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Firefly: The Game

4.7 out of 5 stars 326 customer reviews
| 19 answered questions

Price: $32.79 & FREE Shipping on orders over $49. Details
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  • Based on the cult classic TV show
  • Takes about 2 hours to play
  • Fun strategy game
44 new from $29.86 5 collectible from $35.75
$32.79 & FREE Shipping on orders over $49. Details In Stock. Ships from and sold by Amazon.com.

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

In Firefly: The Game - based on the popular Firefly television series created by Joss Whedon - players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job - so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop board game from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.

From the Manufacturer

In Firefly: The Game - based on the popular Firefly television series created by Joss Whedon - players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job - so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop board game from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.

Product Information

Product Dimensions 10.5 x 10.5 x 3 inches
Item Weight 4.8 pounds
Shipping Weight 4.8 pounds (View shipping rates and policies)
Domestic Shipping Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN 0992251656
Item model number GF9-FIRE001
Manufacturer recommended age 13 - 15 years
Best Sellers Rank #11,373 in Toys & Games (See Top 100 in Toys & Games)
#507 in Toys & Games > Games > Board Games
Customer Reviews
4.7 out of 5 stars 326 customer reviews

4.7 out of 5 stars

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Customer Reviews

Top Customer Reviews

Verified Purchase
Preface: I have only played 1 game so far and it took 4 hours. BUT, much of that was just getting the hang of things. Towards the end, we were flipping and resolving cards very quickly.

Quick rundown: You take jobs, you do jobs, you get paid for the jobs. And keep your boat in the sky. Take some nice cushy legal jobs in the Alliance areas? Take something riskier or worry about getting caught by an Alliance patrol? Or really go out into the boarders, make some real money but risk the wrath of Reavers?

Buy some gear. Vera? The Mule? How about a Cunning Hat? Hire some crew. Inara can help you talk your way out of some situations. Kalee can keep your boat in the sky. Did you pick up Saffron? Well she just jumped ship to work on another ship as Yolanda.

The Good: I felt like I was in the show. I could take risks for big pay, but get caught. I could play it safe and stay out of major space lanes and hope not to run out of gas. When Reavers were nearby, we crapped our pants. And in terms of game mechanics, we felt like when bad things happened it was our choice. And once you learn what to do, things flow nicely. Also, all of the parts are decent quality at worse, with some (like the money) being wonderful. Also, did I mention that my Captain, Monty, wore a mighty cunning hat till the end of the game.

The Bad: Lots and LOTS of bits and baubles. There are 13 separate decks, each with their own discard piles. 5 piles of tokens. And 5 stacks of very well printed money. Add to that a big board and each player needing real estate for their ship, crew, gear, jobs, and money...this game takes some serious room to play. This wasn't really a concern to me, but I know it may be for some folks.
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I need to say at the outset that I am pretty neutral on the subject of Joss Whedon: I never got into Buffy or Angel or Dollhouse, I have not seen Firefly the TV show although I saw the movie and it was fun. I really liked Cabin in the Woods and Avengers but I am not really paying attention to Agents of SHIELD.

So with all that said, I really dug the hell out of this game and can't wait to play again.

The premise is straightforward: you're all (up to four players) captains of your own Firefly-type ships. There are several captains to choose from and I gather that they're all characters from the show and are differentiated by their skills and by small extra bonuses to certain kinds of activities (as Burgess, I got a free extra piece of cargo every time I completed a legitimate shipping job).

There's a big, multi-stage mission - a heist or something similar, in our case it was to steal the English crown jewels - drawn randomly at the beginning of the game. First to complete the mission wins. But it's big and dangerous and often requires different items from the four corners of the map to complete, so to get the skilled crewmen and gear and ship upgrades that you'll need, you need to take on smaller jobs to earn money and rep.

In other words, it's Privateer or Freelancer: the board game. Like, straight up. You get jobs (go to a place and do a thing, or pick up cargo at point 1 and take it to point 2) and they pay money roughly corresponding to the danger level and distance involved, and you use that money to buy better stuff so you can take bigger jobs so you can buy better etc etc.

Jobs can be legal (deliver the mail) or illegal (deliver contraband) and moral (steal from the evil government) or immoral (steal vaccines from a hospital).
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Verified Purchase
Every part of this game was made with love and attention to detail. It is rare to find a game, merchandise, or much of anything these days that are a labor of love instead of a labor of capitalism and a quick buck. This game was clearly made by people who love the show for people who love the show.
It is fully immersive, you BECOME a ship's captain and you must make tough calls on how to live it out in the black.
Every few turns feels like a new episode, a new job, a new challenge.
The game can take a while to play, but for me that's wonderful. I don't mind taking a break and coming back later to continue with a thorough adventure.

My favorite tangible game piece is the money and the board. The money smells like real currency. I am tempted to try and exchange it at a local bank.
My least favorite is the storage and just the sheer amount of objects. The game has a ton of little tiles, and no way to store them that isn't in a jumbled mess.

My favorite game play element is the solo/single player option. It's nice to be able to enjoy a round in the 'Verse without having to wait for other people to be available or catch on sometimes. It's peaceful in the black.
My least favorite game play element is the cumbersomeness of the many ports and card decks for said ports. It makes sense and is very realistic, and I do enjoy that, but sometimes it feels like a bit much.

That being said, I enjoy the reality aspect of travel, Niska's immoral but well paying jobs, the futility of the Alliance, and the consequences to my choices as captain.
My crew could actually die...

Wonderful game, I will be sure to share it and play it for as long as the wheels are spinning.
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