Game Hacking: Developing Autonomous Bots for Online Games 1st Edition, Kindle Edition

4.5 out of 5 stars 32 ratings
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ISBN-13: 978-1593276690
ISBN-10: 1593276699
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Editorial Reviews

About the Author

Nick Cano wrote his first scripts for open source game servers when he was 12 and has been a part of the game-hacking community ever since. He has years of experience in detecting and defending against malware, and advises developers and designers on best practices to protect their games against bots. Nick has spoken about his research and tools at many conferences. --This text refers to an alternate kindle_edition edition.

Product details

  • ASIN ‏ : ‎ B01J4NKSRI
  • Publisher ‏ : ‎ No Starch Press; 1st edition (July 1, 2016)
  • Publication date ‏ : ‎ July 1, 2016
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 10573 KB
  • Text-to-Speech ‏ : ‎ Enabled
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Not Enabled
  • Word Wise ‏ : ‎ Not Enabled
  • Print length ‏ : ‎ 305 pages
  • Lending ‏ : ‎ Not Enabled
  • Customer Reviews:
    4.5 out of 5 stars 32 ratings

Customer reviews

4.5 out of 5 stars
4.5 out of 5
32 global ratings
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Top reviews from the United States

Reviewed in the United States on October 7, 2016
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7 people found this helpful
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Reviewed in the United States on June 15, 2020
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Reviewed in the United States on July 27, 2020
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Reviewed in the United States on August 1, 2016
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2.0 out of 5 stars The first half of the book contained a good deal of introductory material regarding how to use Ollydbg ...
By Amazon_Buyer on August 1, 2016
Firstly, the description on the website states that the paperback has 304 pages (as seen in the screenshot uploaded) while the actual paperback book has 277 pages only. That's 27 pages less than that described !

Secondly, I feel that the book is too overpriced for the material in it.
The book was released as a free Pre-Release ebook initially, with the first 125 pages in the book. Now, charging another $25 for an extra 125 pages or so, is not something that I feel worth paying for.

Thirdly, I feel that while the first half of the book (the 125 pages in the pre-release edition) was written well, the second half of the book seemed to be written in a hurry (probably as the deadline for the release was approaching, I do not know).

The first half of the book contained a good deal of introductory material regarding how to use Ollydbg and Cheat Engine, along with a very elementary introduction to patching compiled code.
While all this material is available publicly on the internet, it was rather nice to have it in one place .

If you are going forward with the idea that by reading just this book, you would be able to go ahead and build a serious Game Bot, I am sorry to say that it would be not so !

Many games nowadays are "packed" or encrypted with various protectors, as well as use very advanced Anti-Cheat techniques. A lot more knowledge of those and how to bypass them or thwart them would be necessary before one could build a serious bot.

All in all, I expected a lot more from this author from his final release of the book , but I found that a lot of necessary matter was skipped while there was too much focus on material that could have been skimmed.
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Reviewed in the United States on July 2, 2020
Reviewed in the United States on April 9, 2020
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Reviewed in the United States on February 18, 2017

Top reviews from other countries

5.0 out of 5 stars Recomendado dependiendo de tu nivel de programación
Reviewed in Spain on July 17, 2017
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Musat Eduard
5.0 out of 5 stars great for starting out game hacking
Reviewed in Germany on May 24, 2019
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Stefano Coser
5.0 out of 5 stars L'unico libro ad affrontare determinati argomenti
Reviewed in Italy on November 7, 2019
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