though one without experience wouldnt understand the examples without the book.

    With 700+ pages it is definitely the most wanted book for advanced game programmers, even if we consider its fairly high price ~70$.
    7 people found this helpful
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Top reviews from other countries

  • CountDracula
    4.0 out of 5 stars Not as good as ShaderX series but still quite good.
    Reviewed in Canada on March 13, 2011
    Not as good as ShaderX series but still quite good. Hopefully soon my preorder of the next version, GPU Pro 2, gets shipped.