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A Game of Thrones: The Graphic Novel: Volume Three Hardcover – March 11, 2014
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"Grabs hold and won't let go. It's brilliant."--Robert Jordan
"Reminiscent of T. H. White's "The Once and Future King", this novel is an absorbing combination of the mythic, the sweepingly historical, and the intensely personal."--"Chicago Sun-Times
"From the Trade Paperback edition."
About the Author
George R. R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire—A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast for Crows, and A Dance with Dragons—as well as Tuf Voyaging, Fevre Dream, The Armageddon Rag, Dying of the Light, Windhaven (with Lisa Tuttle), and Dreamsongs Volumes I and II. He is also the creator of The Lands of Ice and Fire, a collection of maps from A Song of Ice and Fire featuring original artwork from illustrator and cartographer Jonathan Roberts. As a writer-producer, Martin has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made. He lives with the lovely Parris in Santa Fe, New Mexico.
Daniel Abraham has been nominated for the Hugo, the Nebula, and the World Fantasy awards, and won the International Horror Guild Award. He has written the graphic novel adaptations of George R. R. Martin’s Fevre Dream and “Skin Trade,” as well as original scripts for Wild Cards: The Hard Call.
Tommy Patterson’s illustrator credits include Farscape for Boom! Studios, the movie adaptation The Warriors for Dynamite Entertainment, and Tales from Wonderland: The White Night, Red Rose, and Stingers for Zenescope Entertainment.
Top customer reviews
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In no way should someone consider reading this over the books or watching the show. For George RR Martin's massive world, 24 issues per book is not enough. There are some details from the books that are lost in the comic adaptions (I write this as someone who is an ardent defender of the comic medium, and I believe that when it is done properly, is often the best medium to tell a story (and I'm a lover of plays, movies, modern cable-tv dramas and books)).
It must be noted that Martin grew up reading Marvel comics. The massive world of Marvel from the 60's and 70's certainly influenced him in how he created the GOT world and has introduced and integrated new characters. Clearly, he deals with more adult themes, situations and language than the Marvel Universe did (or does).
The plot is true to the source material. The art is pretty good, and the characters are drawn as their actual age (Ned Stark looks the 35 he is supposed to be, rather than the late 40's look that Sean Bean gives him on the show).
The publisher has not skimped on the page, binding or book cover quality.
Most recent customer reviews
by Daniel Abraham (Adaptation)
a beautiful companion series that is connected to the plethora of items related to the Game...Read more