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Game Character Development with Maya

3.6 3.6 out of 5 stars 29 ratings


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Editorial Reviews

About the Author

Antony Ward has worked in the games industry for almost 12 years, for Infogrames/Atari and Electronic Arts as well as some smaller, more independent companies. Antony began his career as an artist working on 2D titles, but has grown over the years to become a lead artist, lead animator, and lead technical artist.

Product details

  • Publisher ‏ : ‎ New Riders Pub (January 1, 2004)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 793 pages
  • ISBN-10 ‏ : ‎ 073571438X
  • ISBN-13 ‏ : ‎ 978-0735714380
  • Item Weight ‏ : ‎ 3.09 pounds
  • Dimensions ‏ : ‎ 7.5 x 1.75 x 9.25 inches
  • Customer Reviews:
    3.6 3.6 out of 5 stars 29 ratings

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Since the days when stipple was king, Antony Ward has grown with the game development and computer graphics industries, adapting his skills to match its increasing thirst for polygons. During the past 17 years, Antony has led teams, developed workflows, and trained staff in some of today's leading game development studios, all while sharing new techniques as he did with his first book, Game Character Development with Maya and the eagerly anticipated sequel Game Character Development.

Customer reviews

3.6 out of 5 stars
3.6 out of 5
29 global ratings

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Top reviews from other countries

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fabio annecchini
2.0 out of 5 stars triangoli da convertire
Reviewed in Italy on August 8, 2020
Alex Marmo
5.0 out of 5 stars Excellent, still in 2012
Reviewed in the United Kingdom on November 19, 2012
watercolormark
5.0 out of 5 stars お勧めの洋書です
Reviewed in Japan on March 21, 2006
DavidStrife
5.0 out of 5 stars A Tad Outdated, But The Essential Techniques Are Always Relevant!
Reviewed in the United Kingdom on August 26, 2012
S Foster
4.0 out of 5 stars A good in depth guide for Maya
Reviewed in the United Kingdom on February 1, 2007
One person found this helpful
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