Game Development Essentials: Online Game Development 1st Edition
| Rick Hall (Author) Find all the books, read about the author, and more. See search results for this author |
| Jeannie Novak (Author) Find all the books, read about the author, and more. See search results for this author |
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About the Author
Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. She holds a B.A. in mass communication/business administration from UCLA and an M.A. in communication management from the Annenberg School at USC. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times.
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Product details
- Publisher : Cengage Learning; 1st edition (April 15, 2008)
- Language : English
- Paperback : 288 pages
- ISBN-10 : 1418052671
- ISBN-13 : 978-1418052676
- Item Weight : 1.6 pounds
- Dimensions : 8 x 0.75 x 10 inches
- Best Sellers Rank: #2,814,233 in Books (See Top 100 in Books)
- #837 in Computer & Video Game Design
- #2,172 in Game Programming
- #2,332 in Computer Graphics
- Customer Reviews:
About the authors

RICK HAS FOLLOWED a strange path in life. Graduating from Penn State in 1986 with a degree in electrical engineering, he spent a few years working for the US Navy in Virginia, repairing F-14’s and A6’s. After a brief stint designing circuit boards in Pittsburgh, he made a left turn and became a video game developer. For the next fifteen years, he was a programmer, a game designer, a producer, and executive management. Working for both Take 2 Interactive Software and for Electronic Arts, his name appears in the credits for titles such as Star Crusader, Ultima Online, and Madden Football.
Somewhere along the way, he took yet another detour with the University of Central Florida, serving as one of the original faculty for their nationally recognized Florida Interactive Entertainment Academy, where he teaches video game development.
He is an avid chess player (having briefly trained with a Grandmaster, against whom he once proudly managed to achieve a draw). He collects history books, boasting over seven hundred volumes in his library at home. He is a process junkie, obsessed with making spreadsheets for EVERYTHING. He has been writing as a hobby for over a decade, with the patient forbearance of his family, who allow him the opportunity to close the office door at home and tinker endlessly.
He lives at home in Florida with his wife Cheryl and daughter Jesse, along with two lovable dogs, a psychotic cat, and a guinea pig named Max.

Jeannie Novak is the Lead Author & Series Editor of the widely acclaimed Game Development Essentials series (with over 15 published titles), co-author of Play the Game: The Parent’s Guide to Video Games, and co-author of three pioneering books on the interactive entertainment industry — including Creating Internet Entertainment. She is also Co-Founder of Novy Unlimited and Founder/CEO of Kaleidospace, LLC (d/b/a Indiespace, founded in 1994) — where she provides services for corporations and creative professionals in games, music, film, education, and technology. Jeannie oversees one of the first web sites to promote and distribute interactive entertainment and a game education consulting division that focuses on curriculum development, instructional design, and professional development for higher education and secondary school.
As Online Program Director for the Game Art & Design and Media Arts & Animation programs at the Art Institute Online, Jeannie produced and designed an educational business simulation game that was built within the Second Life environment—leading a virtual team of more than 50 educators, students, and industry professionals. She has also been a game instructor and curriculum development expert at UCLA Extension, Art Center College of Design, Academy of Entertainment & Technology at Santa Monica College, DeVry University, Westwood College, and ITT Technical Institute—and she has consulted for several educational institutions and developers such as UC Berkeley Center for New Media, Alelo Tactical Language & Culture, and GameSalad. Jeannie has also worked on projects funded by the National Science Foundation and Google Grants for Lehigh Carbon Community College and the University of Southern California (USC) Information Sciences Institute.
An active member of the game industry, Jeannie has served as Vice Chair of the International Game Developers Association-Los Angeles chapter (IGDA-LA), executive team member at Women in Games International (WIGI), Game Conference Chair for ANIMIAMI, advisory board member at the Game Education Summit (GES), and session chair at SIGGRAPH. She has participated on the Online Gameplay selection committee for the Academy of Interactive Arts & Sciences’ DICE awards since 2003 and has developed game workshops, panels, and breakout sessions in association with events and organizations such as the Penny Arcade Expo (PAX), Game Education Summit (GES), International Game Developers Association (IGDA), GDC Online (formerly GDC Austin), Macworld Expo, Digital Hollywood, USC’s Teaching Learning & Technology Conference, and the Los Angeles Games Conference. Jeannie was chosen as one of the 100 most influential people in technology by MicroTimes magazine – and she has been profiled by CNN, Billboard Magazine, Sundance Channel, Daily Variety, and the The Los Angeles Times.
Jeannie received an M.A. in Communication Management from USC’s Annenberg School (where her thesis focused on using massively multiplayer online games as online distance learning applications) and a B.A. in Mass Communication/Business Administration from UCLA (where she graduated summa cum laude/Phi Beta Kappa and completed an honors thesis focusing on gender role relationships in toy commercials). A native of Southern California, Jeannie grew up in San Diego and currently resides in Santa Monica with her husband, Luis Levy. She is also an accomplished composer, recording artist, performer, and music instructor (piano/voice).
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In a very straight-forward and readable manner, the book covers the many complex issues that make up today's development environment. It does an excellent job of establishing a project framework that works well in the creative element of a game design studio. This framework keeps the business side as its first focus but manages to do that without overwhelming the need for creativity and fun. Customer satisfaction and a successful product are the clear result of such a disciplined approach.
Whether you are planning on a career in game design or are already a seasoned professional, no matter if you are a senior producer, coder, or design game art, a thorough understanding of a game development methodology will benefit your career immensely.
I bought this book to gain a broader understanding of the issues surrounding the game development environment. I could not be happier with my choice.
The book is an MMOG enthusiast's dream. For a long time I have been interested in eventually breaking into the gaming industry, with an eye towards one day designing an MMORPG of my own. This book puts the whole process into great perspective, and being that my degree is in engineering, I can say that the business approaches and practices espoused in this book work in all facets of business, design, and planning. Indeed, if one looks closely there are abstract bits of wisdom throughout the book that apply to all of life, and it becomes clear while reading that there are bits of wisdom throughout all of life that must be applied to game design in order to produce a good game. I could not be more pleased with this book, and find myself repeatedly amazed at how professionally researched, organized, and written it is. It is extremely accessible to all readers, and works to provide a brilliant foundation for MMOG design in general.
While there is a great deal of breadth in the book, and it is accessible to all, only the most creative and intelligent minds will be able to fully grasp, digest, and appreciate everything it has to say. For this reason, it could be a great read for young gaming enthusiasts and industry leaders alike. In life, all great philosophical ideas are accessible to all, yet the full bouquet of intertwining reasoning will only be realized by the most brilliant. The same rings true of this book. I will be reading it more than once for my own enhanced benefit, as I admit that I cannot swallow at once all that it has to say.
The book would make a great gift for anyone who is fascinated by MMOG design, its history, or just sound business practices.
P.D: This mistake was only possible because the table of contents wasn't available and the comments were very misleading. *Don't be fooled*, if an author doesn't post the table of contents it is because he wants to _mislead people_ into what's inside (ie, capturing buyers of completely different technical sophistication). Another thing, accept the fact that the first comments are most likely the author's friends doing some marketing for him. Consider yourselves warned.
I gave it 3 stars because I think the writing quality is mediocre. It can be more lucid and concise.
Correct me if I'm wrong.






