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Game Hacking: Developing Autonomous Bots for Online Games Paperback – July 1, 2016
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Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries.
Level up as you learn how to:
–Scan and modify memory with Cheat Engine
–Explore program structure and execution flow with OllyDbg
–Log processes and pinpoint useful data files with Process Monitor
–Manipulate control flow through NOPing, hooking, and more
–Locate and dissect common game memory structures
You’ll even discover the secrets behind common game bots, including:
–Extrasensory perception hacks, such as wallhacks and heads-up displays
–Responsive hacks, such as autohealers and combo bots
–Bots with artificial intelligence, such as cave walkers and automatic looters
Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.
- Print length304 pages
- LanguageEnglish
- PublisherNo Starch Press
- Publication dateJuly 1, 2016
- Dimensions7.06 x 0.73 x 9.25 inches
- ISBN-101593276699
- ISBN-13978-1593276690
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Product details
- Publisher : No Starch Press; 1st edition (July 1, 2016)
- Language : English
- Paperback : 304 pages
- ISBN-10 : 1593276699
- ISBN-13 : 978-1593276690
- Item Weight : 1.2 pounds
- Dimensions : 7.06 x 0.73 x 9.25 inches
- Best Sellers Rank: #639,342 in Books (See Top 100 in Books)
- #376 in Game Programming
- #470 in Computer Hacking
- #490 in Computer Network Security
- Customer Reviews:
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Reviewed in the United States on August 1, 2016
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Top reviews from the United States
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Secondly, I feel that the book is too overpriced for the material in it.
The book was released as a free Pre-Release ebook initially, with the first 125 pages in the book. Now, charging another $25 for an extra 125 pages or so, is not something that I feel worth paying for.
Thirdly, I feel that while the first half of the book (the 125 pages in the pre-release edition) was written well, the second half of the book seemed to be written in a hurry (probably as the deadline for the release was approaching, I do not know).
The first half of the book contained a good deal of introductory material regarding how to use Ollydbg and Cheat Engine, along with a very elementary introduction to patching compiled code.
While all this material is available publicly on the internet, it was rather nice to have it in one place .
If you are going forward with the idea that by reading just this book, you would be able to go ahead and build a serious Game Bot, I am sorry to say that it would be not so !
Many games nowadays are "packed" or encrypted with various protectors, as well as use very advanced Anti-Cheat techniques. A lot more knowledge of those and how to bypass them or thwart them would be necessary before one could build a serious bot.
All in all, I expected a lot more from this author from his final release of the book , but I found that a lot of necessary matter was skipped while there was too much focus on material that could have been skimmed.

Reviewed in the United States 🇺🇸 on August 1, 2016
Secondly, I feel that the book is too overpriced for the material in it.
The book was released as a free Pre-Release ebook initially, with the first 125 pages in the book. Now, charging another $25 for an extra 125 pages or so, is not something that I feel worth paying for.
Thirdly, I feel that while the first half of the book (the 125 pages in the pre-release edition) was written well, the second half of the book seemed to be written in a hurry (probably as the deadline for the release was approaching, I do not know).
The first half of the book contained a good deal of introductory material regarding how to use Ollydbg and Cheat Engine, along with a very elementary introduction to patching compiled code.
While all this material is available publicly on the internet, it was rather nice to have it in one place .
If you are going forward with the idea that by reading just this book, you would be able to go ahead and build a serious Game Bot, I am sorry to say that it would be not so !
Many games nowadays are "packed" or encrypted with various protectors, as well as use very advanced Anti-Cheat techniques. A lot more knowledge of those and how to bypass them or thwart them would be necessary before one could build a serious bot.
All in all, I expected a lot more from this author from his final release of the book , but I found that a lot of necessary matter was skipped while there was too much focus on material that could have been skimmed.

What I like about this book is it takes a fair amount of information that clearly would normally take a very long time to acquire and concisely puts it into form for the reader/learner.
This book isn't for some teenager trying to cheat their way through the latest game in as much as it is teaching you the ways that games are made so you can be a better gamer. Learning from the inside how a bot operates is essential to understanding the game's mechanics. By learning how to develop your own you simply can't get a better lesson!
What's also great is the author, when talking certain points, relates to other chapters/pages to further help. This isn't a recipe book though. Don't expect you'll be an expert game baker by the end. This stuff takes time and practice and experience to do thoroughly.
The labs and concept code are super helpful if you want to learn how to do things.
Too many people want to read a short book and expect they will be able to redesign a multi-million line of code game. DUH! That doesn't happen nor did those developers who made that game just learn how to write code. You shouldn't expect that reading a couple hundred pages and you'll be an advanced expert and able to take down the masters of gaming design. But, read this book and practice the labs and you will be well on your way to that mastery.
This is also a pretty good look inside Cybersecurity.
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No es el único libro de esta editorial que poseo, desde luego, creo que son de lo mejor que tengo.

For everyone who wants to get started in game hacking, this book is for you!

