Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Game Physics Cookbook Paperback – March 24, 2017
|New from||Used from|
Frequently bought together
Customers who bought this item also bought
Customers who viewed this item also viewed
About the Author
Gabor Szauer graduated from Full Sail University with a bachelor's degree in game development. He has been making video games professionally for over 6 years. He has worked on games for the Nintendo 3DS, Xbox 360, browser-based games, and mobile games. In his free time Gabor makes video games, researches video game-related technologies, and likes to design and construct furniture. Gabor currently resides in San Francisco, working in the mobile game industry.
If you buy a new print edition of this book (or purchased one in the past), you can buy the Kindle edition for only $2.99 (Save 89%). Print edition purchase must be sold by Amazon. Learn more.
For thousands of qualifying books, your past, present, and future print-edition purchases now lets you buy the Kindle edition for $2.99 or less. (Textbooks available for $9.99 or less.)
Author interviews, book reviews, editors picks, and more. Read it now
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
Where this books falls short is in the 2D area, and this is the reason I took away 1/2 star. In one place the 2D code uses a point slope form of the line to compute an intersection and introduces a divide by zero error directly in the code. The other 1/2 star is taken away due to numerous coding errors and inconsistencies throughout the text. Also the errata for the book is practically nil.
But don't let that put you off: the book is an excellent intro to physics programming in general.