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Gubs

4.7 out of 5 stars 156 customer reviews
| 5 answered questions

Price: $11.29 & FREE Shipping on orders over $49. Details
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  • Contains rules of play
  • Also contains 70 cards
  • Playing time is about 20 minutes
  • For 2 to 6 players
  • Ages 10 and up
50 new from $8.99 3 collectible from $5.97

Yu-Gi-Oh
$11.29 & FREE Shipping on orders over $49. Details In Stock. Ships from and sold by Amazon.com. Gift-wrap available.

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Product Description

Product Description

Welcome to the enchanted world of the Gubs! Brothers Cole and Alex Medeiros crafted this unique card game that perfectly captures the essence of our company motto: "Games for the Infinitely Imaginative". From the richly detailed illustrations, to the whimsical array of cards, to the simple but compelling game play, Cole and Alex came up with a game that has all the trappings of a Gamewright classic. We're proud to shed light into the Gubs wildly fantastic world and introduce them to a whole new audience! Welcome, you who have chanced to look beneath the dewy clover to uncover the secret struggles of the Gubs. Behold this clever card game that casts you in an epic contest to build the mightiest Gub colony. Seek wisdom from The Esteemed Elder or protection from a Toad Rider as you fend off a myriad of traps, lures, and other surprising events. Victory lies down an ever-changing path and no one is safe until the final card falls!

From the Manufacturer

Welcome to the enchanted world of the Gubs. Brothers Cole and Alex Medeiros crafted this unique card game that perfectly captures the essence of our company motto “Games for the Infinitely Imaginative”. From the richly detailed illustrations, to the whimsical array of cards, to the simple but compelling game play, Cole and Alex came up with a game that has all the trappings of a Gamewright classic. We’re proud to shed light into the Gubs wildly fantastic world and introduce them to a whole new audience. Contains rules of play. 70 cards. Playing time is about 20 minutes. 2 to 6 players. Ages 10 and up.

Product Information

Product Dimensions 5.6 x 4 x 1.5 inches
Item Weight 9.3 ounces
Shipping Weight 9.6 ounces (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B0051DT66A
Item model number 244
Manufacturer recommended age 10 - 15 years
Best Sellers Rank #8,188 in Toys & Games (See Top 100 in Toys & Games)
#52 in Toys & Games > Games > Playing Cards
#381 in Toys & Games > Games > Board Games
Customer Reviews
4.7 out of 5 stars 156 customer reviews

4.7 out of 5 stars

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Customer Reviews

Top Customer Reviews

By Matthew Moberly on January 6, 2012
My family received this game as a gift and it has gone over very well with my children, 8 and 6 years old. There is quite a bit of text, but the cards' artwork is distinct and easy to remember. My 6-year-old played through a game or two partnered with a parent and she soon had no trouble holding her own.

From an entertainment perspective, the theme is charming, the art is fantastic and the action is fast-paced. Gubs move often between players, but the game is not completely random - players' efforts to hold on to their gubs and slow other players' progress do have an impact.

From an educational perspective, the game teaches great lessons about timing, hidden vs. public information, and keeping track of resources. For nearly every protective measure you can take to hold on to your gubs, there is a card in the deck that can undo your hard work, so the observant player must watch the discard pile to know when it is safe to bring out his best cards.

Our games typically last 15 minutes. The whole family has fun and a session of Gubs is requested before bed several times a week by our kids. It's a hit!
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Bought this for Christmas game for my adult children and I and we played it 4 times in a row. Takes awhile to get all the cards and what they do so they have a nice cheat sheet which I would recommend printing a couple off of. Today 21 year old reports that he and 5 of his friends played it last night and they had a blast. So there you have it.
I'm still figuring out how to get the most Gubs. Just when you think you have it won, boom, you are back to zero.

I would have to agree with previous poster as to games that Gamewright puts out are all top notch.

They have a website as well. Give them a look. Gubs
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By Nell on December 23, 2011
I can't believe this only has two reviews! We've been playing two or three games a night with our seven year old son, and we are all entertained. We found that we needed to play it a couple of times to really get the rules down, but our child now plays with no help and loves the game. The adults like it almost as much -- certainly one of the better games for kids. It is going to the top of my list for birthday gifts, and while it is too late for 2011, this would make a great stocking stuffer too.
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My son (age 12) has autism (high functioning/aspergers), ADHD, anxiety disorder-NOS, a slow processing speed (5th percentile), a high verbal IQ, and non-verbal learning disorder (NVLD). This alphabet soup of diagnoses means that games are a tremendous challenge for him. the NVLD means that he has difficulty with numbers and spatial orientation. Many games involve numbers, and board games all have a spatial orientation aspect which means that he has difficulty with the basic principles upon which most games are based. Games also involve taking turns--tough for a kid who is impulsive. And, it is hard to maintain attention during the turns of others when what they are doing isn't interesting, so my son never knows when it is his turn.

Enter Gubs. Gubs is a card game that is verbally based. The goal is to get the most gubs "in play" (on the table in front of you) by the end of the game in order to win. Gubs can be killed by spears, lured by crystals, enticed by golden rings that trap them, stuck in sticky bubbles that trap them, stolen by thieves. They can be protected under "barricades"--mushrooms or velvet moths, or toads. Then, of course, there are all of the various events that can happen--a cyclone might come and blow away all of the barricades, unprotecting a player's gubs. A flash flood might come and wash all unprotected gubs ("free gubs") back into the deck. There are events that attack barricades, killing off all of the toads. Then there is the traveling merchant, which forces all hands to be passed to the right. In the meantime, the effects of various lures, hazards and traps can be counteracted by feathers that sweep them away, blindfolds, a curing potion, or magical flutes. All of these things happen on cards. And, they happen at any speed--fast play is not required.
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I was starting to not enjoy playing games with my 10-14 year old niece and nephew because they were getting so competative about winning!!! It was becoming miserable. I love them both so much but I was about to kill them. Then last Xmas I think my sister got them this game. It was a little intimidating at first but we decided to dive in and figure it out as we went, keeping the instructions handy to figure what each cards does. OMG!!!!! When I played the card that made my niece have to hand over her entire hand I thought she was going to kill me. I laughed so hard!!!! It was really, really awesome to see the smile slowly creep onto her face as she finally realized what games are really all about. Buy it for your pre-teens. If they don't like it it's because they don't know how to loose. 25% skill and 75% luck, just like life. Then she used the card on me! AARRRrggghghghhhhhhh!
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Verified Purchase
I don't have any kids- buy my close family loves games. I got this after falling in love with another Gamewright title called Forbidden Island. The first time I played, it was with my wife, sister, & brother in law. We were confused for the first game, since the rules are so arbitrary and the premise is so contrived, but after that first game we figured out the strategy and the names and rules started making sense. We still consulted the quick guide constantly, but we were having fun.

Then came the problem: strategy means very little. My brother in law had stocked up on every trump card in the game and we were all trying to take him down, but whatever we played, he cancelled it. It was towards the end of the game and we expected him to win. That was until the event cards came. Pretty soon he lost all the points he earned, and all the cards in his hand. My wife (who had been losing terribly the whole game) ended up winning.
Needless to say, my brother in law felt like it didn't matter how well he played, and my wife felt like she didn't earn it. Yes, that is just one game, but I've played dozens and you never quite feel like you're safe-- and you shouldn't-- the game itself says its a game of luck and nobody's safe till the last card falls. But for a strategy game, you kind of hope for more strategy.

All that to say, I still give it 4 stars because the quality of this game is top notch, and for kids it probably is great. For adults (for whom this game never claims to be), it leaves a bit to be desired.
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