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- It is a card game
- Cards each have pictures of various members of the aquatic food chain
- Flip over a card from your deck and devour--or be devoured by--your opponent's draw
- Octopus Ink-Outs and electric eels can change the order of things
- Instructions include game variations
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Plunge into a fast-paced undersea world where life is survival of the quickest. Identify the lowest creature in the food chain then slap it before other players scarf it down. Big fish chomp little fish and everyone chomps plankton. Watch out for the ink-squirting octopus and if you spot an electric eel, get ready for an all-out feeding frenzy! Collect all the cards and you're ruler of the deep blue sea! Chomp! Is a great tool to help teach children about the food chain. Players learn about the hierarchy of ocean species through employing skills such as visual discrimination and sequencing. It also helps to sharpen reflexes and teaches quick thinking and analysis while playing a fast-moving game.
It's a shrimp-eat-plankton world out there, and small fry will easily get hooked on Chomp!, the fast and finny food chain card game from Gamewright. With this deep-sea deck depicting sharks, seals, and assorted big and little fishies, players can engage in several versions of the card game War (as in Portuguese man-of-) by flipping over a card from their school and being the first to devour something lower on the food chain played by an opponent. An electric eel instigates a feeding frenzy whereby even a little crawdad gets to take a bite out of a great white, but beware an Octopus Ink-Out--it muddies the water enough to penalize any player who attempts to chomp another. Versatile and easy to learn, Chomp! provides some silly sequencing fun for kids to sink their teeth into. --Tony MasonSee all Product description
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|Item Dimensions||1.5 x 4.75 x 5.75 in||5.25 x 7.85 x 2.85 in||4.75 x 5.75 x 1.5 in||1.5 x 5.75 x 4.75 in||1.5 x 4.75 x 5.75 in||5.75 x 4.75 x 1.5 in|
Top customer reviews
We did have to consult the rules a few times to clarify situations as they came up, but the rules are very thorough and covered every scenario we encountered. I'm curious to try playing with some older kids to see if they would have as much fun, but it thoroughly entertained three generations of our family.
In this variation, the value of cards is the marine food chain, from plankton, to krill, little fish to bigger fish, seals and great white sharks. Each of these creatures has beautiful coloring and funny/ compelling facial expressions. Other cards in the deck make reflexes a little more challenging. An octopus muddies the waters with its ink and players must refrain from slapping the cards. An electric eel trumps all; you slap cards with your "lightning reflexes."
Kids who are not yet reading can learn from the pictures and learn very quickly. Our whole family has had great fun playing Chomp. Each round takes about 10 minutes to play. We've brought it with us on vacation many times---game does not take much room, generates a lot of laughter. It is not an especially creative game. We like Sleeping Queens better. But, like the game "Spot It," Chomp is a game that depends on quick hand-eye coordination and gets everyone participating immediately.
I think this would probably appeal more as a kids game, and even then they lose interest fairly quickly. It's not one they would play over and over. It's fun enough for them to get out every once in awhile, though.