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3D Game Alchemy for Doom, Doom Ii, Heretic, and Hexen Paperback – May 1, 1996
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This book does seem rather dated at first, what with Doom using 3d sprites as opposed to the Monster 3D games of today, e.g. Half-Life, but a lot of the things you learn through this book can be applied to newer games and the tools used to edit them. After using this book to make my own levels and TCs I found that it gave me a good grounding for the games I edit nowadays, e.g. the quake series and also Duke Nukem 3D.
In closing I would thoroughly recommend this book to Beginners and Master programmers alike as it contains a multitude of hints and grounding which will last the test of time through it's application to current and upcoming 3D game titles.