Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
Game Programming Gems 8 1st Edition
- ISBN-101584507020
- ISBN-13978-1584507024
- Edition1st
- PublisherCengage Learning PTR
- Publication dateMarch 1, 2010
- LanguageEnglish
- Dimensions7.75 x 1.75 x 10 inches
- Print length640 pages
Customers who viewed this item also viewed
Editorial Reviews
About the Author
Product details
- Publisher : Cengage Learning PTR; 1st edition (March 1, 2010)
- Language : English
- Hardcover : 640 pages
- ISBN-10 : 1584507020
- ISBN-13 : 978-1584507024
- Item Weight : 3.37 pounds
- Dimensions : 7.75 x 1.75 x 10 inches
- Best Sellers Rank: #3,978,689 in Books (See Top 100 in Books)
- #1,215 in Computer Graphics
- #2,703 in Game Programming
- #26,189 in Professional
- Customer Reviews:
About the authors

Claus Höfele is a software engineer and writer. Throughout his career, he has specialized in software for devices that have constrained memory and processing power, such as game consoles, mobile phones, web browsers, PDAs, and smart cards. Claus is the author of Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition and contributes regularly to web sites, books, and conferences as a writer and speaker.
You can contact him at claus@claushoefele.com.

Adam Lake is a Sr. Graphics Architect in the Advanced Visual Computing Group leading development of tools and technology for high performance graphics hardware at Intel. Adam has held a number of positions during his 12+ years at Intel including research in non-photorealistic rendering, delivering the Macromedia Director™ 8.5 Shockwave™ Studio and player, lead of the modern game technologies project, and optimizations of several game engines on IA. He has designed a stream programming architecture which included the implementation of simulators, assemblers, compilers, and programming models. He has several publications and regularly reviews for ACM SIGGRAPH, IEEE, and book chapters on computer graphics. He has a BS from the University of Evansville and an MS from UNC Chapel Hill.

I am a software developer with more than 15 years of experience. I worked for companies like Electronic Arts and Ubisoft on franchises like Tom Clancy's Splinter Cell and Assassin's Creed.
I am specialized in iOS and Unity development.
E-Mail:
ggerber@apptects.de
Web:
https://www.apptects.de
Customer reviews
- 5 star4 star3 star2 star1 star5 star42%36%22%0%0%42%
- 5 star4 star3 star2 star1 star4 star42%36%22%0%0%36%
- 5 star4 star3 star2 star1 star3 star42%36%22%0%0%22%
- 5 star4 star3 star2 star1 star2 star42%36%22%0%0%0%
- 5 star4 star3 star2 star1 star1 star42%36%22%0%0%0%
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonTop reviews from the United States
There was a problem filtering reviews right now. Please try again later.
- Reviewed in the United States on January 13, 2014This was on my 15 year old grandson's wish list so I ordered it for him. He loves it and has already gotten some good tips for programming. He looks a lot up on-line but likes to have a book to refer to. This is just what he was looking for.
- Reviewed in the United States on March 31, 2013Probably one of the best, if not the best, of the GPG series. Excellent articles on SSAO and font rendering with complete source. Some of the subjects, like network and multiplier, are a bit lacking but they would require books of their own. There also a very good article about streaming assets with a working example and complete source code.
- Reviewed in the United States on February 24, 2015Not so much a problem with the book, but with its level. As an experienced web developer new to game programming, I found this books material just too far over my head. If you're a newbie, check out Robert Nystrom's "Game Programming Patterns" instead.
Top reviews from other countries
-
Client d'AmazonReviewed in France on October 30, 20245.0 out of 5 stars Pleins d'astuces pour faire des jeux
Tres instructif
Sir Orick Von LichtensteinReviewed in Canada on July 1, 20154.0 out of 5 stars Four Stars
This is good.

![[Game Programming Gems 2 (GAME PROGRAMMING GEMS SERIES) (Vol 2)] [By: DeLoura, Mark] [July, 2001]](https://images-na.ssl-images-amazon.com/images/I/41uQ6HLs91L._AC_UL165_SR165,165_.jpg)


