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Game Design 2nd Edition
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Top Customer Reviews
I should have known better than to read something written by a Zynga employee. Although not every word in the book is worthless (the segment on the heroes journey was helpful), most of the sections I liked were either based upon interviews with important faces in the industry, or borrowed from other text. On the other hand, the sections of the book quite obviously written by bates are littered with toxic uncompromising game design philosophy (You should always be able to save at any given time. ALWAYS.) I fear the generation of designers who will grow up on what this book has taught them.
I recommend "Fundamentals of Game Design: Second edition" by Ernest Adams instead. It has a much more open minded approach, and best of all, even beyond its philosophy, it is factually correct... as opposed to Bob Bates' work, which... well... I'll just leave you with this:
p46. Game Design: Second Edition by Bob Bates "Early RPGs were called hack and slash games,..."
I cannot speak of the quality or pragmatic application of this book, though. I am an instructional designer currently in a course called Instructional Game Design, and this is our book for the course. I wish it was available via ebook.
The author does a tremendous job on educating the reader about the intricacies of commercial game development. He is one of the games industry's "seasoned veterans" with over 35 commercial titles released, as well as two Game of the Year (GotY) awards to his name.
Anyone considering starting out to commercially design/produce a video game title (for any platform) must read this book. Then get every single member of their team to read this book.
I'd go so far as to say that I wouldn't want to work with anyone who hasn't read this book!
An absolute gem. Well done Bob!