Game Development Essentials: An Introduction 3rd Edition
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About This Edition
From the Publisher
New Features
- Revised profiles, tips, and quotes from industry professionals and educators.
- New and updated game screenshots, photos, illustrations, and diagrams.
- Expanded sections on the newest trends in game development, including mobile, social, and serious games.
- Coverage of new console and mobile platforms.
- Discussions of new trends and technologies, such as 3D, motion control, cloud-hosted, augmented reality, convergent platforms, and transmedia.
Additional Features
- Comprehensive coverage of all essential gaming topics ranges from planning, prototyping, and testing, to production and marketing.
- Case studies and industry profiles of prominent game developers offer a revealing behind-the-scenes look at the workings of the industry.
- Thought-provoking questions help readers develop and fine-tune the skills specific to game development.
- Game demos, accessibility games, and articles offer new material for the companion DVD for a complete hands-on experience.
About the Author
Product details
- Publisher : Cengage Learning; 3rd edition (August 17, 2011)
- Language : English
- Paperback : 510 pages
- ISBN-10 : 1111307652
- ISBN-13 : 978-1111307653
- Item Weight : 2.65 pounds
- Dimensions : 8 x 1 x 10 inches
- Best Sellers Rank: #918,578 in Books (See Top 100 in Books)
- #222 in Computer & Video Game Design
- #556 in Game Programming
- #2,980 in Software Design, Testing & Engineering (Books)
- Customer Reviews:
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About the author

Jeannie Novak is the Lead Author & Series Editor of the widely acclaimed Game Development Essentials series (with over 15 published titles), co-author of Play the Game: The Parent’s Guide to Video Games, and co-author of three pioneering books on the interactive entertainment industry — including Creating Internet Entertainment. She is also Co-Founder of Novy Unlimited and Founder/CEO of Kaleidospace, LLC (d/b/a Indiespace, founded in 1994) — where she provides services for corporations and creative professionals in games, music, film, education, and technology. Jeannie oversees one of the first web sites to promote and distribute interactive entertainment and a game education consulting division that focuses on curriculum development, instructional design, and professional development for higher education and secondary school.
As Online Program Director for the Game Art & Design and Media Arts & Animation programs at the Art Institute Online, Jeannie produced and designed an educational business simulation game that was built within the Second Life environment—leading a virtual team of more than 50 educators, students, and industry professionals. She has also been a game instructor and curriculum development expert at UCLA Extension, Art Center College of Design, Academy of Entertainment & Technology at Santa Monica College, DeVry University, Westwood College, and ITT Technical Institute—and she has consulted for several educational institutions and developers such as UC Berkeley Center for New Media, Alelo Tactical Language & Culture, and GameSalad. Jeannie has also worked on projects funded by the National Science Foundation and Google Grants for Lehigh Carbon Community College and the University of Southern California (USC) Information Sciences Institute.
An active member of the game industry, Jeannie has served as Vice Chair of the International Game Developers Association-Los Angeles chapter (IGDA-LA), executive team member at Women in Games International (WIGI), Game Conference Chair for ANIMIAMI, advisory board member at the Game Education Summit (GES), and session chair at SIGGRAPH. She has participated on the Online Gameplay selection committee for the Academy of Interactive Arts & Sciences’ DICE awards since 2003 and has developed game workshops, panels, and breakout sessions in association with events and organizations such as the Penny Arcade Expo (PAX), Game Education Summit (GES), International Game Developers Association (IGDA), GDC Online (formerly GDC Austin), Macworld Expo, Digital Hollywood, USC’s Teaching Learning & Technology Conference, and the Los Angeles Games Conference. Jeannie was chosen as one of the 100 most influential people in technology by MicroTimes magazine – and she has been profiled by CNN, Billboard Magazine, Sundance Channel, Daily Variety, and the The Los Angeles Times.
Jeannie received an M.A. in Communication Management from USC’s Annenberg School (where her thesis focused on using massively multiplayer online games as online distance learning applications) and a B.A. in Mass Communication/Business Administration from UCLA (where she graduated summa cum laude/Phi Beta Kappa and completed an honors thesis focusing on gender role relationships in toy commercials). A native of Southern California, Jeannie grew up in San Diego and currently resides in Santa Monica with her husband, Luis Levy. She is also an accomplished composer, recording artist, performer, and music instructor (piano/voice).
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First off, it reads like a textbook. Take a few minutes to read the sample chapter. I thought the nature of that chapter forced the dryness of the reading, but the entire book reads this way. Be prepared for this, and structure your reading time accordingly.
Second, the author frequently includes quotes from various people in the field. I think this is excellent, and I wish more authors would do this. However, the author also includes a paragraphs with the person's credentials in-line with the text before the quote. The completely destroys the flow of the content, and severely distracts from the subject matter being presented.
Lastly, the frequent references to other books in the series makes this book feel like a marketing pamphlet. I understand this Introduction book is limited in scope, but a single page at the beginning of the book that references the other in-depth books would be more helpful. The in-line self-advertisements were irritating, and just make it harder to find them later if I actually want to dig up that book.
As I said previously, I would recommend this book. It's a solid intro to the topics at hand. If you go into it prepared for the above distractions, and with the understanding that this book is an overview and not a deep-dive, you should be able to maximize what you get from this book.
The author is knowledgeable and accomplished in her field, and I would highly recommend this book as a must read to anyone interested in game development.
I am a newbie and helped out a lot.







