Game Character Creation with Blender and Unity 1st Edition

3.7 out of 5 stars 20 ratings
ISBN-13: 978-1118172728
ISBN-10: 1118172728
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Editorial Reviews

From the Inside Flap

Create realistic game characters powered by your imagination

If you're a do-it-yourself game designer, you'll want to take advantage of Blender and Unity to build professional-quality game characters. With this guide, you first learn how to create realistic game assets using the power of Blender and then test how your characters work in Unity. Game design expert Chris Totten walks you through each step, from modeling and sculpting to rigging and animating a character. Use the tutorial files accompanying the book to design a zombie game character, and then put it in action in a real-world game environment.

  • Build a basic block character and then dive into more sophisticated modeling
  • Pump up the appearance of your character using sculpting and textures
  • Follow digital painting best practices and add colorful details to your model
  • Create realistic movement by rigging your character for animation with an armature
  • Explore how to make Unity and Blender work together by creating and importing finished game objects
  • Bring your character into Unity and create your own video game
  • Learn how to use Unity scripts to make your character animate properly

Learn to model, texture, sculpt, rig, and animate a low-polygon video game character in Blender

Import your low-poly Blender character into the Unity game engine and use JavaScript to create a zombie arcade shooter

From the Back Cover

Create realistic game characters powered by your imagination

If you're a do-it-yourself game designer, you'll want to take advantage of Blender and Unity to build professional-quality game characters. With this guide, you first learn how to create realistic game assets using the power of Blender and then test how your characters work in Unity. Game design expert Chris Totten walks you through each step, from modeling and sculpting to rigging and animating a character. Use the tutorial files accompanying the book to design a zombie game character, and then put it in action in a real-world game environment.

  • Build a basic block character and then dive into more sophisticated modeling
  • Pump up the appearance of your character using sculpting and textures
  • Follow digital painting best practices and add colorful details to your model
  • Create realistic movement by rigging your character for animation with an armature
  • Explore how to make Unity and Blender work together by creating and importing finished game objects
  • Bring your character into Unity and create your own video game
  • Learn how to use Unity scripts to make your character animate properly

Learn to model, texture, sculpt, rig, and animate a low-polygon video game character in Blender

Import your low-poly Blender character into the Unity game engine and use JavaScript to create a zombie arcade shooter



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Product details

  • Publisher ‏ : ‎ Sybex; 1st edition (July 10, 2012)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 320 pages
  • ISBN-10 ‏ : ‎ 1118172728
  • ISBN-13 ‏ : ‎ 978-1118172728
  • Item Weight ‏ : ‎ 1.35 pounds
  • Dimensions ‏ : ‎ 7.35 x 0.7 x 9.2 inches
  • Customer Reviews:
    3.7 out of 5 stars 20 ratings

About the author

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Christopher Totten is an Assistant Professor in the Modeling, Animation, and Game Creation program at Kent State University. He is the founder of Pie For Breakfast Studios, an award-winning Northeast Ohio independent game company, and has done work as an artist, animator, level designer, and project manager in the game industry. He holds a Masters Degree in Architecture with a concentration in Digital Media from the Catholic University of America in Washington, DC. Chris is an executive organizer for the Smithsonian American Art Museum (SAAM) Arcade and lifetime member of the International Game Developers Association (IGDA). Chris has written articles featured on Gamasutra, Game Career Guide, and other publications and is a frequent speaker at game industry conferences such as GDC, GDC China, East Coast Game Conference, GDEX, and others. He is the author of An Architectural Approach to Level Design, published with CRC Press/AK Peters in 2014 and Game Character Creation in Blender and Unity, released by Wiley Publishing in 2012. He is also the editor of the collected volume, Level Design: Processes and Experiences.

Customer reviews

3.7 out of 5 stars
3.7 out of 5
20 global ratings

Top reviews from the United States

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Top reviews from other countries

Dave Leckie
4.0 out of 5 stars Great book very informative
Reviewed in the United Kingdom on June 24, 2018
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Harrier
4.0 out of 5 stars Informative - yet lacking that something
Reviewed in the United Kingdom on November 6, 2013
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2 people found this helpful
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xyqi384ib
5.0 out of 5 stars Good book
Reviewed in Spain on March 10, 2016
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ruttabumst
5.0 out of 5 stars Great way to learn Blender!
Reviewed in Canada on July 29, 2015
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