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C# and Game Programming (Second Edition): A Beginner's Guide Bk&CD-Rom Edition
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Top Customer Reviews
A quick rundown of the sections:
1: Ultra Simplistic - 2 stars
2: Brilliant! Worth buying the book for 5 stars
3: Rushed, Too Concise, doesnt explain anything and useless- terrible : 1 star
(hence my rating of 3 stars - interger average of these values)
I was glad that I had read C# The Complete Reference by Herb Schildt before reading this book. The first section on programming basics is VERY basic - teaching very beginner concepts such as loops, descisions etc that most people reading this book would already know. As someone who must read a book cover to cover I read all this, resisting the strong temptation to skim to the next section. It provides a simple introduction to C#, but not particularly useful,
The second section concerns itself with game creation using Windows Forms and GDI+. The first example in this section, Paddle Tennis, is quite good, and probably worth buying the book for this one example, if you have never done any windows forms or GDI+ programming in C# before (as I hadnt). On the accompanying CD there are all these application files you need to add to your project, which is not explicitly stated in the book, and left me scratching my head when I entered all the source code, compiled and got about 200 errors. Actually mentioning that these prewritten classes needed to be added would have been of tremendous help.
But these prewritten classes are the downfall of the book. Basically the example teaches you how to display images, initialize a form, override the OnPaint & OnKeyPress methods - but thats it.Read more ›
It is not.
A brief summery of the book would be: Intro to C# with some game examples. The problems is that the C# topics are spread, somewhat haphazardly, through out the book, and the examples are LONG. There really is no reason why complete programs need to be printed, especially after describing methods used in them. I'd say that of the 550 pages about 300 is simply code. Combined with the fact that formatting is not perfect makes the book a difficult read.
Another complaint is the horrible quality of the games provided. The look bad, and play even worse. The fact that all of them run without crashing maybe seen as an improvement over some other books. Typically the reader should be impressed or at least inspired with what you can do with the knowledge in the book, this is almost the opposite, I know that I won't show any of these demos simply because it could drive people away.
Finally there is almost no actual Game design. All games are one or two files with limited number of classes. The book tries to focus on object oriented design, however it is poorly done with little thought given to non-player objects, such as program structure. Program structure, or lack there of, is simply the Windows.Forms model with its event model driving the game. Unmodified this model is unsuitable for actual game creation.
You might be able to learn C# from this book, however it will take you a while.Read more ›
Most Recent Customer Reviews
I don't understand what all the bad reviews are about. I am learning c# from scratch. In two chapters the author give a crash course, two semesters worth, in loops, boxing,... Read morePublished on March 21, 2011 by Amazon Customer
When I got this book I already knew about 5 different languages and tried writing games in each. However, since my formal education taught me application driven programming, I... Read morePublished on August 30, 2008 by Michael J. Reeves
Generally this text is for beginners, so if you are someone who knows nothing about C# or Game Programming, you'll probably be very happy with the book or at least need to study... Read morePublished on September 6, 2005 by The Book Professor
I've gone through half of this book and will not be completing it.
Despite this being a "beginner" book the author quickly overwhelms the user with advanced examples... Read more
I'm amazed at the good reviews for this book. The only reason I can give for that is that perhaps the good reviews are all from the publisher, author and their many aliases. Read morePublished on July 30, 2004 by C. Pumphrey
This book has a easy flow with actual working examples for both C# and the games. There are both Windows forms and DirectX version of the games (7 games two versions for each), but... Read morePublished on February 15, 2004
I have purchased a lot of programming books and even a computer based training package in the last few years. None of them covered the concepts of programming as well as this book. Read morePublished on February 2, 2004
An excellent book that is extremely easy to read, not because of lack of depth, but because of excellent writing style. Read morePublished on January 31, 2004
Personally, this book is very light-hearted, without much pain someone like me, who have NIL experience in game programming could actually absorb what the book is trying to... Read morePublished on January 30, 2004 by Steve