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Geek Battle: The Game of Extreme Geekdom Game – August 8, 2012
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"Enlightenment Now: The Case for Reason, Science, Humanism, and Progress"
Is the world really falling apart? Is the ideal of progress obsolete? Cognitive scientist and public intellectual Steven Pinker urges us to step back from the gory headlines and prophecies of doom, and instead, follow the data: In seventy-five jaw-dropping graphs, Pinker shows that life, health, prosperity, safety, peace, knowledge, and happiness are on the rise. Learn more
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About the Author
Forest-Pruzan Creative is a game developer based out of Seattle. They are responsible for a number of award-winning games, including many of the Cranium games.
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The player pieces don't really fit well on the board and there are only 4 pieces. We usually play with 4-6 people so we ended up using Monopoly playing pieces. The games original pieces don't account for 2 people landing on the same space, but with several people playing, it happens.
Whether you're into comic books, physics, video games, or geeky films and TV, you'll have fun with Geek Battle.
Small and portable too. Highly recommend.
I feel like the questions are where the game shines. The actual board / movement isn't very well thought out. The warp zones are sort of annoying and it feels like the d12 was put in the game just because it makes it more geeky. It is easy to make your own board or just play with all warp zones being geek battle spaces. (also, why is winning a GB worse than getting a normal question correct? 5 < avg(1d12).)
Looking forward to getting an expansion pack with more questions.
All in all, if you know that Robert Heinlein wrote "The Door into Summer" and who Katniss Everdeen is, odds are you'll enjoy this game. Highly recommended.
I really like the Geek Challenges; those are head-to-head against another player with each giving an answer until one player can't think of a new answer. Some have LONG lists of answers, others have a (n accurately) short list. The variety of questions add strategy to the choice of who to challenge.
There is a mechanic that warps pawns to a random other warp point; this is a bit too random for my taste. A player can get halfway to the finish and then be warped back practically to the beginning, or vice-versa. We still play with the rule, but it adds a lot of luck to game that is at its core a knowledge/trivia game.