Proudly - Shop now
Add Prime to get Fast, Free delivery
Amazon prime logo
Buy new:
$170.00
Ships from: Amazon.com
Sold by: Amazon.com
$170.00
FREE Returns
Temporarily out of stock.
Order now and we'll deliver when available.
Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your account will only be charged when we ship the item.
Details
$$170.00 () Includes selected options. Includes initial monthly payment and selected options. Details
Price
Subtotal
$$170.00
Subtotal
Initial payment breakdown
Shipping cost, delivery date, and order total (including tax) shown at checkout.
Ships from
Amazon.com
Ships from
Amazon.com
Sold by
Amazon.com
Sold by
Amazon.com
Returns
Returnable until Jan 31, 2025
Returnable until Jan 31, 2025
For the 2024 holiday season, eligible items purchased between November 1 and December 31, 2024 can be returned until January 31, 2025.
Returns
Returnable until Jan 31, 2025
For the 2024 holiday season, eligible items purchased between November 1 and December 31, 2024 can be returned until January 31, 2025.
Payment
Secure transaction
Your transaction is secure
We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Learn more
Payment
Secure transaction
We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Learn more
$29.68
Item in acceptable condition including possible liquid damage. As well answers may be filled in. May be missing DVDs, CDs, Access code, etc. 100%Money-Back Guarantee! Ship within 24 hours!! This is a ex library book, stickers and markings accordingly. Item in acceptable condition including possible liquid damage. As well answers may be filled in. May be missing DVDs, CDs, Access code, etc. 100%Money-Back Guarantee! Ship within 24 hours!! This is a ex library book, stickers and markings accordingly. See less
$3.99 delivery January 2 - 7. Details
Or fastest delivery December 27 - January 2. Details
Arrives after Christmas. Need a gift sooner? Send an Amazon Gift Card instantly by email or text message.
Only 1 left in stock - order soon.
$$170.00 () Includes selected options. Includes initial monthly payment and selected options. Details
Price
Subtotal
$$170.00
Subtotal
Initial payment breakdown
Shipping cost, delivery date, and order total (including tax) shown at checkout.
Access codes and supplements are not guaranteed with used items.
Ships from and sold by Shakespeare Book House.
Kindle app logo image

Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.

Read instantly on your browser with Kindle for Web.

Using your mobile phone camera - scan the code below and download the Kindle app.

QR code to download the Kindle App

Game Physics Pearls 1st Edition

4.6 4.6 out of 5 stars 5 ratings

{"desktop_buybox_group_1":[{"displayPrice":"$170.00","priceAmount":170.00,"currencySymbol":"$","integerValue":"170","decimalSeparator":".","fractionalValue":"00","symbolPosition":"left","hasSpace":false,"showFractionalPartIfEmpty":true,"offerListingId":"s3OdaxM2hqnIqLmv2Q6y%2BWya6sV2JEAs5YRA7ftFRuwGZDd6mQ6BVQNbtKFlGG9rz6WOo655FqU7KUnjMze1BSybtC7fGCVGFgpoE3TopioXjLsvMw4f4NTNonoXFl3B%2FIcKp7pfJFM%3D","locale":"en-US","buyingOptionType":"NEW","aapiBuyingOptionIndex":0}, {"displayPrice":"$29.68","priceAmount":29.68,"currencySymbol":"$","integerValue":"29","decimalSeparator":".","fractionalValue":"68","symbolPosition":"left","hasSpace":false,"showFractionalPartIfEmpty":true,"offerListingId":"s3OdaxM2hqnIqLmv2Q6y%2BWya6sV2JEAs9DnIJf80%2FdZiNXvCCu%2FllqLTH7xTxQEE%2FyzBwnzj3%2BcbQgh7V3NGTm7vuX6h3tDDw0dekFvk7VchQ2bEvzjjf7xyCQLJuvhRipy%2FZTpVZ9RBUJbVR500X428jZkFmIGX7H7JicJ%2FxqyO795KAir89cTljFfyG%2B4O","locale":"en-US","buyingOptionType":"USED","aapiBuyingOptionIndex":1}]}

Purchase options and add-ons

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications.

The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.

Editorial Reviews

Review

A fine, technical guide for any computer programmer or gamer interested in knowing more about the physics behind sports and games.
The Midwest Book Review, February 2012

From the Back Cover

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.

Product details

  • Publisher ‏ : ‎ A K Peters/CRC Press; 1st edition (July 23, 2010)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 368 pages
  • ISBN-10 ‏ : ‎ 1568814747
  • ISBN-13 ‏ : ‎ 978-1568814742
  • Item Weight ‏ : ‎ 1.36 pounds
  • Dimensions ‏ : ‎ 6 x 0.75 x 9 inches
  • Customer Reviews:
    4.6 4.6 out of 5 stars 5 ratings

Customer reviews

4.6 out of 5 stars
5 global ratings

Review this product

Share your thoughts with other customers

Top reviews from the United States

  • Reviewed in the United States on October 5, 2014
    Game Physics Pearls has been a book on my wishlist for a while, and I’ve finally got the chance to finish reading it and putting up this review. The text is edited by Gino van den Bergen and Dirk Gregorius, and each chapter is written by a unique author. I found that a lot of ground was covered while still keeping the book somewhat cohesive. It doesn’t feel like a complete random mash-up, and the progression is nice.

    Some of the chapter content includes: basic mathematics, game physics pitfalls, broad phase, narrow phase, GJK, SPH, parallel particle simulation, ropes, soft bodies, and verlet integration. Even after reading several game physics books, there was still a decent amount of information I had not seen before. I especially appreciated the chapter on verlet integration (and the subsequent chapter on cloth physics that builds upon it). So many of the books I’ve seen seem to focus on Euler integration techniques and it’s rare to see much talk of verlet integration (or position based dynamics for that matter). This is the direction I am going with my physics engine, so it was nice to see some coverage.

    Overall I was impressed with the quality of the book. Sometimes with these “gem” style books, it can be a hit or miss if the chapter is relevant to your needs. I did not think that was the case here. Nearly all the chapters had some pertinent information, and (while maybe not directly relevant to my current project) were at least interesting to read. I did not feel bogged down with math, most of the explanations made sense and there wasn’t too much needless minutia.

    I would definitely recommend this title to anyone interested in video game physics. While there are other books that may be better places to start (as the book sort of assumes you know the basics already) this would not be a bad book to add to the collection. There are actually only a couple game physics books that I *haven’t* read, so it’s getting to the point I will need to stop researching and start writing code. Wish me luck!
  • Reviewed in the United States on April 8, 2012
    This book is very useful for those who want to
    study game programing a lot, I think.
    However, it is a little bit difficult for me now,
    but I will try to study contents of this book and
    want to brush up my skill for programing.
  • Reviewed in the United States on November 15, 2011
    I too have found this book to be a welcome addition to the game physics programming literature. The opening chapter was a very reassuring review of the pitfalls awaiting anyone who writes a serious collision and dynamics engine - it's obviously written by someone who's been in the trenches (or knows well someone who has). And there are plenty of other very interesting chapters, with many useful details.

    However, don't think that just by buying this book, for all that it is interesting, you'll get all you need to write a serious game physics engine. You've got much, much more to learn from other sources before much of what is presented here will make sense. And the chapter subjects don't even cover all the topics you'll need.

    Furthermore, in common with a high percentage of other computer graphics books and conference papers, this book is not free of typographical errors. The chapter on quaternion joints for instance, has a lovely selection of typographical errors and physics errors, which will not be at all helpful to quaternion beginners, and the graphs are largely duplicates with modified labelling. And this is written by someone widely regarded as a world expert in the application of quaternions in computer simulation of dynamics systems (beware his PhD - it too is strewn with typos). Proof-reading, anyone?

    Furthermore, despite joining the forum and asking for errata, updated diagrams, and the publisher-promised source code and demos, after almost a year and a half there is no sign of them. A very poor show on the part of the publishers and the authors, who just ignore requests for same on the forum. (The forum moderators are also allowing the forum to be filled up with spam).

    So, nice overview, some nice details, but like everything else in computer graphics, it's more inclined to attempt to impress and intimidate than educate and elucidate. Buy this, but be prepared for much, much background reading.
    5 people found this helpful
    Report
  • Reviewed in the United States on September 14, 2010
    This is the best book on game physics I have come across. As the book has been written by professionals working on game physics, the described solutions have been applied in real games and so guaranteed to work. Everybody taking physics development seriously should own a copy of this book.
    7 people found this helpful
    Report