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A Game of Thrones - Genesis [Download]
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Product information
| ASIN | B005LIV3ES |
|---|---|
| Release date | September 29, 2011 |
| Customer Reviews |
2.6 out of 5 stars |
| Countries | |
| Return Policy | This product is non-returnable and non-refundable. |
| Terms of Use | By placing your order, you agree to our Games and Software Terms of Use. |
| Type of item | Software Download |
| Item model number | 40792s - Genesis1 |
| Manufacturer | Focus Home Interactive |
| Date First Available | September 7, 2011 |
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Product Description
Product Description
A Game of Thrones - Genesis immerses you into the heart of the battles and intrigues between the Houses that shaped the Kingdom of Westeros. From Nymeria's arrival in the Kingdom of Dorne to the awakening of the "Others" beyond the Wall, you'll live the origins of A Game of Thrones saga through more than 1000 years of history, by taking part in Westeros' founding events and largest battles. In this great strategy game, victory does not necessarily result from brute force. You can choose to use a military approach and besiege your opponents, strangle them in an economical war, or even use dirty tricks and diplomacy to politically crush them. Treachery and deception are everywhere and can be more efficient than the most powerful army. So watch your back and show no mercy if you want to remain on the Iron Throne.
- The video game adaptation of the fantasy saga "A Song of Ice and Fire" by George RR Martin.
- A deep and exciting gameplay combining strategy, diplomacy and politics.
- Discover the origins of the universe of the Iron Throne through the Story mode, and participate in major conflicts that have shaped Westeros.
- Compete against up to 7 other players in multiplayer. Form alliances, break them, show subtle tactics and crush your opponents!
Additional Information
Requires Steam account for game activation and online play.
Steam account required for game activation and installation
System Requirements:- Supported OS: [Windows 7, Windows Vista, Windows XP, Windows]
- Processor: none
- RAM: none
- Hard Disk: none
- Video Card: none
- Additional Requirements: none
- Recommended Processor: none
- Recommended RAM: none
- Video Cards Supported at the time of release: none
From the Manufacturer
A Game of Thrones - Genesis immerses you into the heart of the battles and intrigues between the Houses that shaped the Kingdom of Westeros. From Nymeria's arrival in the Kingdom of Dorne to the awakening of the "Others" beyond the Wall, you'll live the origins of A Game of Thrones saga through more than 1000 years of history, by taking part in Westeros' founding events and largest battles. In this great strategy game, victory does not necessarily result from brute force. You can choose to use a military approach and besiege your opponents, strangle them in an economical war, or even use dirty tricks and diplomacy to politically crush them. Treachery and deception are everywhere and can be more efficient than the most powerful army. So watch your back and show no mercy if you want to remain on the Iron Throne.
- The video game adaptation of the fantasy saga "A Song of Ice and Fire" by George RR Martin.
- A deep and exciting gameplay combining strategy, diplomacy and politics.
- Discover the origins of the universe of the Iron Throne through the Story mode, and participate in major conflicts that have shaped Westeros.
- Compete against up to 7 other players in multiplayer. Form alliances, break them, show subtle tactics and crush your opponents!
System Requirements
Minimum Specifications: OS: Win 7, Vista and XP Processor: AMD/INTEL DUAL-CORE 2.2 GHZ RAM: 1024 MB (XP) / 2048 MB (VISTA/7) Hard Drive: 10 GB Video Card: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE, ATI RADEON X1600 XT/INTEL HD/NVIDIA GEFORCE 6600 GT OR HIGHER Additional Info: UnknownAdditional Information
Requires Steam account for game activation and online play.
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A Game of Thrones
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I was not disappointed in this game at all. If you're a fan of the series it offers an amazing insight to the history of Westeros and how events affect the course of history. It's a history lesson for ASOIAF nerds.
The game plays just like Age of Empires with a twist - you create units that serve different purposes (farmers, soldiers, etc.) but each unit has a weakness/strength. It doesn't take long to figure out which units are for what purpose. The scenarios are incredibly difficult. One wrong move and you find yourself starting over from an auto-save check point. Even on the easiest level the computer AI can easily get the upper hand and obliterate you. I have definitely had to play scenarios a few times just to see what the computer would do so that I could counter them and pass.
If you're a Game of Thrones nerd and enjoy Age of Empires you can't go wrong with this game, but buy it on sale.
The first thing you notice is that there aren't even proper place names. In every level you operate from "feudal home" and move about a map populated by places with such interesting names as "town" or "gold mine". You really can't tell that you are supposed to be playing on a map of Westeros; you could just as well be playing in medieval England, Germany, France or even Greyhawk or Faerûn. The world is completely and utterly generic.
You are given units that are major characters from the books but they don't do anything. In the first campaign Nymeria is a unit, for example, but she does nothing. You can select her and she'll spurt the occasional flavor text to remind you of where the game is supposed to be set, but you can't move her, order her or do anything at all with her. She just stands there, fixed and immobile. When you can do anything with the characters it's something like a lame escort mission.
Missions include things like conquering named places from Westeros. However, no such places exist anywhere on the map. There is no "Crackclaw Point", only "Feudal Home" and a dozen places named "Town". Even the dragons of the Targaryens, whose names are mentioned dozens of times in the books do not warrant anything other than the name of "Dragon" in this game.
The mechanics of the game represent a great idea, and one that works well with the source material. Players spend time building up alliances, undermining each other and gathering resources until war inevitably sets in, at which point it becomes an all out slug fest for control with little room for political maneuvering. I like that, it fits the source material and it's a great idea in its own right. Once the banners are called all bets are off and it's you-win-or-you die with your chances of success largely dependent upon how well you prepared for the inevitable war.
Unfortunately the real time implementation of these mechanics turns them into a micromanaging mess. During the game you will be constantly following single units around. Enemy units, even military units, will enter your territory and be promptly ignored by the spies, assassins and soldiers you've hired requiring you to constantly watch for a little red blip on the minimap to show where your peasants are being massacred.
The graphics are reminiscent of Warcraft III. They might have been great 5 or 6 years ago, but now they're just kind of bland and unimpressive. When combined with the blandness of the game and the mechanics it just makes the game mediocre, bordering on a failure, on every level.
Other points to make, well, your units also can be as dumb as pile of rocks. Literally, they will act like a pile of rocks while enemy units fill them with arrows or start stabbing them. The music also shifts inappropriately at times; it will switch over to dramatic "battle time" music while there is nothing going on. Not a terrible flaw, but it does kind of break immersion a bit. Better no music shifts at all than nonsensical ones.
Ultimately, AGOT:G is boring. It is just what anyone would usually expect from a game based on licensed materials; it's slapped together from whatever was on hand and largely fails to make full use of its source material. It didn't seem particularly buggy but neither did it really seem polished at all. The mechanics are like a rough draft for a board game shoehorned into a real-time framework; they weren't finished to begin with and then were applied to something they are totally unsuited for. There is some good to be had, the mechanics certainly represent something that would be great with a little more polish and refinement, but they're overwhelmed by the micromanagement and the utter dullness that permeates this game. It's not insultingly bad, just lazy and rushed, destined to pollute bargain bins across the nation for years to come.
There is an upcoming RPG that appears to be developed a little more from the ground up, I can only hope that this means that the minds at Cyanide will put a little more of the source material in the game.

