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Gamewright Forbidden Desert – The Cooperative Strategy Survival Desert Board Game Multi-colored, 5"
| List Price: | $24.99$24.99 Details |
| Price: | $23.75$23.75
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Enhance your purchase
| Brand | Gamewright |
| Genre | Cooperative |
| Number of Players | 5 |
| Minimum Age Recomendation | 10 |
| Item Dimensions LxWxH | 8.28 x 8.28 x 3 inches |
About this item
- Make sure this fits by entering your model number.
- Thirst for Survival
- 2 to 5 players
- Playing time: 45 minutes
- Playing instructions included
- Ages 10 and up
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From the manufacturer
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Forbidden IslandDare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! It’s a great honor to introduce the latest creation by cooperative game master, Matt Leacock. There are so many things we love about this unique game: from the rich illustrations, to the collaborative nature of play, to the innovative set of rules, to the infinite possibilities generated by the tiles and cards. Don’t be surprised if your pulse starts pounding faster soon after you start playing – it’s a game that instantly generates an electrifying atmosphere of tension and excitement! |
Forbidden DesertGear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert! In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden Island, Forbidden Desert is a fresh, new game based around an innovative set of mechanisms such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts. |
Forbidden SkySoar to dizzying heights in this electrifying cooperative adventure! Work as a team to explore a mysterious platform that floats at the center of a savage storm. Connect a circuit of cables to launch a secret rocket - all before you are struck by lightning or blown off to the depths below. It’s a high-wire act that will test your team’s capacity for courage and cooperation. One false step and you all could be grounded… permanently! The saga continues! What started off as a simple island adventure has evolved into an ever-developing storyline. From ocean, to desert, and now to the sky, this latest installment takes you to new heights with several novel challenges, including collectively planning a terrain using only limited information, and constructing a real electrical circuit. |
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| Forbidden Island | Forbidden Desert | Forbidden Sky | |
| Number of Players | 2-4 Players | 2-5 Players | 2-5 Players |
| Ages | 10+ | 10+ | 10+ |
| Length of Game Time | 30 Minutes | 45 Minutes | 60 Minutes |
| Game Type | Card Game | Card Game | Card Game |
| Game Theme | Adventure | Adventure | Adventure |
| Awards | Mensa Select, 2011 Spiel des Jahres Finalist, MTV Geek, Top Board Game of 2010, BoardgameGeek.com Golden Geek Award, Games Magazine Top 100 Game, Parents' Choice Recommended, and FunFare All Star Award |
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Games for the Infinitely Imaginative
Gamewright was founded in 1994 by four parents whose kids wanted great games. From the start, our mission has remained clear: Create the highest quality family games with outstanding play-value. Guided by themes and experiences that transcend age and salted with a bit of irreverence, our games are designed to foster laughter, learning, friendship and fun.
Over the years our family has grown to over 150 games and countless happy players. The thousands of letters we receive from kids, parents, grandparents, and teachers tell us our hearts are in the right place. Thank you for inviting us into your home and for playing with Gamewright!
Product Description
From the Manufacturer
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the Forbidden Desert. Contains 49 cards, 48 sand markers, 24 tiles, 6 pawns, 5 water level markers, 4 flying machine parts, 1 flying machine model, 1 sand storm meter, 1 sand storm meter stand, 1 sand storm level marker and rules of play.
Product information
| Product Dimensions | 8.28 x 8.28 x 3 inches |
|---|---|
| Item Weight | 1.75 pounds |
| Domestic Shipping | Item can be shipped within U.S. |
| International Shipping | This item can be shipped to select countries outside of the U.S. Learn More |
| Country of Origin | USA |
| ASIN | B00B4ECHJI |
| Item model number | CSG-FORD |
| Manufacturer recommended age | 10 - 15 years |
| Best Sellers Rank | #22,481 in Toys & Games (See Top 100 in Toys & Games) #724 in Board Games (Toys & Games) |
| Customer Reviews |
4.8 out of 5 stars |
| Is Discontinued By Manufacturer | No |
| Release date | August 5, 2013 |
| Department | Bedroom |
| Manufacturer | Ceaco |
Warranty & Support
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Legal Disclaimer
Not intended for children under 3 years old.
Customer reviews
Reviewed in the United States on December 22, 2020
Top reviews from the United States
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Forbidden Island is the game that really got me into cooperative games and modern board games in general. Pandemic is my favorite game. Both of these are by Matt Leacock, so when his new title Forbidden Desert was announced, I could not wait to get my hands on it! I was a little worried it might be an unnecessary purchase for someone who already owns Forbidden Island, but I couldn't pass it up. Luckily, my fears were unfounded - although it scratches the same itch as Forbidden Island, it has quite different mechanics.
GAMEPLAY
If you haven't played a co-op game before, the basic thing you need to know is that the players play together against the game instead of against each other - everyone wins, or everyone loses. This is my personal favorite type of game, as it allows overly competitive siblings or spouses to have a more relaxed game night together. :)
The premise of this game is that your team's helicopter has crashed in the desert, and you need to excavate the ruins of an ancient city to find the parts to rebuild their legendary solar-powered flying machine. You do so by exploring on your turn, specifically by flipping over tiles - they make up the game board, so it is different each time - from "desert" side to "city" side and finding what is underneath them. The artwork on the city tiles is beautiful, as it was in Forbidden Island. There are lots of helpful things to find, including wells for your dwindling water supplies (each well can only be used once, and watch out for the mirage!), special equipment, and clues to the locations of the flying machine parts. Once you have two clues for a part, you have located where it is and just need to go grab it. If you can find all four and make it back to the launch pad with everyone, you win the game.
The actions you can take on your turn include clearing pesky piles of sand, moving around the board, excavating the city (aka flipping over tiles), and picking up the parts for the ship (I should mention here that the toy factor on the ship and its parts is GREAT!) Unfortunately, at the end of each turn you have to draw from the storm deck (this would be similar to the flood deck in Forbidden Island) and the "eye" of the sand storm moves, shifting tiles around and adding sand, often to places you just managed to dig out. If there is too much sand, a tile becomes "blocked" and it's harder to move around the board, plus the things you need can become buried. Two other unpleasant types of cards include "Storm picks up" (making you draw more cards each turn) and "Sun beats down" (you have to drink water from your canteen - if you have none left when one of these happens, you die and everyone loses the game!)
Luckily there are a few special item cards to help you along the way, and each player has a unique role with a special power that you will need to get through the game, such as being able to climb over blocked tiles, navigate other players, or carry extra water.
DESERT VS ISLAND
If you are familiar with Forbidden Island, the main differences are there is no set collection of cards; you only have one deck of cards to draw from every turn; and you have your own personal water supply to juggle. Also, tiles can not be permanently lost (like to flooding in Forbidden Island), only more difficult to access. Another aspect I like is that virtually ALL of the tiles are important in this game, since you need to actually explore and locations move. (In Island you mostly just needed to worry about the treasure tiles, Fool's Landing, and whatever pathway you needed.)
I think this game is probably more difficult than Forbidden Island if you're playing with the full range of players, but with only 2 people, this one seems easier to me. Next time we will have to up the difficulty level. The rules are also slightly more complex, but I think that kids who get one will get the other.
TAKEAWAY
If you have and like Forbidden Island, this one is definitely worth a look too. If you don't have either, I slightly prefer this one, but it is also shiny and new, so it's hard to recommend one over the other! Both are great games from a great designer. This is a good game for families, couples, or game groups looking for something light and fun (no heavy-duty strategy, but there are still interesting decisions and challenges and a lot of fun).
Forbidden Desert is the stand-alone spiritual successor to Forbidden Island.
Desert is an action-based, ability-focused cooperative game. You move around the map (created by placing the desert squares), digging through sand, excavating tiles to discover directions to the treasure (or nothing at all!), and making sure you have enough water to survive the heat. Each player has a unique ability that defines their gameplay and makes each player focus on different aspects. After each player's turn, the sandstorm moves around the map, dumping sand and potentially sapping your strength and your water away. If you manage to discover all the pieces of the treasure and make it out alive and hydrated, you win!
Desert is a great game. It forces you to work as a team, talk things out, and struggle to survive. You will lose; you will probably lose due to dehydration more than anything. Difficult cooperative games are great, though, as the challenge is always appreciated. That said, Island offers the same gameplay, just with more succinct rules, better art (subjectively, of course), quicker gameplay, and a touch less difficulty. Island also offers the opportunity for you to go outside the rules and make "hunt and seek" games for toddlers.
I will happily play either, with a softer spot in my heart for Island.
My wife prefers Desert. She disagrees on the art, and she enjoys the expanded mechanics of Desert.
My kids, age 6 and 8, are on Island (with my help). The water mechanic in particular makes Desert difficult for them at the moment.
So, if you are looking to travel to Forbidden lands, start with Island. If you enjoy it and want more variety and harder mechanics, know that Desert is a great game and you will be happy with the purchase of that as well.
Happy exploring!
So yeah. I like this one.
Top reviews from other countries
Some of the rules are not made clear, eg: the use of the Sun Shield is a point of contention. We play it such that you can use it when the sun starts to beat down, in the same way you would use an umbrella when it starts to rain not in case it will rain!
On the whole though, it's an absolutely brilliant game that's very difficult to beat. It's one where you really can benefit from selecting the right characters and using their abilities. It's a pretty difficult game to beat which makes it so much more satisfying when you do. Amazingly, it's a very easy game to pick up and play with the rules being very simple. A must have for any board game collection and a fantastic variance on cooperative play.
There are a few rules, but it only takes one play-through to get comfortable with them and to be able to explain them to new players. Most of the rules can be explained as-and-when they’re required, and because you’re all on the same team there’s no pressure to explain absolutely everything upfront to make it fair.
Put simply, the aim of the game is to excavate the desert to find parts to a flying machine so that you can escape before one of you dies of thirst, or the sandstorm buries you in the desert.
Each player’s turn is nice and simple: you use actions (up to 4, but I can’t really think of a time you’d use fewer) and then draw storm cards. The inclusion of characters/roles makes the game more tactical and enjoyable without overcomplicating it.
I would recommend this game to both casual and hardcore gamers.
The game play is actually very simple with players competing against the storm that moves around the board burying locations deeper under the sand. All players win or lose as a team, with the team losing if the storm becomes too ferocious, the board gets buried in sand or any of the team dies of thirst.
Each player has different abilities to help them discover pieces of the flying machine you need to escape. Combining this with the desert constantly shifting and items in random locations, each game feels different to keep it fresh each time.
What has impressed me most is how well balanced the game is. The difficulty level of the game can be varied nicely, by simply changing the strength that the storm starts at. All the different characters feel nicely balanced too, with distinct strengths, none of which are too insignificant or too powerful. Most importantly, they are sufficiently different to encourage the players to adopt unique roles within the team.
The game is driven by collaboration, with the storm taking a go for every player's. If players don't work together, the team will fail quickly due to dying of thirst. If they don't utilise their unique individual strengths for the benefit of everyone, the storm will usually overwhelm them before they escape.
If you've not tried a collaborative game before, this is a great one to start with.
I can thoroughly recommend it for younger players too. The fundamentals of the rules are easy to grasp. The instructions are well-written and most eventualities are covered. But there will never be an argument as everyone is on the same side. And when someone loses a game, there is no-one who has won to wind them up.
Perfect for competitive siblings!
We are a family of six and this game defeated us. It took us a little while to tune into the fact that we shouldn't be competing with each other, but working together. That was a very strange dynamic to learn as we are a touch competitive. consequently, the game keeps defeating us because we haven't learned how to work together as yet. However, the family did play it in my (dad's) absence, and they won. Then my daughter admitted that they had cheated!!!!
Nonetheless, this is great fun. No dice needed. The competition is against the game which is brilliant fun, and the players have to be nice to each other in order to work together.
10 out of 10 to the developers for such brilliant innovation.









