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GameMaker Language: An In-Depth Guide [Soft Cover] Paperback – July 28, 2015
Purchase options and add-ons
- Reading age1 year and up
- Print length208 pages
- LanguageEnglish
- Dimensions5.98 x 0.52 x 9.02 inches
- Publication dateJuly 28, 2015
- ISBN-101329419561
- ISBN-13978-1329419568
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Product details
- Publisher : Lulu.com (July 28, 2015)
- Language : English
- Paperback : 208 pages
- ISBN-10 : 1329419561
- ISBN-13 : 978-1329419568
- Reading age : 1 year and up
- Item Weight : 2.31 pounds
- Dimensions : 5.98 x 0.52 x 9.02 inches
- Best Sellers Rank: #1,105,641 in Books (See Top 100 in Books)
- #41,573 in Schools & Teaching (Books)
- Customer Reviews:
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Top reviews
Top reviews from the United States
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the apprentice #1 book and
#2 book companion titles by
overmars and habgood.
The title would suggest that this is an "in-depth guide" to GML. It starts with some explanations of what variables are, what basic data structures are, and so on. It is very basic information, targeted at new users who may have little to no experience with programming in any language, let alone GML. Part of this section in the book goes into building an application to demonstrate how a stack works. The code is generally well described, and the user is told what sprites to create, which objects and events to put the code under, etc. The user is then congratulated on writing their first Game Maker program and urged to run the program and play around with it to really see how it works. This is where the book started to go off the rails.
As I said, the code structure and information for the first project was good, but it wasn't complete. If the target audience is new programmers, or even new Game Maker users, then you also need to tell them to create a room for the code, to place objects into the room, etc. None of this was done. Any new user who tried to run this by following the book would be lost. And if the user is expected to know this stuff already, then why waste time with explaining variables, stacks and other terms at such a basic level? Sadly, this trend not only continues, it gets worse.
I had enough experience with Game Maker to figure out the next few projects presented by the book, but then it came to particle emitters. There was no real discussion of how to set up the project, what objects would be needed, what events, etc. It seemed some code went in scripts, some in objects, and within those objects, the events to trigger the code were not discussed. Making some assumptions as I had with earlier projects, I was able to get particle emitters to work for the first example given (creating a blood spray), but adding the code given in the book to do snow (I think; I don't have the book sitting here with me) only produced errors. I checked around online and couldn't come up with any errata or updates to the book, and ended up learning everything by watching him go through it on Youtube. This brings me to my final comments.
There is nothing covered in this book that isn't part of one of Benjamin's Youtube videos, which again, you can watch for free. The content of the book is not much more than a summarized transcript of the videos. If you've watched them and want to support him, try his Udemy course. If you still want to support him, try Patreon, and if you still want to support him and you have a table with a short leg or REALLY like the cover art, buy this book.
TL;DR: This book targets both beginners and experienced coders and misses both targets completely. Watch the Youtube videos instead.
Top reviews from other countries
If you already have experience with making games in other programming languages, then this is probably the best book about GameMaker for you.
I myself already knew how to program several programming languages, so this book has become my favorite book about GameMaker among the book that I have. Experience with other programming languages is not required though, because the author explains everything very well.
The book format and readability is nice too. I could read it while laying in bed on my back without the book felt down on my face, as opposed to bigger sized books and hardcover books.




