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Forbidden Island – The Cooperative Strategy Survival Island Board Game
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- 2010 Mensa Favorite Brainy Games Winner
- Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise
- 2 to 4 players
- Strategic thinking, problem solving and cooperation required
- Ages 10 and up
- Playing time: 30 minutes
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From the manufacturer
How to Play:
Games for the Infinitely Imaginative
Gamewright was founded in 1994 by four parents whose kids wanted great games. From the start, our mission has remained clear: Create the highest quality family games with outstanding play-value. Guided by themes and experiences that transcend age and salted with a bit of irreverence, our games are designed to foster laughter, learning, friendship and fun.
Over the years our family has grown to over 150 games and countless happy players. The thousands of letters we receive from kids, parents, grandparents, and teachers tell us our hearts are in the right place. Thank you for inviting us into your home and for playing with Gamewright!
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! The latest creation by cooperative game master, Matt Leacock who created the best seller Pandemic.
You and your team can be the first to breach the borders of the Archeans' ancient mystical empire in the collaborative card game Forbidden Island, by Gamewright. In this game, teamwork proves essential to locate the Earth Stone, the Statue of the Wind, the Crystal of Fire, and the Ocean's Chalice as the Island floods beneath your feet. Adventure... if you dare!
- Ages: Ten and up
- Requires: Two to four players
At a Glance:
- Be the first team to breach the borders of the Archeans' ancient mystical empire
- Locate the Earth Stone, the Statue of the Wind, the Crystal of Fire, and the Ocean's Chalice before the Island sinks
- Find the treasures through collaborative play and teamwork
- Stimulates problem-solving and strategic skills
Breach the borders of the Archean empire to locate the four sacred elements. View larger.
Work collaboratively with two to four players to locate the treasure.
The Legend of the Archeans
This game is centered on the legend of the Archean empire, a civilization that possessed the ability to control the Earth's core elements--fire, wind, water, and earth--through four sacred treasures. These treasures stayed hidden from enemies for years on the Forbidden Island, which was designed to sink if intruders ever attempted to capture them. Set the appropriate water level for your gaming skill, and let the adventures begin!
Capture the Four Sacred Treasures Before the Island Sinks!
Your team of adventurers must work together to keep the Forbidden Island from sinking as you seek the four treasures hidden within. The mission is carried out using different combinations of Flood, Treasure, and Adventurer Cards on the 24 tiles that make up the Forbidden Island. Once you've captured each treasure using the appropriate cards, you must make it to Fools' Landing and escape by helicopter in order to win. If the island sinks before you complete your tasks, the mission ends in defeat.
Use Collaborative Play to Succeed
Each player is dealt an Adventure Card and given a corresponding pawn before the game starts, designating him or her with a certain set of strengths. This game is designed so that instead of competing with other players, you work to find the treasures and find out how to best use each Adventurer's strengths through collaborative play. This stimulates problem-solving and strategy skills.
What's in the Box
Water level marker, water meter, 58 playing cards, 24 island tiles, 6 pawns, 4 treasure figurines, rules of play, Gamewright catalog, and comment card.
not intended for children under 3
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Top reviews from the United States
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Here's a hint to get the kids interested....figure it out yourself first. They don't want to sit and listen to the instructions which are a bit lengthy. I set the game up for multiple players, played each player's part myself to figure out the strategy and get all my questions answered. THEN I had the kids join me. Much easier to explain and work with them since I didn't have to constantly reference the instructions. Super fun.
The object is simple--capture four artifacts and helicopter off the island from the landing site before the rising waters flood the island enough to either drown a character, swallow the areas housing an artifact, or wipe out the landing site, which will prevent your escape. You have a choice from up to six characters, such as a diver, an explorer, an engineer, a messenger, or a pilot. Each character has unique and useful abilities they add to the team. For instance, the pilot can fly to anywhere on the island in one turn. The diver can swim underwater through sunken areas of the island. The engineer can shore up (stave off the rising waters) twice as much area as the others. Very well-developed skill set. Each character is useful and you'll regret not having any of their abilities with you. And, because the game is for 2-4 players, you can't have them all with you. This is a nice touch, too, because you can never tell which skillset might be more useful, and this changes every game due to the changing layout of the island and due to the random nature of the cards you'll draw as you play.
Once you get started, you might think it'll be a simple game and you'll breeze through it. We thought so, and then were swiftly overwhelmed by the flooding island, frantically trying to shore up game tiles to preserve the precious artifacts and landing site before we were lost. A really unfortunate session of flood cards (which represent where the water levels are rising) and the dreaded WATER RISES cards (which mean that each turn, even MORE areas are impacted by the waters AND that areas can start to sink into the abyss and be gone forever), we couldn't even rescue one artifact before being soundly defeated.
The second time we played, we took it seriously. We shored up every part of the land we could, using sandbags and helicopter lifts from the treasure cards to combat the eager water levels. Our pilot and engineer raced across the area while the messenger and diver gathered and exchanged treasure cards. Despite our best efforts, the water levels rose and the island started to sink. We lost entire areas, leaving great holes in our island, and the diver and pilot were frantically trying to get the last two artifacts while the messenger and engineer continued to stave off the inevitable. We felt elated--like we had really accomplished something--when, thanks to a few lucky helicopter lift cards, the four of us made it to the landing spot and
The game gets intense--it is designed to do so. Unless you're phenomenally lucky, your team WILL start to lose ground and you won't be able to preserve the entire island. And that is part of the frantic fun.
Finally, the tiles are well made, with imaginative and evocative names. The artifacts look cool, too. And the game play moves pretty swiftly, so you won't get bored.
In my opinion, this is a can't-miss game. It's rapidly become our favorite, and if your family loves quick-paced adventure games, it may become yours, as well.
This game is great and bought it because Pandemic is one of my favorite games. This is a much smaller game than Pandemic, uses similar game mechanisms, and was designed by the same person. Unfortunately for me, I played Forbidden Desert (the sequel to this game) and it was better than this one. This game is still quite good and could easily be used to get players into this style of game before introducing them to Pandemic.
I think we'll get a lot of replay out of it in the immediate future. Even if it only comes out of the game pile every once in a while, I feel like I've already gotten my money out of it. Well done, Gamewright Games!
Edit: I forgot to talk about what's in the box. The tiles are high-quality and thick; they remind me of the Carcassonne tiles, just bigger. The playing cards aren't as thick as playing cards, but they're sufficient durable (so long as children don't bend them mindlessly). The water meter, treasure tokens, and pawns are all high-quality. The tin (instead of a cardboard box) is a nice touch. In sum, I'm very happy with the production quality.
Top reviews from other countries
While other games have a more interesting theme (Pandemic) they also come with extra rules, something I am not keen on in gateway games, other games do many things better but this does a few things very well indeed.
Teaches what Co operative games are about,
Simplicity - if you are new to modern games the simplicity makes it easier to enjoy the game.
Quick turn around - the game is short (30 mins) again ideal for a gateway game.
A gateway game is one that is good at bringing people into the hobby of modern games, a Co Op (or co operative game) is one where the players work together against the game itself.
In short if you have children or just a desire to get friends or family around the table this is a great way to begin, you will not regret it.
seller was good so i do not want to effect the they overall rating
but the game 1 star
the game is simple and like paying solitaire , with other people
played it twice and got bored
maybe you need to be drinking to enjoy it
I have a daughter age 11, and a son just 9 - both enjoyed this game. They actually like the whole conversational play element that is essential to play the game. The purpose of the game is to stop the Island sinking, claim your treasures and get off the island. But you've got to do it together! So you all win or you all loose. There is allot of debate about what to do next... every player seems to have a valid contribution.
The instructions are really clear but it does take some repetition and cross checking to make sure each player steps through the processes, 1,2 & 3
Give it a whirl, the first game of this type for our family and we are not disappointed.