Even after quite a few years, this title is still useful. It contains a lot of articles that you will encounter when creating a game. Most of them go very deep into a specific problem, but there are so many articles that there are always a number of them which will interest you. I only purchased this book in 2012, but still I'm interested in a lot of the information. For some graphics-related articles, you have to be careful that things haven't become easier/better in the mean time, but even then, the content is often already so advanced that it still helps, or advanced enough to implement and still be happy with the results.