Prism Lens - Shop now
Add Prime to get Fast, Free delivery
Amazon prime logo
$22.95
Get Fast, Free Shipping with Amazon Prime
FREE delivery Monday, December 16 on orders shipped by Amazon over $35
Or Prime members get FREE delivery Friday, December 13. Order within 17 hrs 40 mins.
Arrives before Christmas
In Stock
$$22.95 () Includes selected options. Includes initial monthly payment and selected options. Details
Price
Subtotal
$$22.95
Subtotal
Initial payment breakdown
Shipping cost, delivery date, and order total (including tax) shown at checkout.
Ships from
Amazon.com
Ships from
Amazon.com
Sold by
Amazon.com
Sold by
Amazon.com
Returns
Returnable until Jan 31, 2025
Returnable until Jan 31, 2025
For the 2024 holiday season, eligible items purchased between November 1 and December 31, 2024 can be returned until January 31, 2025.
Returns
Returnable until Jan 31, 2025
For the 2024 holiday season, eligible items purchased between November 1 and December 31, 2024 can be returned until January 31, 2025.
Payment
Secure transaction
Your transaction is secure
We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Learn more
Payment
Secure transaction
We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Learn more
Kindle app logo image

Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.

Read instantly on your browser with Kindle for Web.

Using your mobile phone camera - scan the code below and download the Kindle app.

QR code to download the Kindle App

GURPS Ultra-Tech 2 Paperback – November 2, 2021

4.7 4.7 out of 5 stars 10 ratings

{"desktop_buybox_group_1":[{"displayPrice":"$22.95","priceAmount":22.95,"currencySymbol":"$","integerValue":"22","decimalSeparator":".","fractionalValue":"95","symbolPosition":"left","hasSpace":false,"showFractionalPartIfEmpty":true,"offerListingId":"cZaDSD4O8VgrBPs1DOZ6dzxPwBOrwyLZ2KXlv0KfXt8oa5ZaLcO8sOvXfln0CLOgqTCAVRvq33nKUHRye3MoOeXH8GBgBgBYgleQ4MfrI5JUglbY%2BcV5SLjgMj7j1jp0OLTKPciG%2B3812rAojeu7sw%3D%3D","locale":"en-US","buyingOptionType":"NEW","aapiBuyingOptionIndex":0}]}

Purchase options and add-ons

Tired of everyone carrying the same firepower and sneaky gadgets as you? Expand your GURPS Third Edition arsenal with GURPS Ultra-Tech 2!

This sequel to the popular GURPS Ultra-Tech offers a wide variety of new science-fiction personal equipment, along with rules for building combined gadgets, variant-technology campaigns, and more!

The%20Amazon%20Book%20Review
The Amazon Book Review
Book recommendations, author interviews, editors' picks, and more. Read it now.

Frequently bought together

This item: GURPS Ultra-Tech 2
$22.95
Get it as soon as Monday, Dec 16
In Stock
Ships from and sold by Amazon.com.
+
$22.95
Get it as soon as Monday, Dec 16
In Stock
Ships from and sold by Amazon.com.
Total price: $00
To see our price, add these items to your cart.
Details
Added to Cart
spCSRF_Treatment
Choose items to buy together.

From the Publisher

GURPS Ultra-Tech 2, RPG, roleplaying game, Steve Jackson Games
GURPS Ultra-Tech 2, RPG, roleplaying games, Steve Jackson Games

Hard-core hardware! GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers, and GURPS Cyberpunk campaigns. Inside you'll find: Deadly new weapons - from Gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are extra options for existing weapons: folding stocks, power cartridges, chemical lasers, electrothermal guns, and more! Cybernetics redux - all the gadgets from GURPS Cyberpunk and a lot more, from eyestalk tentacles and intestinal recyclers, to cranial guns and back-up brain! Rules for implanting cybernetics in aliens and pets also are included. A panoply of protection - clamshell cuirasses, transparent bioplas, alternative force screens, tailored armor, guardian nanomachines, and more. New computer systems - including datacloth, parallel computers, gestalt computers, and virtual realities. Exotic medicine - discover medical nanotechnology and lots of new wonder medicines. Game Master guidelines - instructions for alternative technology paths, raygun control, and limiting powerful ultra-tech. And lots of other gadgets! Dream nets, buzz fabric, suitcase labs, nanofactories . . . new equipment covering mundane and exotic inventions from TL8 to TL16.

Here is a brief content overview:

  • Technology: Alternative Technology/Gadget Control/Real Life Ultra-Tech/Power Cells/Black Market Equipment
  • Equipment: Sensors, Viewing Aids & Scientific Gear/Exploration, Survival & Personal Gear
  • Computers: Data Networks/Virtual Reality
  • Comm & Info
  • Armory: Chemical Slugthrowers/Gauss Weapons/Grenade Launchers/Gyrocs/Lasers/Needlers/Rocket Launchers/Blasters/Nauseators (TL9+)/Electromagnetic Pulse Guns (TL10+)/Gravity Beamers (TL13+)/Mindrippers (TL14+)/Weapon Accessories & Modifications/Throwing and Melee Weapons/Explosives and Grenades/Spray Weapons/Chemical Weapons
  • Defense: Uniforms/Force Fields/Other Defenses
  • Covert Ops & Security
  • Medical: Wonder Medicines/Biomedical Techniques
  • Cyberwear: Bionics/Implants/Cyberwear for Nonhumans
  • Brain Mods: Brain Implants/Modular Brain Implants: Chipware/Cyberbrain Augmentation (TL12+)
  • Tables: Gadget Tables/Ranged Weapons

GURPS Ultra-Tech 2, RPG, roleplaying game, Steve Jackson Games GURPS Ultra-Tech, RPG, roleplaying game, Steve Jackson Games GURPS Bio-Tech, RPG, Roleplaying Game, Steve Jackson Games TransHuman Space: Powered by GURPS, RPG, roleplaying game, Steve Jackson Games GURPS Autoduel, RPG, roleplaying game, Steve Jackson Games GURPS Reign of Steel, RPG, roleplaying game, Steve Jackson Games
GURPS Ultra-Tech 2 GURPS Ultra-Tech GURPS Bio-Tech TransHuman Space: Powered by GURPS GURPS Autoduel GURPS Reign of Steel
Customer Reviews
4.7 out of 5 stars
10
4.7 out of 5 stars
7
4.8 out of 5 stars
6
4.4 out of 5 stars
38
4.3 out of 5 stars
13
4.8 out of 5 stars
23
Price $22.95 $22.95 $24.95 $29.95 $22.95 $22.95
What is this? Expansion of Ultra-Tech offers more protective gear, cybernetics, computer systems, medicine, and many other gadgets. Catalog of science-fiction technology, from near-future through super-science, including protection, medicine, tools, security, and more. Catalog of biotechnology, including an overview of principles, rules for and examples of genetic engineering and other biotech, and more. Worldbook and rulebook for an alternate future-history featuring space travel, genetic engineering, and digital consciousness. Worldbook for the post-apocalyptic setting of the Car Wars boardgame, with history, vehicle construction rules, character-creation tips, and more. Guide to life in a post-apocalyptic world where robots try to exterminate humanity in various ways. Play as robots or humans.
What do I get? A 130-page softcover book with black and white pages A 130-page softcover book with black and white pages A 146-page softcover book with black and white pages A 242-page softcover book with black and white pages A 130-page softcover book with black and white pages A 130-page softcover book with black and white pages
Which edition is this? GURPS Third Edition GURPS Third Edition GURPS Third Edition GURPS Third Edition GURPS Third Edition GURPS Third Edition
GURPS , Steve Jackson Games

Product details

  • Publisher ‏ : ‎ Steve Jackson Games Incorporated (November 2, 2021)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 130 pages
  • ISBN-10 ‏ : ‎ 1556349726
  • ISBN-13 ‏ : ‎ 978-1556349720
  • Item Weight ‏ : ‎ 14.1 ounces
  • Dimensions ‏ : ‎ 8.5 x 0.3 x 11 inches
  • Customer Reviews:
    4.7 4.7 out of 5 stars 10 ratings

Customer reviews

4.7 out of 5 stars
10 global ratings

Top reviews from the United States

Reviewed in the United States on June 27, 2020
Arrived in great condition.
Reviewed in the United States on November 3, 2015
Chapter 1 - Technology (basically different campaign genre types and how they impact technology) - Rating: Excellent
Chapter 2 - Equipment - Rating: Good.
Chapter 3 - Computers - Rating: Poor. Its 1997 publication really dates this section. About the only thing useful is the Virtual Reality portion.
Chapter 4 - Communications - Rating: Fair.
Chapter 5 - Armory (i.e. Weapons) - Rating: Good. Largest chapter at 21 pages out of 121 pages.
Chapter 6 - Defense (i.e. Uniforms and Force Fields) - Rating: Poor. Not very imaginative.
Chapter 7 - Covert Ops/Security - Rating: Good.
Chapter 8 - Medical - Rating: Good.
Chapter 9 - Cyberwear implants, etc.- Rating: Good.
Chapter 10 - Brain mods - Rating: Good.
Tables - Great table section in last 7 pages that go over all game specific parameters such as weight in table. - Rating: Excellent
Reviewed in the United States on June 17, 2013
very nice quick and dirty characters; makes roleplaying nicer for the most part for the GM and less time consuming
One person found this helpful
Report
Reviewed in the United States on December 14, 2013
This book was bought to help with a campaign I am setting up. It provides lots of equipment for the Characters to buy.
One person found this helpful
Report

Top reviews from other countries

Translate all reviews to English
Anita & Claudio
4.0 out of 5 stars Partner più che mai necessario e complementare di Ultra-Tech...
Reviewed in Italy on January 22, 2022
...in quanto presenta tutte quelle tecnologie e quei gadget che, nonostante le varie incarnazioni del manuale, sono "rimaste fuori" dal corpo del testo principale ovvero neglette o semplicemente non entravano nelle canoniche 144 pagine.

Di fatto sono presenti equipaggiamenti, armi e quant'altro che ampliano e completano la panoplia presentata nel primo volume, in particolar modo le armi da fuoco hi-tech (e le varie opzioni per renderle veramente tali oltre alle classiche, stereotipate munizioni senza bossolo) che finalmente offrono una selezione più completa rispetto ai tre ordigni miserelli di Ultra-Tech; allo stesso modo sono trattate tutte (o quasi) le altre varie classi di armi, così come vengono introdotte nuove regole e chiarimenti su dove, come, quando utilizzarle il tutto, ancora una volta, in un formato chiaro e conciso e facilmente utilizzabile anche per chi non gioca a GURPS ma vuole sfruttare idee e gadget trasponendoli nel suo gioco/sistema preferito.

A titolo di completezza, tutto questo materiale è stato poi (finalmente) incorporato in un unico volume quando è stato pubblicato Ultra-Tech per la 4a edizione di GURPS ma siccome ho deciso di NON passare alla nuova versione, continuo ad impiegare i due volumi precedenti senza problemi.

Ancora una volta plaudo all'iniziativa di Amazon di ripubblicare - ad un prezzo abbordabile e in una edizione addirittura migliore dell'originale - anche questo manuale, che era altrimenti scomparso da troppo tempo dagli scaffali e reperibile solamente presso i soliti banditi col passamontagna a prezzi da antiquariato Louis XIV.