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Game Development with Blender Paperback – June 19, 2013
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Customers who bought this item also bought
1. Blender Overview. 2. First model. 3. Logic Bricks. 4. Animation. 5. Advanced Graphics. 6. Physics. 7. Python Programming. 8. Extending Blender. 9. Case Studies.
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Top customer reviews
the only real complaint i have for this book is the treatment of the 2nd chapter, which is supposed to be a walk-through of making a simple game. the author spends half the chapter on modeling and animating, and glosses over creating AI fish and the interface overlay, instead telling how to import the premade assets (available on the companion website) into your game.blend. it seems to me that a book about making a game should assume basic skills such as modeling and rigging, and move on to the nuts and bolts. but this is a minor oversight, and i can see why the author chose to do it this way, to avoid the chapter spiraling into a book unto itself. the following chapters more than make up for it.
The only weird thing was no CD came with the book though it mentions one. Link for files is on intro page xiv. No biggie for me.
The Game Engine needed an updated guide because informations about it on the web were disorganized and old in many aspects.
The guide sums everything in one complete, up to date, easy to read book.
Congratulations to the authors!
I have been using blender since 2001 with a few breaks in between as life sometimes got in the way of projects. I would like to have seen a chapter in this book dedicated to textureing and uv mapping for games, the book feels like it is missing important information, but in truth this book is more designed for people who have built skills using blender. The authors do a good job but I expect if your a new user of b
Ended this is a book you will want to set on a shelf until you have the understanding and skills needed to move forward.
Do not let what I said discourage you this book is an important took and I highly recommend it as well as all books about blender.
I am rating it 5 Stars because this book is well written and because the community needs more projects like this. Blender isn't just about "offline" rendering and still gives the best value for a game engine for Linux developers. ( I said linux not Mac and UNITY doesn't have a LINUX editor and they wont any time soon )
this is a worthy addition to any blender artists book collection.