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GURPS Ultra-Tech 2 Paperback – November 2, 2021
Purchase options and add-ons
Tired of everyone carrying the same firepower and sneaky gadgets as you? Expand your GURPS Third Edition arsenal with GURPS Ultra-Tech 2!
This sequel to the popular GURPS Ultra-Tech offers a wide variety of new science-fiction personal equipment, along with rules for building combined gadgets, variant-technology campaigns, and more!
- Print length130 pages
- LanguageEnglish
- Publication dateNovember 2, 2021
- Dimensions8.5 x 0.3 x 11 inches
- ISBN-101556349726
- ISBN-13978-1556349720
Book recommendations, author interviews, editors' picks, and more. Read it now.
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From the Publisher
Hard-core hardware! GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers, and GURPS Cyberpunk campaigns. Inside you'll find: Deadly new weapons - from Gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are extra options for existing weapons: folding stocks, power cartridges, chemical lasers, electrothermal guns, and more! Cybernetics redux - all the gadgets from GURPS Cyberpunk and a lot more, from eyestalk tentacles and intestinal recyclers, to cranial guns and back-up brain! Rules for implanting cybernetics in aliens and pets also are included. A panoply of protection - clamshell cuirasses, transparent bioplas, alternative force screens, tailored armor, guardian nanomachines, and more. New computer systems - including datacloth, parallel computers, gestalt computers, and virtual realities. Exotic medicine - discover medical nanotechnology and lots of new wonder medicines. Game Master guidelines - instructions for alternative technology paths, raygun control, and limiting powerful ultra-tech. And lots of other gadgets! Dream nets, buzz fabric, suitcase labs, nanofactories . . . new equipment covering mundane and exotic inventions from TL8 to TL16.
Here is a brief content overview:
- Technology: Alternative Technology/Gadget Control/Real Life Ultra-Tech/Power Cells/Black Market Equipment
- Equipment: Sensors, Viewing Aids & Scientific Gear/Exploration, Survival & Personal Gear
- Computers: Data Networks/Virtual Reality
- Comm & Info
- Armory: Chemical Slugthrowers/Gauss Weapons/Grenade Launchers/Gyrocs/Lasers/Needlers/Rocket Launchers/Blasters/Nauseators (TL9+)/Electromagnetic Pulse Guns (TL10+)/Gravity Beamers (TL13+)/Mindrippers (TL14+)/Weapon Accessories & Modifications/Throwing and Melee Weapons/Explosives and Grenades/Spray Weapons/Chemical Weapons
- Defense: Uniforms/Force Fields/Other Defenses
- Covert Ops & Security
- Medical: Wonder Medicines/Biomedical Techniques
- Cyberwear: Bionics/Implants/Cyberwear for Nonhumans
- Brain Mods: Brain Implants/Modular Brain Implants: Chipware/Cyberbrain Augmentation (TL12+)
- Tables: Gadget Tables/Ranged Weapons
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| GURPS Ultra-Tech 2 | GURPS Ultra-Tech | GURPS Bio-Tech | TransHuman Space: Powered by GURPS | GURPS Autoduel | GURPS Reign of Steel | |
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| Customer Reviews |
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| Price | $22.95$22.95 | $22.95$22.95 | $24.95$24.95 | $29.95$29.95 | $22.95$22.95 | $22.95$22.95 |
| What is this? | Expansion of Ultra-Tech offers more protective gear, cybernetics, computer systems, medicine, and many other gadgets. | Catalog of science-fiction technology, from near-future through super-science, including protection, medicine, tools, security, and more. | Catalog of biotechnology, including an overview of principles, rules for and examples of genetic engineering and other biotech, and more. | Worldbook and rulebook for an alternate future-history featuring space travel, genetic engineering, and digital consciousness. | Worldbook for the post-apocalyptic setting of the Car Wars boardgame, with history, vehicle construction rules, character-creation tips, and more. | Guide to life in a post-apocalyptic world where robots try to exterminate humanity in various ways. Play as robots or humans. |
| What do I get? | A 130-page softcover book with black and white pages | A 130-page softcover book with black and white pages | A 146-page softcover book with black and white pages | A 242-page softcover book with black and white pages | A 130-page softcover book with black and white pages | A 130-page softcover book with black and white pages |
| Which edition is this? | GURPS Third Edition | GURPS Third Edition | GURPS Third Edition | GURPS Third Edition | GURPS Third Edition | GURPS Third Edition |
Product details
- Publisher : Steve Jackson Games Incorporated (November 2, 2021)
- Language : English
- Paperback : 130 pages
- ISBN-10 : 1556349726
- ISBN-13 : 978-1556349720
- Item Weight : 14.1 ounces
- Dimensions : 8.5 x 0.3 x 11 inches
- Best Sellers Rank: #2,576,066 in Books (See Top 100 in Books)
- #255 in GURPS Game
- #129,675 in Science Fiction (Books)
- Customer Reviews:
Customer reviews
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- 5 star4 star3 star2 star1 star1 star74%26%0%0%0%0%
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Top reviews
Top reviews from the United States
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Reviewed in the United States on June 27, 2020
Reviewed in the United States on November 3, 2015
Chapter 2 - Equipment - Rating: Good.
Chapter 3 - Computers - Rating: Poor. Its 1997 publication really dates this section. About the only thing useful is the Virtual Reality portion.
Chapter 4 - Communications - Rating: Fair.
Chapter 5 - Armory (i.e. Weapons) - Rating: Good. Largest chapter at 21 pages out of 121 pages.
Chapter 6 - Defense (i.e. Uniforms and Force Fields) - Rating: Poor. Not very imaginative.
Chapter 7 - Covert Ops/Security - Rating: Good.
Chapter 8 - Medical - Rating: Good.
Chapter 9 - Cyberwear implants, etc.- Rating: Good.
Chapter 10 - Brain mods - Rating: Good.
Tables - Great table section in last 7 pages that go over all game specific parameters such as weight in table. - Rating: Excellent
Reviewed in the United States on June 17, 2013
Reviewed in the United States on December 14, 2013
Top reviews from other countries
4.0 out of 5 stars Partner più che mai necessario e complementare di Ultra-Tech...
Reviewed in Italy on January 22, 2022
Di fatto sono presenti equipaggiamenti, armi e quant'altro che ampliano e completano la panoplia presentata nel primo volume, in particolar modo le armi da fuoco hi-tech (e le varie opzioni per renderle veramente tali oltre alle classiche, stereotipate munizioni senza bossolo) che finalmente offrono una selezione più completa rispetto ai tre ordigni miserelli di Ultra-Tech; allo stesso modo sono trattate tutte (o quasi) le altre varie classi di armi, così come vengono introdotte nuove regole e chiarimenti su dove, come, quando utilizzarle il tutto, ancora una volta, in un formato chiaro e conciso e facilmente utilizzabile anche per chi non gioca a GURPS ma vuole sfruttare idee e gadget trasponendoli nel suo gioco/sistema preferito.
A titolo di completezza, tutto questo materiale è stato poi (finalmente) incorporato in un unico volume quando è stato pubblicato Ultra-Tech per la 4a edizione di GURPS ma siccome ho deciso di NON passare alla nuova versione, continuo ad impiegare i due volumi precedenti senza problemi.
Ancora una volta plaudo all'iniziativa di Amazon di ripubblicare - ad un prezzo abbordabile e in una edizione addirittura migliore dell'originale - anche questo manuale, che era altrimenti scomparso da troppo tempo dagli scaffali e reperibile solamente presso i soliti banditi col passamontagna a prezzi da antiquariato Louis XIV.







