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Gaming: Essays On Algorithmic Culture (Electronic Mediations) 0th Edition
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Top Customer Reviews
In the first chapter-essay, to understand the relationship between the player and the game space, the author arrives at a cartesian plane of possible gaming moments: The x-axis moves between the operator's and the machine's actions, and the y-axis moves between diegetic and non-diegetic actions. The result is that some common gaming moments can be reliably plotted in this plane. The author's approach here presents a way to initiate a discussion around action, but the entire argument doesn't hang on the validity of this model. This diagram forces the author to define game diegesis somewhat narrowly within the confines of certain kinds of games, and it seems somewhat arbitrary where he draws the line between diegetic and non-diegetic. However, it's an interesting beginning, and the terms and relationships Galloway sets up here permeate the remainder of the essays, contextualizing them all within the idea of game action.
In chapter 2, the author goes to great lengths to justify his central claim that where film uses the subjective shot to represent a problem with identification, games use the subjective shot to create identification. The problem with first-person or subjective camerawork is that the perspective suggests agency or the ability to interact. It is in these moments in cinema where the camera exposes itself as an agent of looking, and the audience is confronted with its own status as observer.Read more ›
I lost interest in the book about halfway through, but I may pick it up again. If you are looking for a book about interaction or theories of play and leisure, this is not the book for you.
Diane C. Donovan
Most Recent Customer Reviews
Not a knock off Essays on Algorithmic Culture, written by a Blexander S. Halloway, but the real deal written by Alexander R. Galloway!Published on November 3, 2013 by Erink9
I work in the video game industry and have launched over 10 titles on both console and PC, 4 of which have sold over 1 million units. Read morePublished on March 29, 2008 by Don McGowan
After Protocol, one of the best books in cyberculture, Galloway bring us Gaming, one of the best books in gameculture. Read morePublished on November 3, 2006 by Rogerio J. C. Tavares