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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design 1st Edition

4.8 4.8 out of 5 stars 153 ratings

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Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition.

The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent.

At its core, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience.

"The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design"

Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts.

Major themes explored in this book:

  • Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning.
  • Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development.
  • Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research).
  • Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist.
  • Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level.
  • This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

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Editorial Reviews

Review

"The beauty of this book is that it is two things at the same time:

    1. An amazingly complete introduction to psychology, using examples from video games to make the concepts clear and memorable.
      2. An amazingly complete introduction to video game design, using psychology to help design more compelling games.

      So whether you are a game designer, a player, or someone wishing to understand psychology, this is the book for you."

      -Don Norman, Director, the Design Lab at the University of California, San Diego Author of The Design of Everyday Things

      "By blending up-to-date brain science with game-relevant UX design principles, this book doesn't just give great tips about how to make better games, it gives designers the mental tools to get better at thinking about games. Read this, and suddenly you'll know what you're talking about."

      -Jesse Schell, Game Designer, author of The Art of Game Design

      "This book is an invaluable asset for game developers, whether you work in game design, user experience, or programming. With a lucid overview of the current best knowledge from cognitive psychology, Hodent provides guidelines and approaches to improve the game experience for players that are based on actual science."

      -Raph Koster, Game Designer, author of A Theory of Fun for Game Design

      About the Author

      Celia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft (e.g. Rainbow Six franchise), LucasArts (e.g. Star Wars: 1313), and as Director of UX at Epic Games (e.g. Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR. Celia is also the founder of the Game UX Summit, advisor for the GDC UX Summit, and author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. She currently works as a freelance Game UX Consultant, helping studios increase their games’ likeliness of being engaging and successful.

      Product details

      • Publisher ‏ : ‎ CRC Press; 1st edition (August 14, 2017)
      • Language ‏ : ‎ English
      • Paperback ‏ : ‎ 272 pages
      • ISBN-10 ‏ : ‎ 1498775500
      • ISBN-13 ‏ : ‎ 978-1498775502
      • Item Weight ‏ : ‎ 1.06 pounds
      • Dimensions ‏ : ‎ 6.14 x 0.6 x 9.21 inches
      • Customer Reviews:
        4.8 4.8 out of 5 stars 153 ratings

      About the author

      Follow authors to get new release updates, plus improved recommendations.
      Celia Hodent
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      Celia Hodent is an expert in the application of cognitive science and psychology to improve products, systems, services, and video games. She currently leads an independent UX consultancy, working with a wide range of international media and enterprise companies.

      She works in-depth with companies to help ensure their products are both engaging and successful by considering the entire user experience they will provide to their audience. Celia conducts workshops and provides guidance on the topics of education, "gamification", design ethics, implicit bias, and tech inclusion.

      Celia holds a PhD in psychology and has over ten years experience in the development of user experience (UX) strategy in the entertainment industry, and more specifically with video game studios through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite).

      Celia is the author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design and The Psychology of Video Games.

      celiahodent.com

      Twitter: @CeliaHodent

      Customer reviews

      4.8 out of 5 stars
      153 global ratings
      Don’t know whose fault this is..
      5 out of 5 stars
      Don’t know whose fault this is..
      But who slaps a sticker like that on a book?? It’s not even coming off! 👎🏽Five stars because the book is the HG for game dev…but you can’t tell because the goddam sticker is on the description.
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      Top reviews from the United States

      Reviewed in the United States on July 19, 2023
      But who slaps a sticker like that on a book?? It’s not even coming off! 👎🏽

      Five stars because the book is the HG for game dev…but you can’t tell because the goddam sticker is on the description.
      Customer image
      5.0 out of 5 stars Don’t know whose fault this is..
      Reviewed in the United States on July 19, 2023
      But who slaps a sticker like that on a book?? It’s not even coming off! 👎🏽

      Five stars because the book is the HG for game dev…but you can’t tell because the goddam sticker is on the description.
      Images in this review
      Customer image
      Customer image
      3 people found this helpful
      Report
      Reviewed in the United States on July 15, 2018
      As a non designer person, I absolutely loved Celia's book as it gave me the perfect combination between helping me understand how the brain works and how that can help me in my day to day work since while I am not designing games per say, I am designing Community Experiences for players and the knowledge I acquired through this book was extremely useful.

      The other part I like is that Celia doesn't preach UX to be the solution to everything; her approach is very humble and she admits the field is still very young and we have still very much to learn about social behavior. It's refreshing not to get an agenda pushed onto us and that makes the book even more enjoyable to read.

      So yeah, all in all, for everyone who is interested in human contacts and designing human experiences, I would definitely recommend this book.
      One person found this helpful
      Report
      Reviewed in the United States on October 28, 2017
      The Gamer's Brain doesn't beg you to take UX seriously. It approaches the concept from the ground up, building a picture of the titular "Gamer's Brain" and showing--rather than telling--how UX is sewn into the fabric of good game design. By the time Hodent establishes this picture, you'll be more than ready for the second half, in which she articulates how to execute these concepts (with dozens of real examples to boot).

      Yes, the book reads like a textbook for the most part, but I was grateful that it cut through unnecessary fluff, unlike some gaming textbooks padded by the authors attempting to sound cool and casual. That being said, it isn't excessively dry by any means.

      The Gamer's Brain is a crash introduction to psychology, neuroscience, and user experience bundled into one. If you're interested in learning why polished and streamlined games set design paradigms, rather than blindly following them, you won't be disappointed.
      3 people found this helpful
      Report
      Reviewed in the United States on July 9, 2020
      I cannot stress enough on how amazing of a read The Gamer’s Brain by Celia Hodent is! Whether you are a designer or not, I still strongly recommend reading this book as it taps into concepts such as Player Perception, Motivation drivers and Player emotions to name a few.

      Whether you are a pet of the game’s industry as Game/UX designer or not, you will benefit from the learning you have to take away from this book.

      It will broaden your perspective towards UX in games and applications in general.

      Definitely recommend this book!
      3 people found this helpful
      Report
      Reviewed in the United States on September 21, 2017
      I'm frequently asked for recommendations from people who are interested in game design and/or UX design for games and other than referencing some of Tufte's work, Don Norman's Design of Everyday Things, and Jesse Schell's A Book of Lenses I start to run out of good material for them. This adds one to the list.

      Celia Hodent has been giving insightful and entertaining talks on UX in game development for years. I've enjoyed those talks and I'm thrilled that in The Gamer's Brain, she takes her psychology-tinged themes and structures them all together into a coherent and entertaining book that will inevitably become a staple text in university game design programs everywhere.
      5 people found this helpful
      Report
      Reviewed in the United States on July 31, 2018
      This book is fantastic. Nearly every chapter has extraordinary, practical information that gave me a new and deep understanding of my field. From the way forgetting curves interact with tutorial pacing to the way peripheral vision informs HUD design, this book is 110% worth your time. Get it, read it, learn. It'll save you weeks of missteps and false trails, which will be more than worth it for your games. Heck, even if you're just interested in how this stuff works it's still a great read. Enjoy.
      2 people found this helpful
      Report
      Reviewed in the United States on October 27, 2017
      Ms. Hodent's book is clearly the best book I have ever read. For the longest time the entire concept for UX was a complex bottleneck for me as a game developer. Being a 15+ year veteran, I had vowed never to return and here I am - returning to the field with a fury thanks to this book. It made me want to make games again. What I had picked up out of academic curiosity, opened up endless possibilities in gaming, gamification and transmedia.
      One person found this helpful
      Report
      Reviewed in the United States on January 11, 2023
      The content and knowledge of this book is incredible, however, the printing of this book was not. There is an offset of the print in the middle of the page for every other page, some of the graphics are so blurry you can't read the text in them. I would rate this book 5 stars if it wasn't $60, I would take this print quality from a $20 or even a $30 book. But $60 is too much for having to reference the images online just to read the text in them.

      Top reviews from other countries

      Translate all reviews to English
      michel chouinard
      5.0 out of 5 stars good value
      Reviewed in Canada on May 20, 2024
      good value
      Melissa
      5.0 out of 5 stars Increíble libro, un must have si quieres incursionar desde el UX a los juegos
      Reviewed in Mexico on June 3, 2022
      Leí una crítica dolorosamente ignorante hablando de ideales feministas en el libro; para poner en contexto, se trata de una sección en donde la autora habla de los mitos del cerebro, entre ellos, que las mujeres y los hombres tenemos distinto cerebro es una idea errónea. Media página. En fin.

      Maneja temas importantísimos que, como un experimentado UX, siempre son buenos recordar y contemplar, enseña a navegar sobre los aspectos básicos del diseño de videojuegos desde una perspectiva claramente enfocada a poner al usuario al centro del diseño.Vale la pena el precio.

      Muy buena compra, el papel es ideal para subrayar con marcador.
      One person found this helpful
      Report
      Tom Kail
      5.0 out of 5 stars Essential for game makers - ignore the dreadful name and cover
      Reviewed in the United Kingdom on October 14, 2022
      I'm a game developer, and most the books that have titles like these are trash written to appeal to folks who just sort of like games. This is a well researched overview of the entire field of neuroscience, psychology and UX applied to game design and development that's genuinely readable for those without a scientific background. Essential for game makers.
      Paolo
      5.0 out of 5 stars libro fundamental para entender como funciona nuestro cerebro
      Reviewed in Spain on August 5, 2019
      un libro de UX enfocado al desarrollo de videojuegos. Pocas imágenes pero un contenido muy valioso que ayuda a pensar primero en quien va a jugar los videojuegos que supuestamente desarrollaremos.
      One person found this helpful
      Report
      Client d'Amazon
      5.0 out of 5 stars Indispensable!
      Reviewed in France on November 29, 2017
      Celia's book is an amazing introduction to how we, humans, function and how to apply this knowledge to video games.
      Most of game developers still believe that pure instinct is going to help them make great user experiences, and games in general. It will take them a very long time to understand that science is a much faster way to better games.
      There is a lot to get through in this book but concepts unknown from game developers are explained simply and reused all along your read.
      This is a must read to anyone taking the role of entertainer seriously. Highly recommended.