The Gamification of Learning and Instruction Fieldbook: Ideas into Practice 1st Edition, Kindle Edition

4.4 out of 5 stars 31 ratings
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ISBN-13: 978-1118674437
ISBN-10: 111867443X
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Editorial Reviews

From the Inside Flap

THE GAMIFICATION OF LEARNING AND INSTRUCTION FIELDBOOK

Keeping participants engaged is the cornerstone of any positive learning experience and it's no secret that games create engagement. As digital games and game-based interfaces continue to grow in popularity, it is essential that learning professionals incorporate gamification as part of their skill base.

The Gamification of Learning and Instruction Fieldbook offers professionals a step-by-step guide for implementing the concepts and techniques outlined in Karl M. Kapp's bestselling book The Gamification of Learning and Instruction. This down-to-earth resource is filled with illustrative examples, tips, tricks-of-the-trade, and worksheets that are designed to give learning professionals a hands-on way to put Kapp's winning ideas into practice.

Each chapter in the fieldbook contains information, activities, and ideas for creating your own immer- sive learning event, illustrative case studies, provocative questions to stimulate discussion, worksheets for designing an immersive learning experience, and a summary for review. --This text refers to the paperback edition.

About the Author

THE AUTHORS

Karl M. Kapp is a professor of Instructional Technology in Bloomsburg University's Department of Instructional Technology in Bloomsburg, Pennsylvania and the assistant director of Bloomsburg University's acclaimed Institute for Interactive Technologies. He has authored or co-authored five books on the convergence of learning and technology, The Gamification of Learning and Instruction, Integrated Learning for ERP Success, Winning e-Learning Proposals, Gadgets, Games and Gizmos for Learning and Learning in 3D.
Follow Karl on his widely-read "Kapp Notes" blog. http://karlkapp.com/kapp-notes

Lucas Blair is a game designer and educator. He founded Little Bird Games, a serious game development company, in 2011 after receiving his PhD in Modeling and Simulation from the University of Central Florida.

Rich Mesch is the Senior Director of Customer Engagement at Performance Development Group of Malvern, PA. He has been working in the field of experiential and contextualized learning for over 25 years with dozens of top global organizations. --This text refers to the paperback edition.

Product details

  • ASIN ‏ : ‎ B00FYSSQ2W
  • Publisher ‏ : ‎ Pfeiffer; 1st edition (October 11, 2013)
  • Publication date ‏ : ‎ October 11, 2013
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 20684 KB
  • Text-to-Speech ‏ : ‎ Enabled
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Not Enabled
  • Word Wise ‏ : ‎ Enabled
  • Print length ‏ : ‎ 506 pages
  • Lending ‏ : ‎ Enabled
  • Customer Reviews:
    4.4 out of 5 stars 31 ratings

Customer reviews

4.4 out of 5 stars
4.4 out of 5
31 global ratings
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N.
5.0 out of 5 stars Probably the best book published on the topic
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5.0 out of 5 stars Muito Bom!
Reviewed in Brazil on April 15, 2017
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