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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design 1st Edition
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Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition.
The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent.
At its core, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience.
"The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design"
Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts.
Major themes explored in this book:
- Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning.
- Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development.
- Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research).
- Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist.
- Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level.
- This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
- ISBN-101498775500
- ISBN-13978-1498775502
- Edition1st
- Publication dateAugust 14, 2017
- LanguageEnglish
- Dimensions6.14 x 0.6 x 9.21 inches
- Print length272 pages
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Editorial Reviews
Review
"The beauty of this book is that it is two things at the same time:
So whether you are a game designer, a player, or someone wishing to understand psychology, this is the book for you."
-Don Norman, Director, the Design Lab at the University of California, San Diego Author of The Design of Everyday Things
"By blending up-to-date brain science with game-relevant UX design principles, this book doesn't just give great tips about how to make better games, it gives designers the mental tools to get better at thinking about games. Read this, and suddenly you'll know what you're talking about."
-Jesse Schell, Game Designer, author of The Art of Game Design
"This book is an invaluable asset for game developers, whether you work in game design, user experience, or programming. With a lucid overview of the current best knowledge from cognitive psychology, Hodent provides guidelines and approaches to improve the game experience for players that are based on actual science."
-Raph Koster, Game Designer, author of A Theory of Fun for Game Design
About the Author
Celia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft (e.g. Rainbow Six franchise), LucasArts (e.g. Star Wars: 1313), and as Director of UX at Epic Games (e.g. Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR. Celia is also the founder of the Game UX Summit, advisor for the GDC UX Summit, and author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. She currently works as a freelance Game UX Consultant, helping studios increase their games’ likeliness of being engaging and successful.
Product details
- Publisher : CRC Press; 1st edition (August 14, 2017)
- Language : English
- Paperback : 272 pages
- ISBN-10 : 1498775500
- ISBN-13 : 978-1498775502
- Item Weight : 1.06 pounds
- Dimensions : 6.14 x 0.6 x 9.21 inches
- Best Sellers Rank: #428,825 in Books (See Top 100 in Books)
- #35 in Computer Programming Structured Design
- #68 in Computer & Video Game Design
- #182 in Game Programming
- Customer Reviews:
About the author

Celia Hodent is an expert in the application of cognitive science and psychology to improve products, systems, services, and video games. She currently leads an independent UX consultancy, working with a wide range of international media and enterprise companies.
She works in-depth with companies to help ensure their products are both engaging and successful by considering the entire user experience they will provide to their audience. Celia conducts workshops and provides guidance on the topics of education, "gamification", design ethics, implicit bias, and tech inclusion.
Celia holds a PhD in psychology and has over ten years experience in the development of user experience (UX) strategy in the entertainment industry, and more specifically with video game studios through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite).
Celia is the author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design and The Psychology of Video Games.
celiahodent.com
Twitter: @CeliaHodent
Customer reviews
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Top reviews
Top reviews from the United States
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Five stars because the book is the HG for game dev…but you can’t tell because the goddam sticker is on the description.
Reviewed in the United States on July 19, 2023
Five stars because the book is the HG for game dev…but you can’t tell because the goddam sticker is on the description.
The other part I like is that Celia doesn't preach UX to be the solution to everything; her approach is very humble and she admits the field is still very young and we have still very much to learn about social behavior. It's refreshing not to get an agenda pushed onto us and that makes the book even more enjoyable to read.
So yeah, all in all, for everyone who is interested in human contacts and designing human experiences, I would definitely recommend this book.
Yes, the book reads like a textbook for the most part, but I was grateful that it cut through unnecessary fluff, unlike some gaming textbooks padded by the authors attempting to sound cool and casual. That being said, it isn't excessively dry by any means.
The Gamer's Brain is a crash introduction to psychology, neuroscience, and user experience bundled into one. If you're interested in learning why polished and streamlined games set design paradigms, rather than blindly following them, you won't be disappointed.
Whether you are a pet of the game’s industry as Game/UX designer or not, you will benefit from the learning you have to take away from this book.
It will broaden your perspective towards UX in games and applications in general.
Definitely recommend this book!
Celia Hodent has been giving insightful and entertaining talks on UX in game development for years. I've enjoyed those talks and I'm thrilled that in The Gamer's Brain, she takes her psychology-tinged themes and structures them all together into a coherent and entertaining book that will inevitably become a staple text in university game design programs everywhere.
Top reviews from other countries
Maneja temas importantísimos que, como un experimentado UX, siempre son buenos recordar y contemplar, enseña a navegar sobre los aspectos básicos del diseño de videojuegos desde una perspectiva claramente enfocada a poner al usuario al centro del diseño.Vale la pena el precio.
Muy buena compra, el papel es ideal para subrayar con marcador.
Most of game developers still believe that pure instinct is going to help them make great user experiences, and games in general. It will take them a very long time to understand that science is a much faster way to better games.
There is a lot to get through in this book but concepts unknown from game developers are explained simply and reused all along your read.
This is a must read to anyone taking the role of entertainer seriously. Highly recommended.








