Cider - Shop now
Add Prime to get Fast, Free delivery
Amazon prime logo
Buy new:
$43.99
FREE delivery December 27 - 28
Ships from: Amazon.com
Sold by: Amazon.com
$43.99
FREE Returns
FREE delivery December 27 - 28
Or fastest delivery Thursday, December 26
Arrives after Christmas. Need a gift sooner? Send an Amazon Gift Card instantly by email or text message.
In Stock
$$43.99 () Includes selected options. Includes initial monthly payment and selected options. Details
Price
Subtotal
$$43.99
Subtotal
Initial payment breakdown
Shipping cost, delivery date, and order total (including tax) shown at checkout.
Ships from
Amazon.com
Ships from
Amazon.com
Sold by
Amazon.com
Sold by
Amazon.com
Returns
Returnable until Jan 31, 2025
Returnable until Jan 31, 2025
For the 2024 holiday season, eligible items purchased between November 1 and December 31, 2024 can be returned until January 31, 2025.
Returns
Returnable until Jan 31, 2025
For the 2024 holiday season, eligible items purchased between November 1 and December 31, 2024 can be returned until January 31, 2025.
Payment
Secure transaction
Your transaction is secure
We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Learn more
Payment
Secure transaction
We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Learn more
$39.99
FREE Returns
Clean and unmarked. Clean and unmarked. See less
$3.99 delivery December 30 - January 6. Details
Or fastest delivery December 23 - 27. Details
May arrive after Christmas. Need a gift sooner? Send an Amazon Gift Card instantly by email or text message.
Only 1 left in stock - order soon.
$$43.99 () Includes selected options. Includes initial monthly payment and selected options. Details
Price
Subtotal
$$43.99
Subtotal
Initial payment breakdown
Shipping cost, delivery date, and order total (including tax) shown at checkout.
Access codes and supplements are not guaranteed with used items.
Ships from and sold by Warriors SG.
Kindle app logo image

Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.

Read instantly on your browser with Kindle for Web.

Using your mobile phone camera - scan the code below and download the Kindle app.

QR code to download the Kindle App

Follow the author

Something went wrong. Please try your request again later.

Game Physics Cookbook Paperback – March 24, 2017

4.3 4.3 out of 5 stars 12 ratings

{"desktop_buybox_group_1":[{"displayPrice":"$43.99","priceAmount":43.99,"currencySymbol":"$","integerValue":"43","decimalSeparator":".","fractionalValue":"99","symbolPosition":"left","hasSpace":false,"showFractionalPartIfEmpty":true,"offerListingId":"vPL7IypSwjrZjDqAvxVnCgdqffj9SWKvqdb2NFRw%2BDWu4tIQVzvbDwhnZKIfD2rbOOfPhILoNZEZQrkI7aM87j7lmMEB68rvbisNrappzSUZXEwiK7VCB%2Fx1BCd5p3LRX9g%2FwHi7bT9y%2BkLalJ5mSA%3D%3D","locale":"en-US","buyingOptionType":"NEW","aapiBuyingOptionIndex":0}, {"displayPrice":"$39.99","priceAmount":39.99,"currencySymbol":"$","integerValue":"39","decimalSeparator":".","fractionalValue":"99","symbolPosition":"left","hasSpace":false,"showFractionalPartIfEmpty":true,"offerListingId":"vPL7IypSwjrZjDqAvxVnCgdqffj9SWKvuLWw%2FAdo4uqzPiI8%2Fd2DRsRVMCOkMKHSCPGh3goNKmRcD8eWKQ%2FNvJjqYsdCacaIvy5Rp1eYnU8Sddq5pPoYS6gc0DdaigAdfalkEakueiChl0ki3dkM9ZmfDFyTsQCoPAtIaiCk9SyB84NV0Pqqz9tn%2FFyFWtNS","locale":"en-US","buyingOptionType":"USED","aapiBuyingOptionIndex":1}]}

Purchase options and add-ons

This book covers the three core components of a physics engine in great detail. By the end of the book, you will have implemented particle-based physics, rigid body physics and even soft body physics through cloth simulation. This cookbook aims to break the components of a physics engine down into bite-sized independent recipes.
The%20Amazon%20Book%20Review
The Amazon Book Review
Book recommendations, author interviews, editors' picks, and more. Read it now.

Editorial Reviews

About the Author

Gabor Szauer

Gabor Szauer graduated from Full Sail University with a bachelor's degree in game development. He has been making video games professionally for over 6 years. He has worked on games for the Nintendo 3DS, Xbox 360, browser-based games, and mobile games. In his free time Gabor makes video games, researches video game-related technologies, and likes to design and construct furniture. Gabor currently resides in San Francisco, working in the mobile game industry.

Product details

  • Publisher ‏ : ‎ Packt Publishing (March 24, 2017)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 480 pages
  • ISBN-10 ‏ : ‎ 1787123669
  • ISBN-13 ‏ : ‎ 978-1787123663
  • Item Weight ‏ : ‎ 1.83 pounds
  • Dimensions ‏ : ‎ 9.25 x 7.52 x 1 inches
  • Customer Reviews:
    4.3 4.3 out of 5 stars 12 ratings

About the author

Follow authors to get new release updates, plus improved recommendations.
Gabor Szauer
Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Gabor Szauer graduated from Full Sail University with a Bachelors of Science degree in Game Development. His formal education emphasized a strong understanding of 3D math, game engine architecture and code optimization.

Gabor began making games professionally in 2010, he is fluent with C++ and C# and has a thorough understanding of LUA. Gabor has developed and shipped game titles for iOS, Android, PC (and Mac), Playstation 3 and the Nintendo 3DS.

Outside of work Gabor spends his time writing books, producing educational content and researching new technologies. He also enjoys carpentry and likes to build furniture.

Customer reviews

4.3 out of 5 stars
12 global ratings

Review this product

Share your thoughts with other customers

Top reviews from the United States

  • Reviewed in the United States on October 27, 2024
    Simple to read, a lot of cool info there.
    especially detailed info about for testing collision primitives. Perhaps, this is for first time I see a normal explanation about obb vs obb rather than 'man, just copy that sample and cross finger that it works'
  • Reviewed in the United States on July 22, 2017
    This is is a great book. They say you can’t judge a book by its cover. I say you can judge it by its source code. I bought two other game physics books and this is the only one I successfully converted to C for Mac while reading through it. I searched Google for game physics source code and found this book’s source code on GitHub. I learned the hard way that if you can’t download the source code and the code in the book is not complete don’t buy it! The only thing I would change is to get rid of the 2D chapters and replace them with terrain and plane collision response recipes later on. Also, there are a ton of typos in the recipe descriptions, but the book’s formulas and code worked fine. And I always had the GiHub source code download to refer back to. Note that in the book it mostly explains how to get the physics working and not the OpenGL graphics. However, the GitHub download should have working OpenGL code. If you are looking for a good game physics book, Game Physics Cookbook is the one to buy.
    6 people found this helpful
    Report
  • Reviewed in the United States on February 26, 2019
    Good book.
    Now I can build my flight simulator
    One person found this helpful
    Report
  • Reviewed in the United States on September 26, 2017
    If you are new to computer physics programming then this is a must have book. It keeps things simple and direct. Explanations are well done and the math is kept simple. I combined this with the "real time collision detection" book and feel like I have a good grounding in the 3d game physics area. Both books tend to focus on basic shapes and their interactions but also give plenty of good info on using those basic shapes to build more sophisticated physical interactions.

    Where this books falls short is in the 2D area, and this is the reason I took away 1/2 star. In one place the 2D code uses a point slope form of the line to compute an intersection and introduces a divide by zero error directly in the code. The other 1/2 star is taken away due to numerous coding errors and inconsistencies throughout the text. Also the errata for the book is practically nil.

    But don't let that put you off: the book is an excellent intro to physics programming in general.
    2 people found this helpful
    Report

Top reviews from other countries

  • John Hague
    3.0 out of 5 stars Could be so much better ...
    Reviewed in the United Kingdom on December 14, 2020
    Whilst this book provides a useful revision for game industry techniques, this edition cannot be recommended to new starters in the field. This is because this edition is packed with typos and mistakes in both text and code snippets. You must use the GitHub code in conjunction to review and iron out these mistakes: which is a disappointing lack of attention to detail before the book went to press.