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Game Design: How to Create Video and Tabletop Games, Start to Finish Paperback – July 25, 2012
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"Excellent job...recommend." --The Opinionated Gamers
"This book provides useful tips and resources for game designers and those interested in entering the field." --American Reference Books Annual
From the Author
Review: Lewis Pulsipher's 'How to Design Epic Games' by David Bolton at Dice.com. news.dice.com/2012/10/04/how-to-design-epic-games-book-review-jm-103pm/ "
If you want to design games, as opposed to just produce them, this is a great book. It hits the ground running, though you'll need to read it quite a few times for everything to sink in, particularly the first three chapters."
Top Customer Reviews
Game Design is not a reference book, nor a book that would be appropriate for the classroom. It is a general guide that helps separate what could be a daunting thought process into a checklist of sorts "consider a, b,c, but also x, y and z. Watch out for p,q,r". The book is very fun to read, if not for the fact that the author seems experienced in what he is talking about. I liked the quotes used by game developers such as cliff belinzski and sid meirs. I can see how would be video game designers coming into the process with a sense of pride of their idea, and a "I know exactly what's best for my game" attitude." Pulsipher stresses a quick prototype and plenty of playtesting. Throughout, he uses board games as the norm, with exceptions being made for the video games side most of the time. Still, I never felt like I was learning something that would never be useful for video games specifically, and I think it is a good book for people who would like to make video, and especially table top games.Read more ›
It is also a very personal book, the author talks about his habits and opinions and avoids discussing other ways of doing things.
It is a good book for a game designer to understand one way of work, but not a first choice book for a game design course.