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GURPS Time Travel Paperback – April 8, 2020
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Anything Can Happen!
GURPS Time Travel is the complete guide to dimension-hopping adventure. Now GURPS players can tie all their campaigns together . . . adventuring across time, or in parallel universes, to visit every GURPS worldbook ever published.
Winner of the 1991 Origins Award for Best Roleplaying Supplement, this book is a collaboration between two previous winners – Steve Jackson (Illuminati, Car Wars, GURPS) and John M. Ford (Yellow Clearance Black Box Blues).
GURPS Time Travel includes:
- A survey of time and dimension travel as presented in both fiction and current scientific thought. Travel by time machine, by dimension gate, even by powers of the mind!
- Six complete campaign backgrounds (and several mini-backgrounds) for travel through time or parallel worlds, or both! Each has its own rules for characters, travel, and paradoxes.
- A detailed discussion of the paradoxes you should consider in creating your own time-travel campaign. Is meddling with history easy? Impossible? Or just a Very Bad Idea?
- Parallel worlds . . . "what if" dimensions where something, or everything, is different.
- A timeline of interesting dates in our own world's history . . . as places for time travelers to visit, or as "branch points" for parallel-world campaigns.
With this book, the GURPS system reaches its full potential for universal adventure. Any time, any place, any world, any genre. Anything can happen!
- Print length130 pages
- LanguageEnglish
- Publication dateApril 8, 2020
- Dimensions8.5 x 0.3 x 11 inches
- ISBN-101556348886
- ISBN-13978-1556348884
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From the Publisher
GURPS Time Travel is the complete guide to dimension-hopping adventure. Now GURPS players can tie all their campaigns together . . . adventuring across time, or in parallel universes, to visit every GURPS worldbook ever published.
Here is a brief overview of what you will find in GURPS Time Travel:
- The Time Travel Campaign: Mission Types/Mission Control/The Hardware Dilemma & Software Mistmatch: or, Why the Biggest Problem Isn't So Big/Through the Rabbit-Hole/Space Travel/Cross-Time Inventors
- Characters: Typical Character Types/Advantages, Disadvantages and Skills/Disadvantages/New Advantages/New Disadvantages/New Skills/The Players as Themselves/Re-Creating Historical Characters/Original Characters/Staying in Period Character
- Temporal Physics: The Physical Setting/Changing the Past/Talking to Yourself/Communication and Observation/The Observer Effect
- The Time Corps: The Enemy/Time Agents/Detecting Interventions/Changing History/Typical Mission
- Psionic Time Travel: Physical Projection/Mental Projection
- Other Campaigns: In the Cube/Eternity's Rangers/The Order of the Hourglass/The Horatio Club
- Alternate Worlds: The Infinite Worlds Campaign/An Infinity of Worlds/Technology/Infinity Unlimited/Outside Organizations/Centrum/Timeline Shifts: Changing "History"/Time Tours, Ltd. (of, It It's Tuesday This Must Be 1066)/Marooned
- Timeline
- Time Travel Campaign Plan
- Alternate Worlds Campaign Plan
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| GURPS Time Travel | GURPS Alternate Earths | GURPS Alternate Earths 2 | GURPS Autoduel | GURPS Steampunk | GURPS Technomancer | |
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| Price | $22.95$22.95 | $22.95$22.95 | $22.95$22.95 | $22.95$22.95 | $24.95$24.95 | $22.95$22.95 |
| What is this? | Guide to time-travel and parallel-world campaigns, with six campaign ideas and a timeline of interesting dates. | Collection of 6 new timelines, with details on history, technology, and more. Use as standalone settings or as part of a world-hopping campaign. | Compilation of 6 new settings, each with details on history, locales, technology, and characters, plus additional ideas for crossworld campaigns. | Worldbook for the post-apocalyptic setting of the Car Wars boardgame, with history, vehicle construction rules, character-creation tips, and more. | Core worldbook that covers everything needed to design Steam Age characters and campaigns, including history, rules for steam-tech, and more. | Worldbook for a parallel 20th-century Earth, where magic and technology coexist. Learn the history, creatures, magic, and other key details. |
| What do I get? | A 130-page softcover book with black and white pages | A 130-page softcover book with black and white pages | A 130-page softcover book with black and white pages | A 130-page softcover book with black and white pages | A 146-page softcover book with black and white pages | A 130-page softcover book with black and white pages |
| Which Edition is this? | GURPS Third Edition | GURPS Third Edition | GURPS Third Edition | GURPS Third Edition | GURPS Third Edition | GURPS Third Edition |
Product details
- Publisher : Steve Jackson Games Incorporated (April 8, 2020)
- Language : English
- Paperback : 130 pages
- ISBN-10 : 1556348886
- ISBN-13 : 978-1556348884
- Item Weight : 13.7 ounces
- Dimensions : 8.5 x 0.3 x 11 inches
- Best Sellers Rank: #2,288,914 in Books (See Top 100 in Books)
- #229 in GURPS Game
- #6,172 in Alternate History Science Fiction (Books)
- Customer Reviews:
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