- Paperback: 570 pages
- Publisher: Wiley; 1 edition (February 9, 2007)
- Language: English
- ISBN-10: 0470068221
- ISBN-13: 978-0470068229
- Product Dimensions: 7.4 x 1.4 x 9.2 inches
- Shipping Weight: 3 pounds (View shipping rates and policies)
- Average Customer Review: 4.7 out of 5 stars See all reviews (19 customer reviews)
- Amazon Best Sellers Rank: #1,156,846 in Books (See Top 100 in Books)
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Game Programming: The L Line, The Express Line to Learning 1st Edition
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From the Back Cover
Get on the fast track to creating computer games
Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python® in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you!
- Learn the basics of programming and 2D graphics as you go
- Plan programs, write and test code, and manage data
- Create text-based games, racing games, arcade games, and more
- Add sound, set up scorekeeping, and design avatars
All aboard for valuable online extras
Visit The L Line Web site at www.wiley.com/go/thelline for valuable online supplementary materials:
- Test bank with challenging review questions
- PowerPoint® slides with chapter outlines
- Programming code from the book
Along The L Line
- Complete tutorial coverage
- Ample illustrations and examples
- Real-world applications and hints for avoiding pitfalls
- Practice exams that help evaluate your progress
About the Author
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Top Customer Reviews
this book is part of a series of Wiley books, and they
all have the same cover.
This is a book about learning how to program computer
games using the Python programming language and the
PyGame package. PyGame is a Python wrapper around the
SDL library. This book offers step-by-step tutorials
that introduce game programming with complete Python
programs. All the programs work on several platforms:
MS-Windows, Mac, and GNU/Linux. Chapters 1-3 introduce
the Python programming language. Starting with Chapter
4, you begin to learn about graphics programming. In
Chapter 6 the programs begin to use OOP/classes. Then,
in Chapter 7, you begin to learn how to make 2D games
with sprites, sound FX, and keyboard and mouse control.
Game programming is a fun way to learn how to program
a computer, and Python with PyGame makes it relatively
easy as well.
This book has detailed information on creating graphics
and sounds for your games, using free, open source
third-party tools that are available on all platforms.
The GIMP is used for graphics, and Audacirty is used
for sounds. So unlike many other game programming books
which require expensive third-party programs in order
to make games, ALL the programs in this book are free.
The book has an easy-going, conversational style of writing
that makes it seem that the author is looking over your
shoulder, helping you to learn game programming. I'm really
glad I bought this book. It is worth many times its cover
price considering the amount of information it contains.
Things I like about this book:
1. Easy to read and understand with step-by-step tutorials.
2. Helpful reference tables throughout the book.
3. Complete example game programs.
4. All the third-party programs required are free and open.
5. Source code and extra appendices available for download.
- does not depend on any library other than pygame (obviously)
- well written, clear examples, well structured: it was easy for me to jump to the bits that were of interest to me
- good examples, all of them small enough to be understandable yet showing many aspects of 2D platform type games.
- full source for download
- The first chapter tries to introduce you to python, one of my colleagues actually learned python from this but why not refer to many resources available?
- ugly cover, doesn't even mention the author's name , nor does it mention Python!
- the introduction has some convincing arguments why aspiring game programmers should not start out with C/C++ but start with a high level language like Python instead. This should have been repeated on the back cover.
Worth every penny I paid for it!
This book is a bargain at 570 truly helpful pages.
Most Recent Customer Reviews
It's good for reference though
Will look for other books by this author.