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Game Programming Gems 8 1st Edition

4.2 4.2 out of 5 stars 5 ratings

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer�s tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

Editorial Reviews

About the Author

Adam Lake is a Sr. Graphics Architect in the Advanced Visual Computing Group leading development of tools and technology for high performance graphics hardware at Intel. Adam has held a number of positions during his 12+ years at Intel including research in non-photorealistic rendering, delivering the Macromedia Director� 8.5 Shockwave� Studio and player, lead of the modern game technologies project, and optimizations of several game engines on IA. He has designed a stream programming architecture which included the implementation of simulators, assemblers, compilers, and programming models. He has several publications and regularly reviews for ACM SIGGRAPH, IEEE, and book chapters on computer graphics. He has a BS from the University of Evansville and an MS from UNC Chapel Hill.

Product details

  • Publisher ‏ : ‎ Cengage Learning PTR; 1st edition (March 1, 2010)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 640 pages
  • ISBN-10 ‏ : ‎ 1584507020
  • ISBN-13 ‏ : ‎ 978-1584507024
  • Item Weight ‏ : ‎ 3.37 pounds
  • Dimensions ‏ : ‎ 7.75 x 1.75 x 10 inches
  • Customer Reviews:
    4.2 4.2 out of 5 stars 5 ratings

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Top reviews from the United States

  • Reviewed in the United States on January 13, 2014
    This was on my 15 year old grandson's wish list so I ordered it for him. He loves it and has already gotten some good tips for programming. He looks a lot up on-line but likes to have a book to refer to. This is just what he was looking for.
    2 people found this helpful
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  • Reviewed in the United States on March 31, 2013
    Probably one of the best, if not the best, of the GPG series. Excellent articles on SSAO and font rendering with complete source. Some of the subjects, like network and multiplier, are a bit lacking but they would require books of their own. There also a very good article about streaming assets with a working example and complete source code.
    4 people found this helpful
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  • Reviewed in the United States on February 24, 2015
    Not so much a problem with the book, but with its level. As an experienced web developer new to game programming, I found this books material just too far over my head. If you're a newbie, check out Robert Nystrom's "Game Programming Patterns" instead.
    8 people found this helpful
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Top reviews from other countries

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  • Client d'Amazon
    5.0 out of 5 stars Pleins d'astuces pour faire des jeux
    Reviewed in France on October 30, 2024
    Tres instructif
  • Sir Orick Von Lichtenstein
    4.0 out of 5 stars Four Stars
    Reviewed in Canada on July 1, 2015
    This is good.