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Geist (A Book of the Order 1) Kindle Edition
- LanguageEnglish
- Publication dateAugust 28, 2018
- Reading age16 - 18 years
- File size2020 KB
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Editorial Reviews
From Publishers Weekly
(c) Copyright PWxyz, LLC. All rights reserved.
Review
“[A] richly detailed world and wonderfully realized characters.”—New York Times bestselling author Nalini Singh
“Absolutely not to be missed.”—National bestselling author Barb Hendee
“A fantastic fantasy.”—Genre Go Round Reviews
“[A] unique, character-driven fantasy that delivers on all levels.”—Smexy Books
From the Author
About the Author
Excerpt. © Reprinted by permission. All rights reserved.
In Dark Water
Deacon Chambers was, thankfully, silent. Sorcha rode ahead of him and fought the urge to kick Shedryi into a gallop. Sensitives were tricky creatures to get away from. She wanted a smoke badly, but there were only so many cigars in her pocket and she had a feeling if she got trapped in Ulrich, she might need every one of them.
They would have to follow the road north to the calmer port of Irisil, where kinder and warmer currents flowed into the harbor. Sorcha wasn't looking forward to getting on a small ship with her new partner.
Sparing a glance over her shoulder, she was amused to realize that Merrick was actually reading the report. His curly dark head bent while he rode with practiced ease. Maybe he hadn't been joking about winning those events.
She'd realized he would be young; she'd been unprepared for just how young. After reading his file in the records office, she'd noticed that he'd declared a touch of Ancient blood in his line. Though those first peoples had long since been swallowed up by the Otherside, their blood could still be traced in some of the continents' older families. It explained his incredibly high testing in both Active and Sensitive. It wasn't up there with the Abbot's skill, but if he burned out his Sensitivity, he would have been accepted without question into the ranks of the Actives.
She would have to watch this one for sure. Deacons of near-equal rank in both disciplines could sometimes be tempted to activate when first confronted with a geist. That sort of deadly mistake could leave her looking for yet another partner.
As Sorcha had been thinking about this, Merrick had urged his mare up next to her and offered back the report. "Not many solid details, really." At least he had the good sense to sound concerned about that.
"There seldom are," Sorcha said with a little laugh. "Geists are like that…; mysterious."
"You know I studied all this, don't you?" he snapped back. "Just like you, I did my training. Difference is I got stuck with the partner no one in the Order wants."
That stung, though Sorcha managed not to let it show. Once upon a time she'd been highly sought—now she wondered what exactly she had done for that to change. Oh, yes…; all those supposedly private arguments with Kolya.
She glanced at him out of the corner of one eye and measured up exactly how she should play this. They were partners, Bonded and shackled together. They would have to rely on each other in tough situations. The whole setup of this assignment worried Sorcha, and she would need a Sensitive who was not only good, but who cared enough to pull her out of the fire if necessary; so ramming those words back down his throat as she was tempted to do would serve no purpose.
"Sorry you feel that way"—her fingers itched to be holding a cigar right now—"but we've got to make this work for the sake of the assignment."
They traveled in silence for the next few hours. The Bond between them was still fresh and raw, and that was surely why she could feel a tinge of his frustration. It flickered across her awareness and disturbed what might otherwise have been an enjoyable ride.
The countryside on the east coast was beautiful even this late into autumn, and Sorcha looked about with a feeling of real pride. When the Emperor had arrived, this area had been a rabbit warren of unfettered geists and mistwitches. It had been one of her and Kolya's assignments to oversee the clearing of the area from Vermillion to the Turijk Mountains. As they passed through the low-lying areas of marshes and dark water, she was able to look back on those times as simple and rather pleasant. It had been hard work, but satisfying.
Recollection softened the hard knot of displeasure in her stomach. She pointed to a collection of abandoned stone buildings not far from the road they now traveled. "That is the place where my husband and I banished our first geist for the Emperor in his new realm." It was only three years past, but felt a lifetime ago.
Merrick pulled his cloak around him as if he wasn't interested, but she could tell he was. The prickle of frustration subsided a little. "Are the geists of Delmaire the same as the ones here?"
For a second she didn't reply, stunned. If he was asking her that, then he must have been among the new recruits from Arkaym, and if that was true, then he had gotten through the novices faster than anyone since Abbot Hastler. She would definitely have to take care around this one. Sorcha was abruptly conscious of the Bond between them. She'd crafted it so casually, but if she'd joined herself to such a powerful Sensitive, maybe she should have been more cautious.
She cleared her throat. "No, the Delmaire geists have been tamed for centuries. The last attack recorded there was more than fifty years past—that was why so many Deacons jumped at the chance to sign up to this new Abbey: boredom."
"That's one thing we never have to worry about. Sometimes I wonder…;" The young man's voice trailed off. Flicking his head over his shoulder, he pulled his mare up suddenly.
"What is it?" Sorcha tugged Shedryi to the right, circling her new partner. No matter how useless it was, she too scanned their surroundings. They were in the middle of a narrow stretch of dry ground, with low marshes on each side. Sedge and rushes whispered in the breeze, but she could make out no trace of geist. Certainly there was no scent but the brackish water and the damp earth.
She brought her stallion up tight against Merrick's mare; she wasn't about to let another Sensitive get away on her. Even when she cocked her head and strained her Sensitivity, she could still make out nothing more dangerous than sucking mud. "I don't smell any—"
"Quiet!" The young upstart actually raised his hand as if she were a novice at the back of the class. The tone of his voice, though, and her knowledge of his ranking caused Sorcha to slide her Gauntlets from under her belt and onto her lap.
The marsh to the right, a thinly spread oval of dark water, was completely quiet. No wading birds disturbed the surface. No frogs chirped from its fringes. Even the expectant resilient midges seemed to have abandoned this patch.
The Deacon Breed horses, male and female, tossed their heads, but unlike lesser mounts did not dance sideways. Trained to stand in the face of supernatural attack, they dropped their heads, blew through their noses, and did not move.
Carefully, Sorcha got down off Shedryi, slid on one Gauntlet and walked to the head of Merrick's mare. He had not shared his Sight. Annoyed, she reached up and placed her bare hand on his.
Sight flared about her, so different from what she had shared with Kolya it was disconcerting. This new partner of hers must be packed full of power; everything was blazing. Behind her she was aware of the gentle slumbering trees, the creatures hiding in the mud and birds winging their way out to the sea. It was the color, though, the sheer brightness and detail, that she reveled in; reveled in, and was definitely overwhelmed by.
This was why new partners usually stayed safely within the Abbey walls, learning each other's strengths and getting used to the sensation of the Bond. After a moment, Sorcha's Center felt like she'd been looking into the sun for too long.
Snatching back her hand, she shot a look up at Merrick. He was glaring down at her. Rated Sensitives didn't need to send their Centers out; they trained to keep both the real world and the ethereal one in focus. What sort of strange double vision that might engender, Sorcha couldn't really imagine. She tugged on her left Gauntlet without looking away.
After a second of playing staring games with each other, Merrick shook his head. "By the Bones, that was uncalled for! Give me a second, and keep your hand off me…; if you can manage that?"
He too dismounted and wandered a little distance off, looking out over the patch of water. The locals called the little dips in the land vamma kesi, or dark water, because no sunlight reflected off the pools that collected there. It was something to do with the earth itself, as Sorcha had read in an indolent moment in the Abbey library. Whatever the reason, they were dire little spots.
Merrick pointed over toward the farthest reaches of the water, where low scrub tumbled down a small rise. "It's not a geist, but there is something lingering there…; something in pain."
Sorcha snorted. Everything was always in pain or tormented. She'd trained Kolya not to get involved with every injured kitten or bruised plant, and it looked as though she would have to do the same with Merrick.
"If you haven't noticed, we need to get moving. Those ships are leaving if we are there or not…;" She looked up and realized that her new partner was already off the road and tromping through the light snow in the direction he had pointed.
"Stubborn," she muttered to herself. "Hastler had to give me a stubborn one." Tucking her fur cloak around her shoulders, she strode after him. He was at least fifteen feet in front of her, not even bothering to look behind him. Basically giving her the same treatment that she'd handed to him at the Abbey. The phrase "too big for his britches" was made for this one. She'd much rather have had a lesser-ranked Sensitive than one who knew he was good.
"You know, if I get wet boots, you'll be riding the pack mule the rest of the way," she barked at him. Merrick had stopped and was actually yanking aside bushes. Whatever he had sensed from the road had probably crawled in there to die. Her only satisfaction was that he was tossing enough snow about to get himself rather damp as well.
Finally reaching his side, Sorcha stood with Gauntleted hands on hips, staring down at her new partner as he fossicked around in the undergrowth. "I'm not carrying any…;"
She stopped in midsentence as Merrick finally cleared away the snow and branches. A long length of what she assumed was bleached wood was wrapped in the remains of a red skirt. It was a human leg.
Wordlessly she bent and helped her partner yank away the swath of brush that covered the scene; cold and dread were building in her. What she'd thought was merely growing near the water had in fact been deliberately laid down to cover the horror beneath.
When they finally both stood back, panting into the air, the scene had been revealed. It was difficult to count exactly how many bodies there were, but all were frozen into terrible shapes. Merrick clapped a fist to his mouth and turned away.
Sorcha took a deep breath herself. Many of those in the pile of dead were women and children. The jumble of body pieces was not random, however. They were stacked in a pattern, limbs placed like firewood with heads facing upward in an inner circle around what looked like the burnt remains of a wagon. They appeared to have been a family group, probably Tinkers who traveled from village to village repairing items and selling cloth and such. Whatever they had met on the road had been the death of them all.
It was a terrible, half-frozen, macabre display. No doubt it was an exhibit not meant to be seen by mortal eyes.
Merrick, to his credit, wasn't throwing up his breakfast. He turned around and stood at her shoulder. Sorcha felt his Center open, but he didn't share. What he was Seeing, he was best qualified to make sense of.
"They aren't here," he muttered. "The souls are all gone. Such pain and fear should have left terrible marks on the ether—but there is nothing."
"Then how did you…;"
Merrick cleared his throat. "One of the children didn't die immediately. Whatever it was, it took her soul, but her pain left the smallest whisper."
It must have been tiny, indeed.
"Have you ever seen anything like this?" he asked in a thick voice. "I've read the textbooks, but…;"
"Not like this." She pointed to nearest bodies. "This wasn't done by anything human. Think about it for a moment. Geists can usually only operate to kill through humans. These wounds were not made by anything mortal. Something unliving made this circle."
Merrick nodded. "We should at least bury them. Their souls…;" He stopped and surged upright. Suddenly, he was sharing a portion of his Center with Sorcha.
Through his eyes, the world was tinged with red. Something was coming through the ether toward them; something that she had also never seen before. Leaping to her feet, Sorcha put herself between Merrick and the approaching geist.
In the real world, the vamma kesi was bubbling and writhing as if a fire had been lit underneath it. The bubbles were moving toward them at a rapid pace.
"What is it, Chambers?" she hissed. She held the Gauntlets up, as yet unsure which Rune to activate upon them. "By the Bones, what is it?"
Her new partner was scrambling at his belt pouch. "I can't see." There was an edge of real panic in his voice. "I need the Strop to see…;"
"No time for that," Sorcha yelled. "Give me the damn Sight…;"
Product details
- ASIN : B07FY7LJRQ
- Publisher : (August 28, 2018)
- Publication date : August 28, 2018
- Language : English
- File size : 2020 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Enabled
- Sticky notes : On Kindle Scribe
- Print length : 283 pages
- Best Sellers Rank: #887,359 in Kindle Store (See Top 100 in Kindle Store)
- #7,540 in Action & Adventure Fantasy (Kindle Store)
- #11,701 in Sword & Sorcery Fantasy eBooks
- #11,907 in Epic Fantasy (Kindle Store)
- Customer Reviews:
About the author

Originally from New Zealand, Philippa Ballantine, is a horror, fantasy, and steampunk author.
Her most recent novel, Inferno's Fall, is set in the world of Alien.
She's won an Airship, a Parsec, an RT Book Review Readers Choice, and a Sir Julius Vogel Award, as well as appearing in the Locus Bestseller list, and been in the Goodreads Top Science Fiction books.
She currently resides in Manassas, Virginia with her husband, her daughter, and a mighty clowder of cats. Visit her online at pjballantine.com or follow her on Twitter @PhilippaJane.
Customer reviews
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Learn more how customers reviews work on AmazonCustomers say
Customers find the story engaging, interesting, and well-written. They also appreciate the well-developed and interesting characters. Readers describe the book as a great read and well worth the money.
AI-generated from the text of customer reviews
Customers find the story engaging, interesting, and well-written. They mention the book has plenty of action and a great backstory. Readers also mention the world is rich and complex, filled with three-dimensional characters. They say the author is good with describing action sequences and the romance.
"...easy or enjoyable path for them at times, but it does make for a very good story.Geist is much more than another quest fantasy...." Read more
"...It was a good story set in a world with plenty of room to grow...." Read more
"...It has a very original magic system, an interesting story and great characters.A lot of fantasy authors tend to overdo world building...." Read more
"...She's actually quite good with describing action sequences, and the romance and sharing in the character's happiness leaves a good impression...." Read more
Customers find the characters well-developed and interesting. They also appreciate the strong female lead character.
"...Ms. Ballantine's characters are worth knowing. Her strong female lead is unique. Sorcha Faris is a strong, powerful, mature, attractive woman...." Read more
"...It has a very original magic system, an interesting story and great characters.A lot of fantasy authors tend to overdo world building...." Read more
"...Still, the characters are not the least bit shallow and I love them all. The fast pacing makes this a page-turner of the first order...." Read more
"...She's created a world of magic, but the characters are down to earth in most ways...." Read more
Customers find the book well worth the money. They say it's a great read and they feel anxiety.
"...It was well worth it. She's created a world of magic, but the characters are down to earth in most ways...." Read more
"...This is a REALLY good book...." Read more
"...Though some twist were predictable is was still a great read, you will totally feel anxiety for this poor group of people...." Read more
"...All a prospective reader needs to know is this was an extremely satisfying read. Go, buy a copy." Read more
Customers find the world-building original, inventive, and great. They also appreciate the original magic system.
"I enjoyed this book a lot. It has a very original magic system, an interesting story and great characters...." Read more
"I would give this a 4.5. The pacing is excellent. The world building is original. The characters are interesting and well drawn...." Read more
"I really loved the complex characters in this story and the great world building, there were some romance elements involved but Geist is full of..." Read more
"Highly enjoyable characters in a uniquely inventive world..." Read more
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Top reviews
Top reviews from the United States
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For me, this is obvious in stories like Robert Jordan's Wheel of Time series. After reading all but the last book of the series, I realized I had no desire to complete them because while the world lived and breathed, the characters hadn't developed sufficiently to keep me interested beyond the second or third book.
Ms. Ballantine does create a firm mythos that encapsulates the motivations driving her characters towards their objectives. However, she does this whilst keeping the focus on the characters and letting the mythos build along the way. This is a lesson I think many writers need to learn.
Ms. Ballantine's characters are worth knowing. Her strong female lead is unique. Sorcha Faris is a strong, powerful, mature, attractive woman. She is direct, almost brutally blunt at times. She enjoys a good cigar and is truthful with herself. She is easily the driving character in the story and she exudes potential development in subsequent stories. She might not be the easiest person to know, but she would be someone that would be worth that effort.
Raed Rossin enters the story relatively early on (the second chapter) but remains outside of the main storyline, moving parallel, for the first part. Raed is a member of the once ruling family, now a sea nomad doing his best to stay alive. He hides his inner qualities behind a course (though not unrefined) exterior. He effortlessly claims loyalty from those that follow him. He is a prince among men and a pirate at heart.
Merrick Chambers completes the starring cast. He is a young but powerful idealist partnered, against their wishes, with Sorcha. Along the way they learn to trust and rely on one another. It is neither an easy or enjoyable path for them at times, but it does make for a very good story.
Geist is much more than another quest fantasy. Geist has elements of fantasy, horror and romance all rolled into one action packed adventure spanning continents where loyalties are called into question, rogues can be heros and heros can be idealists.
At a purchase price of under $8 US, this is a story you shouldn't hesitate in buying. This book begs you to lock the doors, get comfortable in your favorite chair, turn down the lights and read. I encourage you to do the same. You won't be disappointed.
This fantasy world revolves around the presence of book's eponymous entities and the Order's mission to fight them. To fulfill this mission, the Order takes children that are able to use magic and raises them to be Deacons. An Active, such as Sorcha, uses runes that enhance their fighting ability, such as by creating a personal shield or letting them wield fire. A Sensitive, such as Kolya or Merrick, uses runes that appear to focus on the mental and spiritual aspects of people. Although the reader does see some examples, Sensitives' abilities aren't as clearly laid out in the novel as Actives' are.
After reading this novel, I realized that both what I liked and what I disliked came from the same thing, how deep into the point-of-view character's thoughts the author put me. GEIST is written in a deeply-penetrating third-person subjective and scenes are told from the point of view of Sorcha, Merrick, or Raed. Opinions and the characters' perceptions of others, including what they believe the others are thinking, are also stated as fact without much equivocation.
In most places, this works. There is inter-personal conflict and this penetration gives the reader a personal stake in what the characters are feeling. It also helps sell the lack of information that the characters have. Sorcha doesn't know much about Merrick and Merrick is afraid of Sorcha. If the narrative was more removed from their thoughts, these scenes could have felt weak because of the lack of explanation. But since the reader is so far in the character's thoughts, they don't notice.
The penetration also helps sell how little solid information the author gives us. The characters don't just comment on how they don't know something, they complain about not knowing. So instead of feeling like the author's just holding back, the reader believes that the lack of information is how the world works and shares in the characters' frustration.
Unfortunately, there are downsides to being deep in the characters' thoughts.
The author has described this novel as an epic fantasy. It doesn't feel like it is. It feels more like a sword-and-sorcery story. All of the far-reaching aspects of the story could be removed and it wouldn't lose much. As I was reading, I was pulled into their adventure. At the end, when the characters discover how events fit into the larger picture, the connection felt weak. There was incomplete information and the characters don't end up understanding everything, so it felt to me like the epic scope was just tacked on. I hope that it will become more integral to the story in subsequent books.
The other issue that I encountered with the level of penetration was at beginnings of scenes: it wasn't always clear who the point-of-view character was. Sorcha and Raed might have similar thoughts about Merrick's actions, and Merrick and Sorcha might have similar thoughts about Raed's actions. When a scene started with a situation where opinions overlapped, I sometimes found myself getting six or seven paragraphs in and realizing that the point-of-view character wasn't who I thought it was. I then had to go back and reread the beginning of the scene with the actual point-of-view in mind.
Setting aside the issues that I had with the book, I enjoyed it. It was a good story set in a world with plenty of room to grow. I look forward to the next book and learning more about the reasons behind the events in GEIST. I give it four stars of five and recommend it to those that would like to read a more personal view of an epic fantasy adventure.
A lot of fantasy authors tend to overdo world building. Sometimes it feels like they try to give the reader every little detail about the world. Others know only give information relevant to the story, but don't proportion it well. Ballantine gave only the necessary information and spread out over the whole story. No big chunks of word building information in one go.
The characters are very memorable and they all interested me a lot. At the start of the book, I was annoyed by one of the quirks of a main character, but ended up loving that quirk. It made the character very real.
I was a little disappointed with the climax. I had expected more of it; that it would be more difficult and that it'd lasted longer. The biggest dislike about this book is, however, the fact that the author keeps repeating colours. She mentions many times that Sorcha has red hair and almost as many times that Raed has hazel eyes.
I wanted to givethis book 4.5 out of 5 stars because of these little annoyances, but seeing that I cannot do that, I shall give it 5 starts because i enjoyed it so much.
Top reviews from other countries
Between the living and the dead is the Order of the Deacons, protectors of the Empire, guardians against possession, sentinels enlisted to ward off the malevolent haunting of the geists...
Among the most powerful of the Order is Sorcha, now thrust into partnership with the novice Deacon, Merrick Chambers. They have been dispatched to the isolated village of Ulrich to aide the Priory with a surge of violent geist activity. With them is Raed Rossin, Pretender to the throne that Sorcha is sworn to protect, and bearer of a terrible curse.
But what greets them in the strange settlement is something far more predatory and more horrifying than any mere haunting. And as she uncovers a tradition of twisted rituals passed down through the dark reaches of history, Sorcha will be forced to reconsider everything she thinks she knows.
Review:
I have known Pip Ballantine only as a writer of Steampunk - which I liked - and was surprised that this series is purely High-Fantasy [except, there are steampunkish airships...]. The setting is medieval, magic is a known factor and the known world is divided into commoners and nobility and ruled by an emperor. Although the Goodreads-description [which is also to be found on the book's backside] gave me a fairly [and accurate] idea about the story, I had a bit of a hard time getting to know my whos and whats - the reader is thrown right into the story and into the middle of an alternate world and magic system and has to gather the information necessary to understand everthing bit by bit. On the one hand, I dislike infodump and Ms. Ballantine definitely does not do that, on the other hand I had to concentrate very hard the first fifty pages or so, until I had everything straight.
As is said above, this is essentially the story of three people: Sorcha Faris and her new and inexperienced partner Merrick Chambers, who form a team of Deacons. As such they fight geists, intruders of the Otherworld, that slipped into this world and wreak any kind of havoc and especially haunt and possess people. Each Deacon-team consists of an Active [of which Sorcha is the most powerful in the order] that do the destroying and sending-back part of the job and a Sensitive that can see the geists and identify them. To do so, they have to from a Bond, which makes up a lot of the complications of such a relationship. The story is alternately told from Sorcha's, Merrick's and Read Rossin's POV - which I liked, because each POV is as interesting as the other and it is a good means to widen the reader's perspective on the enfolding story.
The Deacons meet Read Rossin - who is on the run from the emperor, since he is the son and heir of the former king of Arkaym - who saves them in a live threatening situation, altough the Deacons' connection to the emperor makes that a rather foolish move.
Read suffers his family's curse: that is having his very own kind of Bond with a shapeshifting Geistlord that usually kills everybody near, when he is let loose and in charge.
When the three of them are thrown onto their journey together [something none of them wants], there is as much action/adventure as there is investigation to unravel a probably huge conspiracy. I loved the mixture: enough dialogue to understand the characters, their motivations and their relationships to each other, but never losing speed since each revelation brings new action.
The world is well described and believable and the magic-and Otherworld-system are congruent and make sense. What I missed was a map that would have helped me get the places straight [well, but I managed]. The characters and their relationships are well fleshed out and any development made sense and made everything the main characters experienced relatable.
The end did give answers and wrapped up a lot of loose ends, but since this is the beginning of a series, there is enough room for future development and enough questions open to have me go on reading with the next installment, Spectyr, right after I finish this review.




























