GameStick Console with Stick and Controller

2.8 out of 5 stars 65 customer reviews
| 9 answered questions
Other Sellers on Amazon: 10 used & new from $49.95

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About the Product

  • Includes: 1 GameStick HDMI Console + Bluetooth Controller
  • Easy to navigate user interface with access to Android games at 1080p
  • Under the hood: ARM Cortex A9 CPU / MALI 400 GPU
  • Storage: 8GB internal flash storage (expandable to 32GB via SDMicro)
  • Connectivity: 802.11b/g/n WiFi / Bluetooth 4.0

Product Description

Portable, dynamic, revolutionary: GameStick delivers an all-new big screen gaming experience. Powered by Android, GameStick plugs directly into your TV’s HDMI slot. Then get straight into the action with our fully-featured Bluetooth controller – it’s ready to go right out of the box. On the move? The GameStick and controller fit together in one pocket-sized package so you can always take your gaming with you. When it’s time for a fresh challenge, simply access new content via the GameStick storefront – stocked with the very latest unmissable Android games.

Product Information

Customer Reviews
2.8 out of 5 stars 65 customer reviews

2.8 out of 5 stars
Best Sellers Rank #29,298 in videogames
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 8.2 x 7.9 x 2.7 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

Warranty & Support

Product Warranty: For warranty information about this product, please click here


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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

I am an original backer through the Kickstarter campaign and received it last week, along with a carrying case. I also happen to own an Ouya, also purchased through the original campaign.

When both of these campaigns were started the 360 and PS3 were newest, most expensive systems. Both had promises of leveraging the growing Android gaming library to bring you a cheaper, simpler console platform to enjoy at home, along with a small, easy to carry system to take with you on the road. Neither unit has lived up to it's promises.

Hardware - 3/5 - The GameStick consists of a large, flat controller, and a stick that plugs into your HDMI port of your monitor or television, along with a whole mess of cables to supply power, charge, and connect USB devices with. The stick itself fits into the oversized controller and is ejected through a sliding mechanism. While the fit of both devices seems quality they are both made of cheap feeling plastic. The controller is quite large and is not contoured in any way, I can't see it being comfortable to use in a long playing session. The buttons are very small compared to the large amount of space on the face of the unit, and the sticks, while usable, feel mushy to me. A child with smaller hands will not find this as easy to use as a Xbox or PS controller. The portability of the system is hampered by the need for all the cords. The "plug and play" of the Stick is only available to newer TVs that supply power over HDMI, if not available you'll need to use the too short "Y" cable provided, or your own, longer, USB cable to supply power to the Stick. The MicroSD slot allows you to expand storage of the unit beyond the 8G (of which about 5G is free). The WiFi worked with my WPA2 home network quickly and easily.
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As soon as I got my unit, I was impressed by how much attention was given to the quality and physical appearance which reached even the packaging. The case, the stick, the cables, and every thing has a great look and feel except the controller which feels kinda weird in your hand. Although the size of the controller is no11t that big compared to other controllers but the shape makes it look and feel huge It wasn't that big of a deal to me though. What annoyed me is the joysticks. Releasing the joystick in the up position create a kick back that trigger the down button. I also faced few problems and lags while playing Shadow gun and other high end games where the game responds oddly to the controller like missing button clicks or acting like a button has been clicked rapidly while it has been clicked only once.

This is why the system as is was useless to me and collecting dust due to the following issues:
1- UI limitations: the UI is just a launcher over the actual android system. With the system as is, you don't have access to many of the basic features that are already included but hidden in the system. This includes the web browsing, ability to memories more than one wifi connection, widgets, side loading apps (intended limitation), among others.
2- Games selection: the PlayJam store has very few number of games - about 60 or so- with only 2 of them being free, none of them can be tried before playing, many of them are overpriced, and lack of AAA games.
3- Apps selection: No support for ANY of the online streaming services like netflix and hulu. In fact, other than games, there are only 2 apps that are not games. A video player, and an XMBC client called Tofu.
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I'm a Kickstarter backer and have still not been able to log in or play a single game due to debilitating software bugs. Support has been practically non-existent -- the "fixes" they suggest make one recall IT Crowd's "Have you tried turning it off and on again?"

When I first received the device, I wasn't able to connect to my WEP-protected wireless access point. Support's suggestion was to -- you guessed it -- reset both WAP and GameStick. That fixed nothing.

Support then asked if I was still using the stock power adapter. (Keep in mind this was two days after receiving the device--why would I have swapped it for a third-party adapter, and what would that have to do with WiFi?)

After turning off all security on my wireless router, I was able to get connected and download the update. However, the update did not fix the wireless issue as promised. I can only use the device if I keep my wireless network unprotected 24/7. Not happening.

Did I mention that the controllers randomly disconnect from the device and take 3-5 minutes to reconnect? Occasionally, while reconnecting the controllers, I'll see a stock Android prompt asking whether I want to give the controller permission to connect via Bluetooth. Since the controller is the only input method, obviously I can't say yes--once again the device has to be power cycled.

PlayJam delayed the Kickstarter edition over and over because it couldn't get its act together. Trust me that they will not deliver working devices to their first retail customers, either--just stay away from this waste of plastic.
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