Gamers at Work: Stories Behind the Games People Play 1st ed. Edition
| Morgan Ramsay (Author) Find all the books, read about the author, and more. See search results for this author |
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Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management.
Gamers at Work:
- Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds
- Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup
- Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business
- Trip Hawkins, Electronic Arts (Madden NFL)
- Nolan Bushnell, Atari (Pong)
- Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization)
- Tony Goodman, Ensemble Studios (Age of Empires)
- Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II)
- Tim Cain, Troika Games (Arcanum, Vampire: The Masquerade--Bloodlines)
- Warren Spector, Junction Point Studios (Disney Epic Mickey)
- Doug and Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego)
- Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball)
- John Smedley, Verant Interactive (EverQuest, PlanetSide)
- Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry)
- Lorne Lanning, Oddworld Inhabitants (Oddworld)
- Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls)
- Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear)
- Christopher Weaver, Bethesda Softworks (The Elder Scrolls)
- Jason Rubin, Naughty Dog (Crash Bandicoot, Jak and Daxter)
- Ted Price, Insomniac Games (Spyro, Ratchet & Clank)
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Editorial Reviews
Review
"Gamers at Work explores every imaginable subtlety of the video game industry." -Hal Halpin, president, Entertainment Consumers Association
"Some of the most interesting and methodical interviews I've read." -Simon Carless, chairman, Game Developers Choice Awards
"I couldn't have dreamed of ever getting the amount of advice that is contained within this book." -Josh Fairhurst, cofounder, Mighty Rabbit Studios
"An often historical and surprisingly personal look at how to start, leave, and rebuild companies." -VentureBeat
About the Author
Product details
- Publisher : Apress; 1st ed. edition (February 8, 2012)
- Language : English
- Paperback : 369 pages
- ISBN-10 : 1430233516
- ISBN-13 : 978-1430233510
- Item Weight : 1.16 pounds
- Dimensions : 7.01 x 0.81 x 10 inches
- Best Sellers Rank: #2,727,107 in Books (See Top 100 in Books)
- #400 in E-Commerce (Books)
- #585 in Business Entrepreneurship
- #592 in Computing Industry History
- Customer Reviews:
About the author

Morgan Ramsay is the author of the critically acclaimed books "Gamers at Work" and "Online Game Pioneers at Work" which have been hailed as "extraordinary," "astounding," and "a critical resource" by some of the world's most successful technology and entertainment leaders.
Considered one of the game industry's top interviewers, he has interviewed a record 53 CEOs, such as private astronaut Richard Garriott, Supercell CEO Ilkka Paananen, and DeNA chairwoman Tomoko Namba. Simon Carless, chairman of the Game Developers Choice Awards, called his work "some of the most interesting and methodical interviews I've read."
For nearly 20 years, Morgan has worked in a diverse range of disciplines, recently serving as Producer and QA Director at Pixelmage Games, a studio founded by the creators of EverQuest, until its acquisition by Amazon Game Studios. Previously, he was President & CEO at Entertainment Media Council, the association for game industry leaders; and Managing Director & Chief Brand Architect at Heretic, where he led communications for small business and Fortune Global 500 clients.
Customer reviews
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This book is about the business of software and software start ups. Those start ups build games instead of social media connectors (or whatever it is most software start ups do these days).
You will find some interesting stories about the early days of video games and the founders of these companies.
The real value of this book is the experiences of the entrepreneurs who built these gaming companies. I think there are a lot of great lessons and some good advice in this book.
My complaint is (as it is with all these "at work" books) is sometimes, the interviewees say something really interesting and instead of picking up on this an expanding, the interviewer will ask about something completely unrelated. It's frustrating, but only a minor issue.
Gamers at Work fills the role nicely as well. It tells the story of many developers from different eras and their trials as they delivered the marquee games of their generation. This was a great read.
Top reviews from other countries
El libro que nos ocupa contiene una serie de entrevistas a diferentes empresarios y desarrolladores de videojuegos: desde históricos como Nolan Bushnell, de Atari, a nombres más recientes como Ted Price, de Insomniac Games.
Todos aportan su visión acerca de sus inicios en esta actividad, la forma de entender el negocio y de los factores que les han llevado al éxito.
How they succeed. How they failed. How they turn you into a genius or a serial killer.
We know their history. We know their pionners. We know their highs and lows.
We know how to make them. Who did. And why.
But what do we know about the video game business?
What's about the behind the scenes, where ambitions clash, dreams shutter and victories turn into defeats?
Very little in fact, and this book is exactly about this subject.
See it as a collection of The Making of Prince of Persia , turned into an interview of a few dozen of pages, each of them staring a game businessman talking about his turf. Relevant people discussing about relevant experiences.
Each of them has his own take on video games. Some glorify it, some spit on it, some just enjoy it for what they can muster. A plethora of stories, some successful, some bitter, from people behind the most iconic, awarded or big budgeted interactive creations of this young industry.



