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Gaming the Vote: Why Elections Aren't Fair (and What We Can Do About It) Hardcover – Bargain Price, February 5, 2008

4.3 4.3 out of 5 stars 50 ratings

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Hardcover, Bargain Price, February 5, 2008
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Editorial Reviews

From Publishers Weekly

Behind the standard one man-one vote formula lies a labyrinth of bizarre dysfunction, according to this engaging study of the science of voting. America's system is the least sensible way to vote, argues Poundstone (Fortune's Formula), prone to vote-splitting fiascoes like the 2000 election. Unfortunately, according to the author, a famous impossibility theorem states that no voting procedure can accurately gauge the will of the people without failures and paradoxes. (More optimistically, Poundstone contends that important problems are solved by range voting, in which voters score each candidate independently on a 1–10 scale.) Poundstone provides a lucid survey of electoral systems and their eccentric proponents (Charles Dodgson, aka Lewis Carroll, loved voting novelties), studded with colorful stories of election skullduggery by campaign consultants, whom he likens to terrorists... exploiting the mathematical vulnerabilities of voting itself. His lively, accessible mix of high theory and low politics merits a thumbs-up. Illus. (Feb.)
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Review

“Mr. Poundstone is a clear, entertaining explicator of election science. He easily bridges the gaps between theoretical and popular thinking, between passionate political debate and cool mathematical certainty.” —The New York Times “A handy compendium of alternatives to plurality voting. … Poundstone gives math a leading place in politics.”—Salon.com Gaming the Vote entertainingly probes the combative history of voting over the past few centuries.”—Mother Jones “Poundstone’s book raises a big question: how mad do the rest of us have to get before we change a system that just isn’t working?” —Newsweek “Poundstone has a lively style and a penchant for anecdote that make his more difficult passages of analysis accessible and at times even dramatic.” —The Wall Street Journal Poundstone “writes not with a partisan’s bile but with a technician’s delight in explaining all the ways our democracy can give us what we don’t want.” —The Seattle Times “Poundstone always writes with the premise that thinking can be entertaining. His latest book, Gaming the Vote, clearly reasoned, well-researched, and often amusing, deals with the crucially important question: How best does a government ‘by the people’ decide what to do? He does not find a definitive answer, but he shows why it is so difficult and prepares the citizen to face the question responsibly.” —Rush Holt, U.S. House of Representatives (NJ-12) “In 1948 economist Kenneth Arrow dropped a bombshell on political scientists. He proved that no voting system can be perfect. Poundstone’s eleventh book is a superb attempt to demystify Arrow’s amazing achievement, and to defend ‘range voting’ as the best voting system yet devised. His account is interwoven with a colorful history of American elections, from the corrupt politics of Louisiana to Ralph Nader as the ‘spoiler’ whose splitting of the Democratic votes helped elect George W. Bush. A chapter covers Lewis Carroll’s little-known valiant efforts to solve the voting problem. A raft of amusing political cartoons enliven Poundstone’s prose. There is no better introduction to the inescapable flaws and paradoxes of all voting systems than this eye-opening, timely volume.”—Martin Gardner, author of Are Universes Thicker than Blackberries? and more than 60 other titles “Gaming the Vote is a witty, irreverent tour d’horizon of voting theories, voting theorists, and their quarrels. Unlike many academic brouhahas, the stakes here are high. Both citizens and politicians will delight in the tales Poundstone tells, but it won’t always be easy to tell who’s right. Nevertheless, Poundstone cuts through a lot of the obfuscation and takes sides, which won’t please everybody.” —Steven J. Brams, Department of Poltics, New York University, and author of Mathematics and Democracy: Designing Better Voting and Fair-Division Procedures

Gaming the Vote is a must-read for anyone interested in the process and outcomes of voting. Poundstone gives a clear and remarkably accurate account of the rich theoretical literature. At the same time, his examples of voting anomalies in real elections are both lively and revealing.” —Kenneth J. Arrow, professor of economics (emeritus) at Stanford University and winner of the 1972 Nobel Prize in Economic Science

"In this masterful presentation William Poundstone sketches the history of voting systems, elucidates ideas such as Borda counts, Condorcet winners, and range voting, and shows how changing our system could make it less likely to yield paradoxical and unfair results. Ranging easily over material as disparate as Arrow's impossibility theorem and recent presidential elections, he makes it clear just how unclear is the question, "Who won?" The book has my vote." —John Allen Paulos, author of Innumeracy: Mathematical Illiteracy and Its Consequences and the forthcoming Irreligion: A Mathematician Explains Why the Arguments for Religion Just Don't Add Up

Product details

  • ASIN ‏ : ‎ B002SB8OMA
  • Publisher ‏ : ‎ Hill and Wang; First Edition (February 5, 2008)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 352 pages
  • Item Weight ‏ : ‎ 1.35 pounds
  • Dimensions ‏ : ‎ 6 x 1.19 x 9 inches
  • Customer Reviews:
    4.3 4.3 out of 5 stars 50 ratings

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William Poundstone is the author of two previous Hill and Wang books: Fortune's Formula and Gaming the Vote.

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Jake
2.0 out of 5 stars I would recommend against anyone from outside of the USA buying it
Reviewed in the United Kingdom on November 20, 2017