Game Programming in C++: Start to Finish (Game Development Series) 1st Edition
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About the Author
- Publisher : Charles River Media; 1st edition (January 11, 2006)
- Language : English
- Paperback : 392 pages
- ISBN-10 : 1584504323
- ISBN-13 : 978-1584504320
- Item Weight : 1.85 pounds
- Dimensions : 7.5 x 1 x 8.75 inches
- Best Sellers Rank: #2,159,271 in Books (See Top 100 in Books)
- Customer Reviews:
Top reviews from the United States
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1. Contains many snippets of code that cannot be determined where they go
2. Constantly uses forward-slashes (/) instead of backslashes (\) for filenames (even if outside of code).
3. Does not justify certain variable names; ie a local variable one would normally call "fontSize", he calls "m_pFontSize".
4. What exactly is something such as a "PNFGLGETQUERYOBJECTIVEARBPROC"? He uses types like this alot, but never says what they are (even in the introduction to OpenGL).
The basic technique used is to lead the reader through the development and programming of a small basic game called 'SuperAsteroidArena.' While not a complex game, and certainly nothing that could be taken to market in these days, this little game illustrates the basic techniques that are used in today's game development along with the commonly available software tools. Of course, the completed game is also incldued on the CD.
The first part of the book is an introduction to the software that you will be using. Don't let the seemingly endlist of software packages get you down, it will all make sense eventually as you actually use each of the packages.
A very well done book, but as I said, not for the complete programming beginner.
Top reviews from other countries
Its about as good as learning off random sites on the internet, the CD seemed to have been put together by some guy who didn't read the book and the explanations were less than impressive.
It is a good refference if you would like to put in all the extra work of figuring things out alone, if you want to be taught, go elsewhere