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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (The MIT Press) Hardcover – August 8, 2008
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Karen Collins
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An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources―including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves―to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.
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Print length216 pages
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LanguageEnglish
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PublisherThe MIT Press
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Publication dateAugust 8, 2008
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Reading age18 years and up
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Dimensions8 x 0.69 x 9 inches
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ISBN-10026203378X
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ISBN-13978-0262033787
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Editorial Reviews
Review
"Game Audio may sound to the uninitiated to be a frivolous pursuit, but it is neither simple nor trivial. "Game Sound" shows that this art/craft/business has an elegance and a freshly blossoming history that allow it to stand with dignity and legitimacy alongside any other human endeavor worthy of academic attention."--The Fat Man, George Alistair Sanger, Legendary Game Audio Guru
Review
Game Audio may sound to the uninitiated to be a frivolous pursuit, but it is neither simple or trivial. Game Sound shows that this art/craft/business has an elegance and a freshly blossoming history that allow it to stand with dignity and legitimacy alongside any other human endeavor worthy of academic attention.
―The Fat Man, George Alistair Sanger, Legendary Game Audio GuruAbout the Author
Product details
- Publisher : The MIT Press; 1st edition (August 8, 2008)
- Language : English
- Hardcover : 216 pages
- ISBN-10 : 026203378X
- ISBN-13 : 978-0262033787
- Reading age : 18 years and up
- Item Weight : 1.44 pounds
- Dimensions : 8 x 0.69 x 9 inches
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Best Sellers Rank:
#740,018 in Books (See Top 100 in Books)
- #281 in Computer & Video Game Design
- #526 in Game Programming
- #890 in Music Theory (Books)
- Customer Reviews:
About the author

KC Collins is an author and filmmaker. She is associate professor in the Department of Communication Arts at the University of Waterloo. She was named one of the “Top 50 Inspiring Women in Technology in Canada” by InspiringFifty, and she is a member of the Royal Society of Canada’s College of New Scholars.
Customer reviews
Top reviews from the United States
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Read this first!
If are looking for a more instructive journey into game sound I would check out the "Game Audio Tutorial" its quite good for a more hands on experience.
Top reviews from other countries
Book was received soon after ordering and in great condition as described.
Content wise, the book also does not go very deep into the subject matter and only offers a cursory overview of the topics. This book may be for you if you know nothing about video games or sound, but it treads into the basics far too long for anyone else. It brings nothing new to the table, just another book aiming to prove game sound isn’t “bleeps and bloops” (something done a decade ago already...)
The writing is also dull and comes off amateurish. The author bashes the thesis over your head at the end of each chapter like it’s a high school essay. The first chapter is cringe inducing in its self indulgence... who was this written for?
I try to read as many books about game sound and computer music as I can find and I would call a hard pass on this one.
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