- Series: Charles River Media Game Development
- Paperback: 336 pages
- Publisher: Cengage Learning; 1 edition (July 3, 2006)
- Language: English
- ISBN-10: 1584504900
- ISBN-13: 978-1584504900
- Product Dimensions: 7.5 x 1 x 9.2 inches
- Shipping Weight: 1.4 pounds
- Average Customer Review: 5 customer reviews
- Amazon Best Sellers Rank: #843,640 in Books (See Top 100 in Books)
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Game Writing: Narrative Skills for Videogames (Charles River Media Game Development) 1st Edition
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About the Author
Editor Chris Bateman is Managing Director of International Hobo, a specialist company in the field of market-oriented game design and narrative, and a noted game designer and writer. His games include Discworld Noir, Ghost Master and, Bratz: Rock Angels. He sits on the executive panel of the IGDA Game Writers¿ special interest group, and is also co-author of 21st Century Game Design.
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Top customer reviews
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It is focused on the interface betwen the writer, the game, and the team, and is long on cautionary points. It will be of value to anyone who is writing, producing, or leading all or part of a game team, particularly if they lack practical experience.
If you are only interested in a book about writing for games, Lee Sheldon's 'Character Development and Storytelling for Games' is probably a better choice, but if you are intending or actually writing game, or working with a game writer, this is a good read and a potentially vital resource.
This book is the first complete guide to writing stories for games. They are not stories alone, that would just be a book. But nor are they just action games. They are games with a story.
The book is edited by Chris Bateman, an expert in market oriented game design and narrative. He has gotten an even dozen of game developers to contribute in various aspects. They range from game developers to writers, to educators, to journalists. Each is able to bring his/her own insight to the book and to the writing profession.
As computers, software, game engines (and always more memory) develop, games can grow more powerful, more lifelike, more movie like.