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GURPS Black Ops (GURPS: Generic Universal Role Playing System) Paperback – October 1, 1997
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Wrestle enraged gargoyles on rain-slick ledges high over dark city streets! Endure the rew psychic fury of the dreaded soul dog! Above all, watch out for the insidious Greys, as they kidnap human women and steer the destiny of entire nations!
Our only defense against these terrifying foes is the Company, which takes conspiracy from theory to practice. As one of its best recruits, you'll endure five years at the hellish Academy, where only the best of the best graduate and failing grades become tombstone inscriptions. Upon becoming a black op, you'll possess attributes and deadly expertise to make mere normals tremble.
You'll need them – because it's all true. Ancient alien visitors and recent arrivals, things slithering in sewers and alleys by night, dark plots by paranormal cabals to bend humanity to their will – all these dangers and more lurk in society's shadow.
Odds are you'll die in style. Your job is to take as many of them with you as you can.
Top customer reviews
Although gamers may not want to play in the world presented by the book (it's HARD playing a character with that many skills and advantages), GM's can dredge the well-constructed world for inspiration in other settings and use the many short-cut rules for keeping their own high-point campaigns running smoothly.