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Firefly: The Game
|Price:||$32.79 & FREE Shipping on orders over $49. Details|
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- Based on the cult classic TV show
- Takes about 2 hours to play
- Fun strategy game
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
Top Customer Reviews
Quick rundown: You take jobs, you do jobs, you get paid for the jobs. And keep your boat in the sky. Take some nice cushy legal jobs in the Alliance areas? Take something riskier or worry about getting caught by an Alliance patrol? Or really go out into the boarders, make some real money but risk the wrath of Reavers?
Buy some gear. Vera? The Mule? How about a Cunning Hat? Hire some crew. Inara can help you talk your way out of some situations. Kalee can keep your boat in the sky. Did you pick up Saffron? Well she just jumped ship to work on another ship as Yolanda.
The Good: I felt like I was in the show. I could take risks for big pay, but get caught. I could play it safe and stay out of major space lanes and hope not to run out of gas. When Reavers were nearby, we crapped our pants. And in terms of game mechanics, we felt like when bad things happened it was our choice. And once you learn what to do, things flow nicely. Also, all of the parts are decent quality at worse, with some (like the money) being wonderful. Also, did I mention that my Captain, Monty, wore a mighty cunning hat till the end of the game.
The Bad: Lots and LOTS of bits and baubles. There are 13 separate decks, each with their own discard piles. 5 piles of tokens. And 5 stacks of very well printed money. Add to that a big board and each player needing real estate for their ship, crew, gear, jobs, and money...this game takes some serious room to play. This wasn't really a concern to me, but I know it may be for some folks.Read more ›
So with all that said, I really dug the hell out of this game and can't wait to play again.
The premise is straightforward: you're all (up to four players) captains of your own Firefly-type ships. There are several captains to choose from and I gather that they're all characters from the show and are differentiated by their skills and by small extra bonuses to certain kinds of activities (as Burgess, I got a free extra piece of cargo every time I completed a legitimate shipping job).
There's a big, multi-stage mission - a heist or something similar, in our case it was to steal the English crown jewels - drawn randomly at the beginning of the game. First to complete the mission wins. But it's big and dangerous and often requires different items from the four corners of the map to complete, so to get the skilled crewmen and gear and ship upgrades that you'll need, you need to take on smaller jobs to earn money and rep.
In other words, it's Privateer or Freelancer: the board game. Like, straight up. You get jobs (go to a place and do a thing, or pick up cargo at point 1 and take it to point 2) and they pay money roughly corresponding to the danger level and distance involved, and you use that money to buy better stuff so you can take bigger jobs so you can buy better etc etc.
Jobs can be legal (deliver the mail) or illegal (deliver contraband) and moral (steal from the evil government) or immoral (steal vaccines from a hospital).Read more ›
It is fully immersive, you BECOME a ship's captain and you must make tough calls on how to live it out in the black.
Every few turns feels like a new episode, a new job, a new challenge.
The game can take a while to play, but for me that's wonderful. I don't mind taking a break and coming back later to continue with a thorough adventure.
My favorite tangible game piece is the money and the board. The money smells like real currency. I am tempted to try and exchange it at a local bank.
My least favorite is the storage and just the sheer amount of objects. The game has a ton of little tiles, and no way to store them that isn't in a jumbled mess.
My favorite game play element is the solo/single player option. It's nice to be able to enjoy a round in the 'Verse without having to wait for other people to be available or catch on sometimes. It's peaceful in the black.
My least favorite game play element is the cumbersomeness of the many ports and card decks for said ports. It makes sense and is very realistic, and I do enjoy that, but sometimes it feels like a bit much.
That being said, I enjoy the reality aspect of travel, Niska's immoral but well paying jobs, the futility of the Alliance, and the consequences to my choices as captain.
My crew could actually die...
Wonderful game, I will be sure to share it and play it for as long as the wheels are spinning.
Most Recent Customer Reviews
This game is fun! It is easy to understand, but not so easy that the game only lasts five minutes. I plan on buying the expansions.Published 3 days ago by Katie Eck
I originally borrowed this game from the library. I'm a big firefly fan, and so is my husband, though he's not really a board game fan. Read morePublished 15 days ago by C.C.
Game has some interesting game mechanics and really captures the spirit of the show. It's a lot to deal with at first, but a couple games and you'll have it all figured out. Read morePublished 1 month ago by Amazon Customer
This is a great buy for anyone who loves Firefly and games. My boyfriend and I play this game very frequently. Read morePublished 1 month ago by Kathryn Halbert
Fun game, even if it can take a lot of table space. Game has a lot of replayability and varied strategies for victory.Published 1 month ago by The Chambers-Fay Family