- Series: New Literacies and Digital Epistemologies (Book 77)
- Paperback: 348 pages
- Publisher: Peter Lang Publishing; Revised edition edition (April 6, 2017)
- Language: English
- ISBN-10: 1433135027
- ISBN-13: 978-1433135026
- Product Dimensions: 5.8 x 0.9 x 8.7 inches
- Shipping Weight: 1.3 pounds (View shipping rates and policies)
- Average Customer Review: 5.0 out of 5 stars See all reviews (1 customer review)
Amazon Best Sellers Rank:
#594,898 in Books (See Top 100 in Books)
- #190 in Books > Education & Teaching > Schools & Teaching > Curriculum & Lesson Plans > Lesson Planning
- #346 in Books > Education & Teaching > Schools & Teaching > Education Theory > Experimental Methods
- #578 in Books > Education & Teaching > Higher & Continuing Education > Adult & Continuing Education
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Gamify Your Classroom: A Field Guide to Game-Based Learning - Revised edition (New Literacies and Digital Epistemologies) Revised edition Edition
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Walk into Matthew Farber's middle school classroom and you'll meet students who consider themselves beta testers of innovative learning experiences. You'll see an inspired teacher who understands how to combine cutting-edge game mechanics with instructional strategies like project-based learning. I haven't had the pleasure of that classroom visit just yet, but reading 'Gamify Your Classroom' is the next best thing. Farber, as author, shares his own journey into understanding the power of games for learning. He invites readers along as he interviews experts and learns from those on the frontiers of this exciting space. Then he brings us back to the magic circle of the classroom, where games create teachable moments for engaged, inspired learners. --Suzie Boss, Author of 'Bringing Innovation to School'; national faculty member, Buck Institute for Education
'Gamify Your Classroom' is a clear-headed dissection of the semantic muddle and self-serving hype surrounding game-based learning and gamification. Meticulously researched and featuring insights from a host of educators and game designers, as well as his own enthusiastic adventures in the classroom, Matthew Farber's book is an impressive primer, revealing what works and what doesn't out here on education's exciting new frontier. --Lee Sheldon, Author of 'The Multiplayer Classroom'; Associate Professor in the Department of Communication and Media Games and Simulation Arts and Sciences at Rensselaer Polytechnic Institute
About the Author
Matthew Farber, EdD is a social studies teacher at Valleyview Middle School in Denville, New Jersey. He is also an adjunct instructor, Edutopia blogger, and cohost on Ed Got Game on the BAM Radio Network. Dr. Farber was a recipient of a Geraldine R. Dodge Teacher Fellowship, a Woodrow Wilson HistoryQuest Fellowship, and is a Certified BrainPOP Educator. He lives in New Jersey with his wife, Laura, son, Spencer, and playful Weimaraner dog, Lizzie. To learn more, visit: MatthewFarber.com.
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