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The Game Maker's Companion (Technology in Action) Paperback – October 18, 2010
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About the Author
Somehow he also found time to study a Ph.D. in the psychology of learning and has a passion for most things that connect video games and learning (including a whole lot of research involving zombies: zombiedivision.co.uk). This passion also extends to teaching game development, which he practices in his position as Senior Lecturer in Game Development at Sheffield Hallam University in the UK.
Top Customer Reviews
The main Games include : Fishpod, Zool ( Commodore Amiga fame ) and Shadows on the Deck ( fantastic ).
As well as covering Drag and Drop actions, GML ( Game Maker Language ) is covered in more detail throughout, which gives a more direct way of achieving results.
The book also has plenty of diagrams, screenshots and great artwork, which brings each associated page and chapter to life. What is even more special, is a section about story telling and how to apply it into your own games.
My favourite section of the book, is Chapter 14 : Feature Reference. This has great little routines that can be added to your own Games and Projects : 360 Degree Movement / Shooting, Cheat Codes, Countdown Clock, Homing Missiles, Mini-Map, Pausing the Game, Scrolling Text ( Horizontal / Vertical ) and many more. Each routine is in GML, but is straight forward to understand and use. This is one of the great 14 chapters to read and absorb.
An added bonus with the Book, is a CD with all the examples from The Game Maker's Companion, which also includes Game Maker 8 to get you started.
Overall, this is a well deserved follow up to The Game Maker's Apprentice, for which I could possibly see a third book covering even more styles of game design and routines. Perhaps the 3D aspects of Game Maker ?
I am happy to say the "The Companion" took over in a sense where "The Apprentice" left off. I learned a fair amount about game design and development from "The Apprentice", but I wanted more in depth information of a specific genre. The platform games is is simple enough to begin with and yet it can be complex enough to allow a learner to evolve into a developer. "The Companion" handled this beautifully.
It uses the same game development instruction style as "The Apprentice" with perhaps a little more in depth explanation. This is not a short coming for "The Apprentice", its primary function was to ace as an introduction into game development and "Game Maker", which it succeeded in doing extremely well.
"The Companion" is broken into 3 sections each of which is dedicated to a specific platform game. As with "The Apprentice" the initial game is simple and is used to get across the basics of the game genre and development for this type of game.
The second section takes a classic game within the genre and adapts it to "Game Maker". It is the second evolutionary step in the complexity of the game genre and game development and design. It also lets the user work with an existing game that he or she may already be familiar with.
The third section introduces integrating story telling within the game development and design.Read more ›
Most Recent Customer Reviews
Contents are good. Previous version came with CD for programming software. Now book shows the link to install it. It does not work on my son's PC. Read morePublished 2 months ago by Amazon Customer
Loved this franchise ever since it's infancy years ago, when I attended a course in the Netherlands. Read morePublished 5 months ago by bj massee
It was for an older version of Game Maker. I was still able to get some use out of it.Published 19 months ago by Greg H. Sundt
This book is definitely for people who want to learn how to make video games. This book has easy and detailed steps to follow so the reader does not get lost and is not left asking... Read morePublished on April 16, 2014 by Keeton Lockwood
I purchased the Kindle version, and so far am loving it! However, I was having trouble locating the source files for the games that you create in the book. Read morePublished on March 8, 2014 by J. Day
I only had the book for a few weeks and just finished the first game, but from that experience and reading a little further on, it is obvious that the book is well organized and... Read morePublished on February 16, 2014 by Marijan Jurcic