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Game Design: How to Create Video and Tabletop Games, Start to Finish Paperback – July 25, 2012

4.3 out of 5 stars 3 customer reviews

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  • Game Design: How to Create Video and Tabletop Games, Start to Finish
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Editorial Reviews

Review

"Recommended." --Choice

"Excellent job...recommend." --The Opinionated Gamers

"This book provides useful tips and resources for game designers and those interested in entering the field." --American Reference Books Annual

From the Author

Book review - Game Design by Joe Huber at Opinionated Gamer. opinionatedgamers.com/2012/12/03/book-review-game-design-by-lewis-pulsipher/ "So summing it all up, Game Design does an excellent job of providing a path to become an effective game designer."

Review: Lewis Pulsipher's 'How to Design Epic Games' by David Bolton at Dice.com. news.dice.com/2012/10/04/how-to-design-epic-games-book-review-jm-103pm/ "
If you want to design games, as opposed to just produce them, this is a great book. It hits the ground running, though you'll need to read it quite a few times for everything to sink in, particularly the first three chapters."
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Product Details

  • Paperback: 276 pages
  • Publisher: McFarland (July 25, 2012)
  • Language: English
  • ISBN-10: 0786469528
  • ISBN-13: 978-0786469529
  • Product Dimensions: 5.9 x 0.7 x 8.9 inches
  • Shipping Weight: 13.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,243,754 in Books (See Top 100 in Books)

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Top Customer Reviews

Format: Paperback
Although the title of the book uses "video" before "board" hinting that video games would be the focus, the author consistently uses tabletop games for examples as he has actually designed and sold this type of game. At the end of the book he lists noteworthy video games, but doesn't mention very many of them, while he consistently uses his own game "Britannia". He assumes that video games are a close enough so that the principles established in his book will apply to either, and he does a good job of convincing the reader that they are similar enough for him to lend expertise. Of the ten or so chapters, each one is broken down into factors(type of player, objective, chance factor) that should be considered when designing games.

Game Design is not a reference book, nor a book that would be appropriate for the classroom. It is a general guide that helps separate what could be a daunting thought process into a checklist of sorts "consider a, b,c, but also x, y and z. Watch out for p,q,r". The book is very fun to read, if not for the fact that the author seems experienced in what he is talking about. I liked the quotes used by game developers such as cliff belinzski and sid meirs. I can see how would be video game designers coming into the process with a sense of pride of their idea, and a "I know exactly what's best for my game" attitude." Pulsipher stresses a quick prototype and plenty of playtesting. Throughout, he uses board games as the norm, with exceptions being made for the video games side most of the time. Still, I never felt like I was learning something that would never be useful for video games specifically, and I think it is a good book for people who would like to make video, and especially table top games.
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Format: Kindle Edition Verified Purchase
Good book. However,the author is a bit harsh on amateurs game designer.
It is also a very personal book, the author talks about his habits and opinions and avoids discussing other ways of doing things.
It is a good book for a game designer to understand one way of work, but not a first choice book for a game design course.
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Format: Kindle Edition Verified Purchase
In my opinion the way that Lewis Pulsipher writes is clear, straight and roundly what is wonderful! As a newbie in Game Designer I point a lot!
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