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Wizards of the Coast D&D Gamma World Roleplaying Game: A D&D Genre Setting

4.3 out of 5 stars 49 ratings

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We don't know when or if this item will be back in stock.

Product information

Product Dimensions 10.25 x 3.06 x 10.25 inches
Item Weight 2.39 pounds
ASIN 0786955082
Item model number 25460
Manufacturer recommended age 12 months and up
Best Sellers Rank
Customer Reviews
4.3 out of 5 stars 49 ratings

4.3 out of 5 stars
Is Discontinued By Manufacturer No
Language English
Manufacturer Wizards of the Coast

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Wizards of the Coast D&D Gamma World Roleplaying Game: A D&D Genre Setting


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Product Description

A wacky, wily roleplaying game of post-apocalyptic peril.

Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here.
 
The
D&D® Gamma WorldRoleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness. Against a nuclear backdrop, heroic scavengers search crumbled ruins for lost artifacts while battling mutants and other perils.
 
This product is a complete, stand-alone roleplaying game that uses the 4th Edition
D&D Roleplaying Game system as its foundation. It appeals to D&D players as well as gamers interested in fantasy science fiction set in a bizarre, post-apocalyptic world.
 
Game components:
 
• 160-page book with rules for character creation, game rules, and an adventure
• 2 sheets of die-cut character and monster tokens
• 2 double-sided battle maps
• Cardstock character sheets and mutation power cards
• Mutation power card deck
• Loot power card deck

What's in the box

  • Board Game
  • Customer reviews

    4.3 out of 5 stars
    49 global ratings

    Review this product

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    Customers say

    Customers find the roleplaying game fun to play, particularly with younger gamers, and appreciate its streamlined rules and bright, cartoon-style artwork. The character creation system receives mixed feedback, with some praising the neat mechanic while others find it skimpiest, and the variety and value for money aspects are also mixed. Customers like the weapon technology, with one highlighting the fantastic Omega Tech weapons, while the dice quality receives negative feedback as the game doesn't include them.

    13 customers mention "Fun to play"13 positive0 negative

    Customers find the game fun to play, particularly with younger gamers, and one customer notes it's a great alternative to high-fantasy D&D.

    "Great game, plenty of room in the box for both expansions as well as all the collectible cards...." Read more

    "It is good, though not what I expected...." Read more

    "Gamma World is a fun role-playing game set in a quirky future born of the collision of multiple dimensions and the resulting disasters that followed...." Read more

    "The D&D 4e relaunch of Gamma World lives up to the fun, wacky, and wahoo nature of the previous editions, while implementing the best mechanics and..." Read more

    12 customers mention "Ease of use"12 positive0 negative

    Customers find the roleplaying game easy to use, with streamlined rules that are simple to learn, and one customer notes that the 160-page rulebook is concise and easy to reference during games.

    "...+ Great for introducing friends to the RPG genre + A LOT of fun + Very nice artwork, color schemes, etc...." Read more

    "...And it turned out to be about what I'd figured--a really catchy premise..." Read more

    "...powers than for D&D. This set includes a comprehensive yet easy-to-read rulebook, maps, and punch-out player-character and monster tokens...." Read more

    "...There is a very stream lined 160 page rule book, but this isn't a full sized manual like you might see from the 4E D&D line, instead it is pretty..." Read more

    8 customers mention "Artwork"8 positive0 negative

    Customers appreciate the artwork of the roleplaying game, particularly its brightly colored cartoons, with one customer noting the gorgeous monster chapter.

    "...+ A LOT of fun + Very nice artwork, color schemes, etc...." Read more

    "...The monster chapter is gorgeous, with the most awesome depictions of pretty historically hard to depict well creatures--and there's a ton of them...." Read more

    "The D&D 4e relaunch of Gamma World lives up to the fun, wacky, and wahoo nature of the previous editions, while implementing the best mechanics and..." Read more

    "...complaint with the included materials is the rulebook; although brightly illustrated and fun to read, the small paperback volume feels flimsy and..." Read more

    4 customers mention "Weapon technology"4 positive0 negative

    Customers appreciate the weapon technology in the game, with one customer highlighting the fantastic Omega Tech weapons.

    "...Omega Tech is the fantastic weapons, armor and devices you can find in your adventures...." Read more

    "...You also start with basic armour, weapons, and some assorted gear (also random), as well as a high-powered tech device...." Read more

    "...Tech items are typically weapons, and can be hoarded by characters for use at the most opportune moments...." Read more

    "A roaring good time, this game has it all: guns, mutants and plenty of adventure...." Read more

    9 customers mention "Character creation"6 positive3 negative

    Customers have mixed opinions about character creation in the game, with some appreciating the neat mechanic and sample sheets provided, while others find the system skimpy.

    "...While the included character sheets are nice, there are a few items that are not explained as well as I would have liked...." Read more

    "...Inside you'll find the skimpiest character creation system I've yet seen out of a D20 based game, with almost all actual details left up to the..." Read more

    "...and a neat character creation mechanic..." Read more

    "...comprehensive yet easy-to-read rulebook, maps, and punch-out player-character and monster tokens...." Read more

    9 customers mention "Value for money"5 positive4 negative

    Customers have mixed opinions about the value for money of the roleplaying game, with some finding it well worth the price while others feel the book is incomplete.

    "...but is easy to break up into sessions, and at least you're getting your money's worth. :)..." Read more

    "...products out of Wizards of the Coast lately, it just does not live up to its potential...." Read more

    "...the game I believe that 4th edition D&D is an excellent product well worth the price...." Read more

    "...Sadly it feels a bit cheap, it has a soft cover and a fairly light spine...." Read more

    8 customers mention "Variety"3 positive5 negative

    Customers have mixed opinions about the variety of this roleplaying game, with some appreciating the great amount of options while others find it lacking in detail.

    "...Character creation is the first step and can be a bit tricky at times, but we have fun with the process...." Read more

    "...Lotsa fun, and surprisingly versatile and adaptable to however the group wants to play it -- one wonders if this isn't a testing ground for a 4e-..." Read more

    "...Yes the rules are thin, and really need a lot more setting details, but mostly I have issues with the format this game has taken and the price it..." Read more

    "...There's Less Customization options and a Greater reliance on Chance than 4E, but this appears to encourage Faster Set-up and Gameplay. In..." Read more

    5 customers mention "Dice quality"0 positive5 negative

    Customers have mixed opinions about the dice included in the game, with several noting they are not provided and one customer mentioning the game relies more on chance than previous editions.

    "...+ Game requires standard RPG dice - 20-sided, 12-sided, two 10-sided (percentile), 8-sided, 6-sided, and a 4-sided...." Read more

    "...The box it come in is two third empty! There are no dice and no Game Masters guide or Mutant Manual!..." Read more

    "...It comes in a large, wasteful and fairly empty box, it doesn't include dice, it has a very short and small form rule book, it includes one booster..." Read more

    "...There's Less Customization options and a Greater reliance on Chance than 4E, but this appears to encourage Faster Set-up and Gameplay. In..." Read more

    Top reviews from the United States

    • Reviewed in the United States on April 15, 2011
      I bought this game after having created a character and playing a session with my standard every-other-week gaming group. Our group consists of working professionals in different fields, age 30 and up, which I mention because some of them played the original Gamma World and were skeptical about a "rebirth." Others weren't sure about the concept of a full Roleplaying game in one box (since most Roleplaying games are lengthy rules-ridden manuals over 200 pages long). No one, however, was disappointed after playing just one session. While there are a few flaws in the game (detailed below), I still give it five stars.

      Based on the 4th edition update to Dungeons and Dragons rules, Gamma World is set in a post-apocalyptic setting---ala the "Fallout" video game series, or "Mad Max: Beyond Thunderdome." In a nutshell, the world has gone into ruins following massive nuclear warfare on a global level and mankind is left to struggle for survival. Gamma World throws a twist into this setting by playing with multiple alternate dimensions where pigs, reptiles, and even swarms of rats evolved into humanoid beings.

      Another fun aspect of this game is that players are all their own type of super hero. Your hero will have some type of ability worthy of the best comic, such as generating electricity or fire, or the ability to control the minds of your enemies. In addition, because of rampant mutation your character can gain temporary abilities that don't fall within her/his normal range through the use of Alpha mutation cards. These are shuffled and dealt one to a character (more as your character progresses) per encounter.

      After having played the game once, I had to have it. I bought this with the intent of introducing my wife and my friend's wife to the genre of Role Playing Games (RPGs). The fact that this is not your standard sword-and-sorcery Dungeons and Dragons fare makes it easier for people who might have a negative idea in their mind about what RPGs are.

      Character creation is the first step and can be a bit tricky at times, but we have fun with the process. While the included character sheets are nice, there are a few items that are not explained as well as I would have liked. My friend's wife was frustrated with not understanding what all of the numbers were for and was hence getting bored, but once we jumped into actual gameplay she not only began participating, she updated her status on Facebook the next day to talk about how much fun she had and how while she's scared of "becoming a nerd" she can't wait to play again.

      Pros:
      + Great for introducing friends to the RPG genre
      + A LOT of fun
      + Very nice artwork, color schemes, etc.
      + Comes with maps, instruction book, Alpha/Omega cards, and cardboard tokens of most major character types
      + Included adventure can take a few hours to completely play through but is easy to break up into sessions, and at least you're getting your money's worth. :)
      +If you enjoy the game, there is a community of players on Wizards of the Coast's website that write their own adventures, equipment lists, alternate rules, and other contributions that they share for free.

      Cons:
      + Character creation can be tricky to figure out what numbers go where
      + Game requires standard RPG dice - 20-sided, 12-sided, two 10-sided (percentile), 8-sided, 6-sided, and a 4-sided. Amazon has a good selection, e.g. Polyhedral 7-Die Translucent Dice Set - Green, but even the D&D 4th Ed Red Box came with a basic set.
      + Included cardboard tokens still feel limited - there was nothing for the Cockroach subtype, for example.
      4 people found this helpful
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    • Reviewed in the United States on October 17, 2013
      I wouldn't have paid full price for it, for sure--but once the price for a used box dropped to $10 I figured I'd give it a shot. And it turned out to be about what I'd figured--a really catchy premise (parallel Earths fused together into a mess by a CERN supercollider accident remenicent of Vor: the Maelstrom or the Triangle miniseries) and a neat character creation mechanic (instead of race or class you get two random origins that mix and match to come up with android yetis or telekinetic rat swarms)

      What you don't get much of is setting material. You'd want a whole gazeteer in the box set--especially with the storied history the setting has and the total reboot it's receiving. You'd want a sense of the history of the multiple alternate worlds that make up Gamma Terra. You'd want at least a booklet! A chapter even? I'll tell you I'm being generous when I say they devote a paragraph to setting. It's more like some blurbs scattered throughout the book. Most of this is the introduction, a little more in the section on Omega Tech (where you find out about the three main ancient superpowers whose Omega Tech this is: the Matrix/Terminator flavored Machine Nation of Xi, Gray Alien controlled Thuu Marth conspiracy, and the presumably mesopotamian flavored powerful and seductive Empire of Ishtar) and you get a list of "adventure locations" with some insanely cool ideas mentioned in not much more than bulletpoints (places like the Star of Purity, Timeslip City or the Firefly Sea...man I wish there was more of this!) They talk a little about cryptic alliances, big secret societies (akin to the Brotherhood of Steel or NCR in Fallout) that should spread their influence across the setting--but again not much to go on: The Bonapartists are paramilitary animal folk led by a bear named Emperor Napoleon, Restorationists want to rebuild the world, Knights of Genetic Purity want to kill all the mutants.

      The monster chapter is gorgeous, with the most awesome depictions of pretty historically hard to depict well creatures--and there's a ton of them. Mind you there's next to no flavor text here--lots of stat blocks (hoo-boy are there ever statblocks) but maybe a sentence or two for each critter--with maybe half of that devoted to a recap of describing the looks like. Curious what the half-badger medieval guys Earth is like? Yeah, me too. You'll never know. That said, for a book this size there's a lot of monsters--something like 50! A lot of them are really intriguing--again though, no sense of the worlds they come from or why so many of them look like bunnies or racoons.

      So is it cool like crazy? Heck yeah! We're running it right now and having a blast. But that's because I knew what I was getting and only paid $10 for it. That's where the 4 stars comes from. Had I bought it for $40 day one, expecting a fully detailed setting instead of a fun fixer upper where I'm having to create 90% of the setting around a fairly wonky but lovable game? Had I done that I would have thrown a freaking fit! But for what it is, for the price you can get it for now? Super cool.
      6 people found this helpful
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    Top reviews from other countries

    • Raffaele Passarelli
      5.0 out of 5 stars Product received as described.
      Reviewed in Germany on September 11, 2015
      Packaging and product received in perfect conditions.Quick communication with Seller and Fast Shipment. We shall buy from them again. Thanks!