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Game Design 2nd Edition

4.1 out of 5 stars 9 customer reviews
ISBN-13: 978-1592004935
ISBN-10: 1592004938
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Editorial Reviews

Review

Part I Design: 1. Getting to "Yes" 2. Principles of Game Design 3. Genre-Specific Game Design Issues 4. Storytelling 5. Level Design 6. Designing the Puzzle 7. Franchises, Brands, and Licenses Part II Teams: 8. The Development Team 9. External Resources Part III Development: 10. Project Lifecycle and Documents 11. Managing Development Part IV The Business: 12. The Business 13. Breaking In Part V Conclusion: 14. The Hero"s Journey Part VI Appendices: A. Project Documents B. Resources

About the Author

In 1989, Bob co-founded Legend Entertainment and served as its President until the company¿s 1998 sale to GT Interactive (now Atari). He continued as Legend¿s Studio Head and as an active game designer/producer until the studio closed in January of 2004. Bob is a frequent speaker at industry conferences and events, and he is also the co-founder and organizer of the Game Designer¿s Workshop, an annual invitation-only conference attended by many of the top storytelling game designers in the business. Bob is the author of one of the industry¿s bestselling books on game development, "Game Design: The Art and Business of Creating Games" (Premier Press/Course PTR), which is currently being used as a textbook by several colleges and universities. He is also the editor of the "Game Developer¿s Market Guide" (Premier Press/Course PTR) and "Game Design, Second Edition".
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Product Details

  • Paperback: 376 pages
  • Publisher: Cengage Learning PTR; 2 edition (September 16, 2004)
  • Language: English
  • ISBN-10: 1592004938
  • ISBN-13: 978-1592004935
  • Product Dimensions: 7.3 x 0.9 x 9 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #706,970 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Paperback
I read this book quite intently, start to finish. I have a real fiery passion for game design, it's been the focus of my entire life for 13 years now.

I should have known better than to read something written by a Zynga employee. Although not every word in the book is worthless (the segment on the heroes journey was helpful), most of the sections I liked were either based upon interviews with important faces in the industry, or borrowed from other text. On the other hand, the sections of the book quite obviously written by bates are littered with toxic uncompromising game design philosophy (You should always be able to save at any given time. ALWAYS.) I fear the generation of designers who will grow up on what this book has taught them.

I recommend "Fundamentals of Game Design: Second edition" by Ernest Adams instead. It has a much more open minded approach, and best of all, even beyond its philosophy, it is factually correct... as opposed to Bob Bates' work, which... well... I'll just leave you with this:

p46. Game Design: Second Edition by Bob Bates "Early RPGs were called hack and slash games,..."
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Format: Paperback Verified Purchase
I like the way this book is written. It feels kind of like the author, who is an expert in game design, is just talking to me and imparting his knowledge, wisdom, and experience.

I cannot speak of the quality or pragmatic application of this book, though. I am an instructional designer currently in a course called Instructional Game Design, and this is our book for the course. I wish it was available via ebook.
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Format: Paperback Verified Purchase
Daughter said it is good.
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Excellent
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Format: Paperback
This is without doubt one of the best books on game design ever written.

The author does a tremendous job on educating the reader about the intricacies of commercial game development. He is one of the games industry's "seasoned veterans" with over 35 commercial titles released, as well as two Game of the Year (GotY) awards to his name.

Anyone considering starting out to commercially design/produce a video game title (for any platform) must read this book. Then get every single member of their team to read this book.

I'd go so far as to say that I wouldn't want to work with anyone who hasn't read this book!

An absolute gem. Well done Bob!
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