Game Physics 2nd Edition

4.5 out of 5 stars 31 ratings
ISBN-13: 978-0123749031
ISBN-10: 0123749034
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Editorial Reviews

Review

"I keep at most a dozen reference texts within easy reach of my workstation computer. This book will replace two of them."--Ian Ashdown, President, byHeart Consultants Limited

About the Author

Dave Eberly is the president of Geometric Tools, Inc. (www.geometrictools.com), a company that specializes in software development for computer graphics, image analysis, and numerical methods. Previously, he was the director of engineering at Numerical Design Ltd. (NDL), the company responsible for the real-time 3D game engine, NetImmerse. He also worked for NDL on Gamebryo, which was the next-generation engine after NetImmerse. His background includes a BA degree in mathematics from Bloomsburg University, MS and PhD degrees in mathematics from the University of Colorado at Boulder, and MS and PhD degrees in computer science from the University of North Carolina at ChapelHill. He is the author of 3D Game Engine Design, 2nd Edition (2006), 3D Game Engine Architecture (2005), Game Physics (2004), and coauthor with Philip Schneider of Geometric Tools for Computer Graphics (2003), all published by Morgan Kaufmann. As a mathematician, Dave did research in the mathematics of combustion, signal and image processing, and length-biased distributions in statistics. He was an associate professor at the University of Texas at San Antonio with an adjunct appointment in radiology at the U.T. Health Science Center at San Antonio. In 1991, he gave up his tenured position to re-train in computer science at the University of North Carolina. After graduating in 1994, he remained for one year as a research associate professor in computer science with a joint appointment in the Department of Neurosurgery, working in medical image analysis. His next stop was the SAS Institute, working for a year on SAS/Insight, a statistical graphics package. Finally, deciding that computer graphics and geometry were his real calling, Dave went to work for NDL (which is now Emergent Game Technologies), then to Magic Software, Inc., which later became Geometric Tools, Inc. Dave's participation in the newsgroup comp.graphics.algorit



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Product details

  • Publisher ‏ : ‎ CRC Press; 2nd edition (April 5, 2010)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 902 pages
  • ISBN-10 ‏ : ‎ 0123749034
  • ISBN-13 ‏ : ‎ 978-0123749031
  • Item Weight ‏ : ‎ 4.02 pounds
  • Dimensions ‏ : ‎ 7.75 x 1.75 x 9.75 inches
  • Customer Reviews:
    4.5 out of 5 stars 31 ratings

About the author

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I maintain the Geometric Tools website (https://www.geometrictools.com) providing freely downloadable source code, much of it motivated by my time spent in the 3D video game industry working on game engines and games. Some source code is based on algorithms I have worked on for contracting, and other portions are based on requests from users themselves. I consider my active field to be Computational Mathematics, because I like mathematics and I like computing. The algorithms and ideas are not new, but I have focused on robustness for computing mathematics when using floating-point arithmetic.

Customer reviews

4.5 out of 5 stars
4.5 out of 5
31 global ratings

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Carlos De Abreu
5.0 out of 5 stars Useful book for academic purposes
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5.0 out of 5 stars Would by 10 of
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4.0 out of 5 stars Four Stars
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