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Chomp

4.7 out of 5 stars 35 customer reviews

List Price: $9.99
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  • It is a card game
  • Cards each have pictures of various members of the aquatic food chain
  • Flip over a card from your deck and devour--or be devoured by--your opponent's draw
  • Octopus Ink-Outs and electric eels can change the order of things
  • Instructions include game variations
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Plunge into a fast-paced undersea world where life is survival of the quickest. Identify the lowest creature in the food chain then slap it before other players scarf it down. Big fish chomp little fish and everyone chomps plankton. Watch out for the ink-squirting octopus and if you spot an electric eel, get ready for an all-out feeding frenzy! Collect all the cards and you're ruler of the deep blue sea! Chomp! Is a great tool to help teach children about the food chain. Players learn about the hierarchy of ocean species through employing skills such as visual discrimination and sequencing. It also helps to sharpen reflexes and teaches quick thinking and analysis while playing a fast-moving game.

Amazon.com

It's a shrimp-eat-plankton world out there, and small fry will easily get hooked on Chomp!, the fast and finny food chain card game from Gamewright. With this deep-sea deck depicting sharks, seals, and assorted big and little fishies, players can engage in several versions of the card game War (as in Portuguese man-of-) by flipping over a card from their school and being the first to devour something lower on the food chain played by an opponent. An electric eel instigates a feeding frenzy whereby even a little crawdad gets to take a bite out of a great white, but beware an Octopus Ink-Out--it muddies the water enough to penalize any player who attempts to chomp another. Versatile and easy to learn, Chomp! provides some silly sequencing fun for kids to sink their teeth into. --Tony Mason

Product Information

Product Dimensions 4.8 x 1.5 x 5.8 inches
Item Weight 6.4 ounces
Shipping Weight 6.4 ounces (View shipping rates and policies)
Domestic Shipping Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
International Shipping This item is not eligible for international shipping. Learn More
ASIN B00005JS94
Item model number 217
Manufacturer recommended age 6 - 8 years
Best Sellers Rank #30,475 in Toys & Games (See Top 100 in Toys & Games)
#532 in Toys & Games > Games > Card Games
Customer Reviews
4.7 out of 5 stars 35 customer reviews

4.7 out of 5 stars
Discontinued by manufacturer Yes

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Customer Reviews

Top Customer Reviews

By Joshua Koppel on June 28, 2006
Chomp is a fast card game that works best with three or more players but still has several variations for use with two players. The object is simple, get all of the cards. This is done by simulating the food chain in the ocean and being very quick to recognize cards and react faster than the other players. The chain is represented by plankton, shrimp, small fish, large fish, seals, and sharks. There are also electric eels and octopus ink that add some twists.

After the cards are evenly distributed among the players, they all reveal their top card simultaneously. This card represents them in the food chain. The object is to be the first player to slap their hand on the lowest link and yell "chomp!" That player gets to collect the cards played. There are penalties for chomping when you shouldn't or chomp the wrong thing. The player who is the lowest in the hand can't chomp anything.

If an octopus comes into play, its ink keeps everyone from getting eaten. These cards are held to the side and included in the next hand's winnings. If an electric eel is played, it starts a feeding frenzy (even if there is an octopus). The first player to slap the eel and yell "Feeding frenzy!" wins the hand. Play continues until there are only two players left with cards. The game can them be resolved in one of three ways.

Although this award-winning game is rated for ages six and up, my not-quite-four-year-old really enjoys playing and is able to hold his own. Check it out.
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Gamewright has this way of taking an old standard- in this case slapjack- adding a couple minor improvements, and turning it into something that seems so much more. My 5 year old daughter loves this. I would reccommend this for 5-7 year olds... not so much for older kids. I think beyond a certain age this game will lose a little of it's luster (Gamewright are masters at grabbing kids' attentions with fun visuals) and certainly any developmental benefit.
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This card game was bought for my 6 year old son. Turns out the whole family loves to play including my 3 year old (has a little trouble). Great game for family fun.
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Great fun, and the easiest game to play I have ever seen. My 6-year old loves it. It's like the old simple card game "War," where a higher number (in this case, higher ocean animal on the food chain) "chomps" the lower card. The fun twists include a "feeding frenzy" card (whoever acts fastest gets the set, and the 6-year-old has much better reaction time than his 40-year-old mother, lol!) For parents looking for an educational theme, not so much, but I can't stress enough how easy and quick this one is. I find myself pulling it out more often than any other game.
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By Taylor on November 5, 2013
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Such a fun game for little kids. If you are a speech pathologist and work with kids who stutter, I highly recommend this game! I use it with all of my fluency clients. For any other kids, it is still a cute game that I have found almost any child likes.
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Chomp is a variation of War, the card game where each player starts out with an equal number of cards and use luck and quick reflexes to win the whole deck. Chomp is a delightfully illustrated game from Game Wright, those makers of games involving beautiful graphics and creative rules.

In this variation, the value of cards is the marine food chain, from plankton, to krill, little fish to bigger fish, seals and great white sharks. Each of these creatures has beautiful coloring and funny/ compelling facial expressions. Other cards in the deck make reflexes a little more challenging. An octopus muddies the waters with its ink and players must refrain from slapping the cards. An electric eel trumps all; you slap cards with your "lightning reflexes."

Kids who are not yet reading can learn from the pictures and learn very quickly. Our whole family has had great fun playing Chomp. Each round takes about 10 minutes to play. We've brought it with us on vacation many times---game does not take much room, generates a lot of laughter. It is not an especially creative game. We like Sleeping Queens better. But, like the game "Spot It," Chomp is a game that depends on quick hand-eye coordination and gets everyone participating immediately.
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My five year old son, my mother, and I played this game for an hour tonight and had a blast. When we first read the rules I was concerned it would be too complex for my son, because there are several things to keep track of (where cards rank on the food chain, whether there is a special power card in play, etc.). But once we had played a short sample game everyone caught on (I will just say it wasn't the 5 year old who had the hardest time following along!). Soon cards were flying and hands were slapping.

We did have to consult the rules a few times to clarify situations as they came up, but the rules are very thorough and covered every scenario we encountered. I'm curious to try playing with some older kids to see if they would have as much fun, but it thoroughly entertained three generations of our family.
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Basically, this is the game of War with a few minor twists. My four-year-old likes it but rarely chooses it; my 6-year-old is bored silly in about 5 minutes. The order of the food chain can be memorized by even a small child in about 5 minutes, and after that it is a bit mind-numbing. Rat-a-tat-cat and Sleeping Queens are MUCH more interesting and can hold our attention for game after game.
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