The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine

3.7 out of 5 stars 23 ratings
ISBN-13: 978-1568812847
ISBN-10: 1568812841
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Used: Good | Details
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Condition: Used: Good
Comment: No highlighted nor underlined pages just the cover is slightly worn out. IT HAS CD.
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Editorial Reviews

Review

game programmer working with the Torque game engine must have "The Game Programmer's Guide To Torque": it teaches everything needed to design your own game, using experiences of game makers and industry veterans well versed in Torque technology. A Torque Game engine demo is included on an accompanying cd while step-by-step examples tell how to use it. Its focus on all the basics makes for an exceptional coverage for all levels of game programmer. -Bookwatch, August 2006

About the Author

Edward Maurina is a long-time Torque programmer and trainer. He currently works as a senior engineer for Intel and earned his B.S. in Computer Engineering from Oregon State University. He is co-founder of Hall of Worlds, an independent game studio and developer of educational tools for game engineers.

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Explore the diverse array of titles—some funny, some brave, some thrilling, some sad—to find connection and inspiration. See more

Product details

  • Publisher ‏ : ‎ A K Peters/CRC Press (April 15, 2006)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 600 pages
  • ISBN-10 ‏ : ‎ 1568812841
  • ISBN-13 ‏ : ‎ 978-1568812847
  • Item Weight ‏ : ‎ 2.45 pounds
  • Dimensions ‏ : ‎ 7.25 x 1 x 9 inches
  • Customer Reviews:
    3.7 out of 5 stars 23 ratings

Customer reviews

3.7 out of 5 stars
3.7 out of 5
23 global ratings
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Reviewed in the United States on August 21, 2010
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Reviewed in the United States on October 23, 2006
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Reviewed in the United States on September 17, 2006
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