- Series: Gurps
- Hardcover: 240 pages
- Publisher: Steve Jackson Games; 4th edition (November 28, 2004)
- Language: English
- ISBN-10: 1556345194
- ISBN-13: 978-1556345197
- Product Dimensions: 8.7 x 0.6 x 11 inches
- Shipping Weight: 1.8 pounds
- Average Customer Review: 4.6 out of 5 stars See all reviews (5 customer reviews)
- Amazon Best Sellers Rank: #1,637,747 in Books (See Top 100 in Books)
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GURPS Fantasy HC Hardcover – November 28, 2004
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Top Customer Reviews
GURPS Fantasy is logically broke down into sections beginning with the level and type of fantasy you want. It then by chapter does in how the supernatural can work, how magic and tecnology interreact and even how magic can replace technology, explores using history as a template, goes into the use of localities from isolated hamlets all the way to cities and empires, the different forms, types, and systems of magic, and finally storylines.
The final chapter brings it all together but in a different form from the old magical psudo-Middle Ages Europe familar to many people. Instead we are treated to Roma Arcana - a Roman empire filled with magic both archane and divine.
Even if you do not play GURPS, GURPS Fantasy will provide some insights to things your campaign may be lacking and provide a breath of fresh air because it goes into things often missed in other Fantasy worldbuilder books.
That being said, it is very versatile, for what it is, and it has a zillion ways to use it.