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Gauntlgrym: Neverwinter Saga, Book I Hardcover – October 5, 2010
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- Print length352 pages
- LanguageEnglish
- PublisherWizards of the Coast
- Publication dateOctober 5, 2010
- Dimensions6.43 x 1.28 x 9.5 inches
- ISBN-100786955007
- ISBN-13978-0786955008
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Product details
- Publisher : Wizards of the Coast; American First edition (October 5, 2010)
- Language : English
- Hardcover : 352 pages
- ISBN-10 : 0786955007
- ISBN-13 : 978-0786955008
- Item Weight : 1.55 pounds
- Dimensions : 6.43 x 1.28 x 9.5 inches
- Best Sellers Rank: #445,167 in Books (See Top 100 in Books)
- #13,148 in Epic Fantasy (Books)
- Customer Reviews:
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About the author

Leominster, Massachusetts is known for four things: Johnny Appleseed, a thriving plastics industry, Robert Cormier, and New York Times bestselling author R.A. Salvatore. With over 20 million books sold worldwide, more than four dozen book and numerous game credits Salvatore has become one of the most important figures in modern epic fantasy.
A lifelong resident of Massachusetts, R.A. Salvatore, began writing shortly after receiving his Bachelor of Science degree in Communications/Media from Fitchburg State College. He penned his first manuscript in 1982, in a spiral notebook, writing by candlelight while listening to Fleetwood Mac’s Tusk album.
Bob’s first published novel, "The Crystal Shard", was released in February of 1988. By 1990 his third book, "The Halfling’s Gem", had made the New York Times bestseller list.
Salvatore spends a good deal of time speaking to schools and library groups, encouraging people, particularly young people, to read. With the zeal of a religious convert, he talks about the virtues of reading and the ultimate appeal, “it is fun.” He remembers his return to reading when he was in college, “The blizzard of 1978 shut down my college for a week. My sister had given me a copy of J.R.R. Tolkien’s The Hobbit, which I read while house-bound. When I got back to school, I changed my major from math to communications.”
Salvatore makes his home in Massachusetts, with his wife, Diane and their two dogs, Ivan and Dexter. He spends his “free time” coaching and playing softball on a team made up of family and close friends. His gaming group still meets on Sunday nights to play games. Of late, they have been playing the new game R.A.designed with Bryan Salvatore and Geno Salvatore, "DemonWars: Reformation", a role-playing game set in the World of Corona.
He is currently working on more novels set in Corona for his DemonWars series.
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This books takes us on the quest to find Gauntlgrym. We've been hearing about this place since some of the first books. I'm glad that it makes an appearance in this book and I'm really happy to have finally seen it. I'm looking to see more of it in the future. I hope it's similar to Mithril Hall. We didn't know anything about it when they first set out for it, but they finally found it and made it operational again. I still don't think we've seen enough of Mithril Hall, but it's almost become common place at this point. You know the dwarves are working it, but we don't see anything special. I loved when they first found it and showed the hall of powerful weapons where Cattie-Brie found Taulmaril. I'd love to see more of that, even in Mithril Hall, and I'd love it to happen in Gauntlgrym as well.
I can't talk too much about this book without spoiling it, but I like the different plots that are going on. The characters are solid and it has a pretty powerful conclusion.
As far as negatives, I'm not sure I'm liking Drizzt as much in this book. He's changed. He doesn't have the same attitude or outlooks any more. He's really un-Drizzt. I don't know if this was intentional or not. It's not his first change of character. I like to read them in Chronological order, so I started with the ones where Drizzt is raised in the underdark. I think he had a much better and fleshed out character than when I first read of him in Icewind Dale. He was a little more battle happy in those books. His personality was really fleshed out and became the character I like best in the books about him growing up and becoming who he was.
So it's not without precedent that he'd have a personality change. Also, living for as long as he is going to live and you probably wont' be stagnant. I believe it even says in this book or the next that humans go through major life shifts, even if the don't recognize it. Their outlook and the way they want to live their life changes. So I really hope that this is some kind of story arch that takes Drizzt from a darker place and sees him back to his former glory. If it's unintentional or a permanent change, then I'm not a fan.
There is also some major time jumping going on. Especially in the beginning of this book. I'm not sure I like it, but I see the necessity for it. That levels out in the next one, which I just finished before writing this review.
Overall, I really liked it. I like the story all the way through. I liked the characters, though I hope some changes aren't permanent and I think that everything that happens, even things I don't agree with, are reasonable given what I know about the characters and their world. I definitely recommend it for anyone who is a fantasy fan. It's required reading for Drizzt fans.
A number of new characters are introduced, including an elf woman warrior serving Thay, a sorceress vying with her for favor of Thay's master, a tiefling (that is, a half-demon) warlord of Netheril wielding a familiar red sword that leaves trails of ash in its wake, and a gray-skinned assassin in the tiefling's thrall. The assassin and the elf are enemies though they both share their lack of control of their own fates, being essentially enslaved to their various masters.
Drizzt and Bruenor appear less than the others, but are clearly the linchpins with Drizzt's familiar essays opening the different sections of the novel. His behavior, though, is not as reminiscent of the Drizzt of old as the readers might like, with his lost friends always in his heart and battle the only way to avoid their ghosts in his thoughts. Bruenor is aged and it seems at times that only the quest for the ancient city keeps him going, for he is older and has shared those same losses.
Inevitably, all roads lead to the ruined city and combat on a scale not printed since the dark elves assailed Mithril Hall some dozen books past. Divine intervention meets hellish devils, while elementals fight primordials. Truly, Salvatore elevated the degree of combatants beyond the superheroic drow and dwarf characters so well-known by this point.
The story keeps the pages turning. The two thralls carry out their orders, while the two drow/dwarf pairs pursue their own agendas for different reasons. Toss in a lot of undead and Salvatore's characteristic fight scenes, and the book's a winner. However, it's not as much in the vein as the old books in the series, now over two decades since The Crystal Shard, since most of the supporting cast has passed on. They longer-lived are faced with genuine feelings of loss and the reader feels those losses along with the characters, most poignantly early on when they visit Icewind Dale seeking Catti-brie's and Regis' shades in a rumored magical wood (see Realms of the Dead for Savatore's short story that sets this up).
The book has its disappointments in a few places, but it's a solid read. For those new to the series, the issues with antagonists presenting a real challenge to Drizzt won't matter a whit, while for old grognards like me it might niggle a little. I recommend it for all on either side of the fence, it sure kept me engaged from the start. I'm hard-pressed to recall any book that made me cry more than once, but this one gets the highest of marks for doing so. While the next book will be markedly different from any before, it will have to do quite a bit to measure up to this one.
Top reviews from other countries
you just know by the name of the book that it is going to be an epic one.
And it does not disappoint.
Die Hauptprotagonisten des Buches sind zum Teil aus Vorgängerwerken Salvatores bekannt (Drizzt, Jarlaxle, Bruenor, Athrogate), zu einem großen Teil aber auch neu (die Elfenkriegerin Dhalia und einige schön beschriebene "Bösewichte").
Im Gegensatz zu "Ghostking", in dem mir der Umgang mit dem nahenden Tod von Regis und Catti-brie aufgesetzt wirkte, entfaltet sich die Trauer in "Gauntlgrym" auf schaurig-schöne Weise. Der Tod der langjährigen Freunde von Drizzt und Bruenor wird dem Leser an vielen kleinen Stellen nähergebracht. Da der Leser die Helden der Halle lange Zeit selbst begleiten durfte, wird er diese Trauer um Wulfgar, Catt-brie und Regis am eigenen Leib erspüren.
Bei Catti-Brie und Regis hat man ja im letzten Buch ("Ghostking") den Tod miterlebt. Etwas schade ist, dass man über Wulfgar und seine Zeit in der Zauberpest nichts erfährt. Es ist aber davon auszugehen, dass er, wenn nicht im Kampf, dann an Altersschwäche gestorben ist, denn Gauntlgrym vollführt einige große Zeitsprünge (dazu gleich mehr).
Wieder schafft es Salvatore, seinen Helden Drizzt verändert und spannend zu zeigen. Durch den Tod seiner geliebten Frau und seiner Freunde ist aus ihm wieder mehr der kältere, wenig mitfühlende, Jäger geworden (wie schon zu Beginn der "Transistions-Reihe", als er Bruenor für tot hielt). Das Leid der altersresistenteren Rassen wie Drow und Zwerge wird einem durch die Trauer und Verbissenheit von Drizzt und Bruenor deutlich gemacht. Der düstere Dunkelelf, süchtig nach Kampf, brutaler als zuvor, hat mir gut gefallen.
Die neu eingeführte Elfenkriegerin Dhalia ist zwar typisch Salvatore nahe an der Übertreibungsgrenze, doch nicht zuletzt wegen ihrer einzigartigen Waffe und ihrer eigenwilligen Art schon jetzt meine Favoritin. Ich hoffe, dass man von ihr noch mehr lesen wird.
Ein Attentäter nahmens Barrabus der Graue hat auffallende Ähnlichkeiten mit einem gewissen Entreri, der aber natürlich aufgrund der Zeitsprünge längst nicht mehr leben dürfte.
Die Story ist nicht besonders überraschend, aber im Rahmen einer Fantasygeschichte trotzdem gut. Letztendlich geht es natürlich um die alte Zwergenbinge Gauntlgrym, die zu finden Bruenors letzter großer Lebenswunsch ist. Gut finde ich, dass man die Katastrophe um Niewinter durch die Augen der Antagonisten und Protagonisten selbst miterlebt (oft ist es ja so in Fantasygeschichten, dass das Erwachen des Bösen für den Leser eher mittelbar abläuft, hier ist er aber mittendrin!).
Zu den Zeitsprüngen. Es gibt mehrere Zeitsprünge in dem Buch, es müssten drei an der Zahl sein. Es geht hier nicht um Monate, sondern um Jahrzehnte. Es könnte sein, dass mancher Leser davon etwas abgeschreckt wird. Das ist aber nicht nötig. Die Zeitsprünge sind einfach ein Mittel, um die Legende um Drizzt Do Urden auf ein neues Level zu heben. Natürlich könnte man sagen, dass man die Geschichten um die Abenteuer vermisst, die Drizzt und Bruenor während der Jahrzehnte erleben (denn von Abenteuern ist durchaus die Rede). Dieser Gedanke kam mir auch. Andererseits könnten über diese Zwischenzeiten immer noch tolle Bücher geschrieben werden.
Insbesondere aber zu dem ersten Teil der Reise auf der Suche nach Gauntlgrym hätte ich mir etwas mehr versprochen (die Gefährten Drizzt und Bruenor brechen mit Nanfoodle dem Gnom, Pwent und einer halborkischen Priesterin auf). Statt dessen wird dann wieder ein Zeitsprung eingeführt und die Geschichte geht weiter, nach dem Nanfoodle und die Priesterin längst nicht mehr Teil der Gruppe sind.
Fazit: Tolle neue Charaktere, eine gute Story mit einem furiosen Finale und altbekannte Helden, die nicht langweilig geworden sind.
Mal wieder ein richtiger Volltreffer von Salvatore. Absolute Kaufempfehlung, ich bin gespannt auf die weiteren Teile der Reihe.
It is 10 year since the "death" of Catti-brie and Regis. Even King Obould has pass away. The Fate of Wulfgar is uncertain but by human life spans he is either dead or dying. Drittz and King Bruenor are still feel the pain of their passing (except Obould who they just wish they got to Kill). They reaise that this is doing neither of them any good so they come up with a plan to allow them on their adventuring way Bruenor see nothing holding him back decides to restart his quest for Gauntlgrym the legondary original home of the dawafs. .
The book fast forwards 45 years following leads for this quest. In think book we see a colder, more moody, less patient and friendly Drizzt. When he first came to the surface he was looking for acceptance and tried to earn it through his deeds, now he has stopped looking at the big picture, the world had grown darker and Drizzt's lust for combat is unassailable. He wonders if it his nature or his heritage that has filled him with such battle lust. In times past during combat Drittz slipped in to the Hunter personality, of pure focus and instant during combat. This personality is starting to assess its self instead of his everyday personality. This version of Drizzt is more wild almost untamed and raw. In the other book he had a place he called home not he is more of a nomad living to fight.
We are introduced the beautiful and deadly elf Dahlia. She is a survivor of a barbarian raid/massacre. Though only in her late 20s or early 30s she is an exceptional fighter possibly as good as Drizzt himself, she carried a magically enhanced tri-staff. It will be interesting if Drizzt's moral compass rubs off on Dahlia or her savagery has an effect on him in the books to come. This book is not just fast passed it is a roll coaster the only breaks are to set up the next fight. I got to the last 60 pages and still do not know how Salvatore managed to fit everything in.
Other great characters return such as Jarlaxel (who acts more like to old Drizzt then Drizzt) and Athrogate. I have always said Salvatore is not shy about killing off characters so don't expect everyone to survive and nobody will come out of this book unscathed. Great book set at breakneck speed from beginning to end.
Zum einen hebt es sich durch seine insgesamt 3[4] Zeitebenen (Prolog - Teil I - Teil II [hier ist nochmal ein kleiner Sprung von 10 Jahren, der aber nicht weiter von Bedeutung ist])von der sonst kontinuierlichen Erzählweise Salvatores ab. Da jedoch immer die Zeiten angegeben sind und auf der ersten Seite der neuen Zeitebene mehrmals deutlich erwähnt wird, dass es einen Zeitsprung gab, gibt es keinerlei Verständnisprobleme. Genau diese Zeitspanne hilft jedoch wiederum, die Entwicklung im Gefühlschaos von Bruenor und Drizzt überhaupt erst zu verdeutlichen.
Auch das Vorstellen vieler neuer Personen nimmt der Geschichte anfangs ihren Schwung (siehe weiter unten).
Außerdem ist es nach immerhin gefühlten 100 Büchern schwer, sich Abenteuer von Drizzt vorzustellen ohne gleich die gesamte Gruppe der Gefährten von Mithrilhalle vor Augen zu haben - oder zumindest geht es mir so...
Der Prolog spielt 24 Jahre nach dem Ende von Ghostking und Bruenor, der seine Trauer nicht länger hinter seinem König-sein vergraben kann, wird unruhig und beschliest ein letztes mal loszuziehen um Gauntlgrym, die größte Legende der Delzounzwerge, zu finden.
Während er und Drizzt all die Jahre im ersten Teil Höhlen erforschen, braut sich südlich von ihnen um die neue Stadt Neverwinter neues Unheil zusammen. Mitten drin: Barrabus der Graue,Sylora Salm, Alegni und nicht zuletzt Dahlia Sin'felle. Durch die Vorstellung all dieser neuen Charaktere ist der erste Teil des Buches ein wenig... unzusammenhängend. Die Erzählperspektive wechselt häufig und bis zum Beginn des zweiten Teils sind noch nicht alle Handlungsstränge miteinander verknüpft, sodass die parallelen Handlungen kein richtiges Bild einer Geschichte vermitteln können.
Nachdem dann jedoch alle Persönlichkeiten vorgestellt und die Handlungen verknüpft sind, geht es der gewohnt grandiosen Schreibweise Salvatores in ein weiteres großartiges Abenteuer um die Entdeckung der alten Zwergenheimat.
Nach der kompletten Umgestalltung der Welt und dem Verlust von Catti-brie, Regis und Wulfgar als Hauptpersonen, musste folglich im ersten Teil der Neverwinter-Reihe einiges an Erzählarbeit geleistet werden. Trotz dieser Notwendigkeit hat der erste Teil des Buches keine 5 Sterne verdient. Da aber der zweite überzeugt wie immer und man Bruenor einfach kein besseres Ende hätte schreiben können, muss ich einfach 5 Sterne geben.
Ich freue mich auf den nächsten Band um mehr von den neuen Charakteren zu lesen.










