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Game Programming for Teens, 3rd Edition (Computer Game and Simulation Programming) Paperback – August 14, 2008
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Part I: The Basics of BASIC 1 1. Getting Started 2. Getting to Know BASIC 3. Loops, Functions, Arrays, and Types 4. The Style Factor Part II: Getting Graphical 5. Beginning Graphics 6. Page Flipping and Pixel Plotting 7. Basic Image Programming 8. Animation 9. Collision Detection Part III: Completing the Puzzle 10. Handling Input 11. Sounds and Music 12. Artificial Intelligence 13. The Final Frontier: Invaderz!!! Part IV: Appendices A. Scan Code Reference B. Useful Links C. What's on the CD Index
About the Author
Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.
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However, it serves as a great reference for me to use to teach my son game programming. I've been walking my son through the book sequentially and that has worked well. It has some good examples early on for beginners to quickly get started producing interactive games. In that capacity, it would be nice if it had alot more exercises.
It is a nice beginner book, but I doubt we'd use it anymore (or Blitz Basic) when we finish the fundamentals. But it was a nice kick-start into programming and game programming. We had tried Flash MX before, but Blitz Basic is a better environment for beginners. As a beginner book, it would've been nice to have some tear-out language syntax cards, but I would definitely recommend it for teenagers.
I easily resolved this for him by copying the entire contents of the CD, to the folder that was established during the initial installation of the compiler. Issue resolved. Other than that, we have not witnessed any other issues. I did take a sneak peak at the finished program that the reader will eventually establish throughout the chapters, and it was very cool being programmed from BASIC.
I would recommend this book to anyone who has a son or daughter that loves to play games and is constantly on the computer.
Most recent customer reviews
I need to find it, and sell it.