Game Engine Architecture 1st Edition, Kindle Edition

4.5 out of 5 stars 43 customer reviews
ISBN-13: 978-1568814131
ISBN-10: 1568814135
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  • Length: 864 pages
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eBook features:
  • Highlight, take notes, and search in the book
  • Page numbers are just like the physical edition
  • Create digital flashcards instantly
  • Length: 864 pages
  • Format: Print Replica
  • Due to its large file size, this book may take longer to download
Sold by: Amazon Digital Services LLC

Deliver to your Kindle or other device

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Editorial Reviews

Review

It looks like most of the critical areas and concepts are touched on. You won t become an expert in any one area from this volume, but it looks like you ll have some reasonably deep understanding of the elements that go into making a game engine. Quite an impressive work, and I know of nothing else in this area that is so detailed. --Real-Time Rendering Blog

Jason Gregory draws upon his many years of experience and expertise to create a complete and comprehensive textbook on the theory and practice of game engine software development. --The Midwest Book Review

Review

A 2010 CHOICE Outstanding Academic Title
This course resource provides an excellent, comprehensive look at every major system and issue related to modern game development … a must-have textbook for computer science, software engineering, or game programming majors, amateur hobbyists, game 'modders,' and game developers.
—A. Chen, CHOICE, January 2010

… it looks like most of the critical areas and concepts are touched on. … it looks like you’ll have some reasonably deep understanding of the elements that go into making a game engine. Quite an impressive work, and I know of nothing else in this area that is so detailed. 
—Eric Haines, www.realtimerendering.com/blog/, July 2009

Jason Gregory draws upon his many years of experience and expertise to create a complete and comprehensive textbook on the theory and practice of game engine software development. Informed and informative, replete with examples for every aspect of the game development process, and fully accessible to aspiring game engine developers as well as a very useful reference for even experienced technicians in the field, Game Engine Architecture is an invaluable, thoroughly 'user friendly', and highly recommended core addition to personal, professional, and academic Computer Science reference and resource collections in general, as well as gaming engine design instructional reading lists in particular. 
The Midwest Book Review, September 2009

The book contains a huge amount of data on specifics to consider when developing a game engine.
—Gamasutra.com, November 2009

Game Engine Architecture by Jason Gregory has been named a finalist for the Game Developer's 2009 Front Line Award.
—PR Newswire, December 2009


Product details

  • File Size: 25388 KB
  • Print Length: 864 pages
  • Simultaneous Device Usage: Up to 4 simultaneous devices, per publisher limits
  • Publisher: A K Peters/CRC Press; 1 edition (June 15, 2009)
  • Publication Date: June 15, 2009
  • Sold by: Amazon Digital Services LLC
  • Language: English
  • ASIN: B007COYRJM
  • Text-to-Speech: Not enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Not Enabled
  • Enhanced Typesetting: Not Enabled
  • Amazon Best Sellers Rank: #397,100 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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