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Generation Decks: The Unofficial History of Gaming Phenomenon Magic: The Gathering Kindle Edition
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Samira Ahmed, Culture journalist and Presenter of BBC Radio 4’s Front Row
The incredible true story behind the global gaming phenomenon.
Generation Decks tells the story of the mould-breaking fantasy card game, Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combines complex gameplay with collectability. When it came out in 1993 it transformed the lives of quiet braniacs who had longed for a way to connect and compete. It made millionaires of its creators, and it kick-started the era of professional gaming.
Titus Chalk tells the game’s story – from its humble origins to its continued success in today’s digital age. Prepare to meet Generation Decks, a community like no other.
‘After reading Generation Decks, I fell even more in love with the game.’
Jonathan Little, professional poker player and author
‘A fascinating insight to the blood, sweat, and tears that went into creating one of the world’s most iconic card games.’
Jimmy Wong, actor, host and filmmaker
‘An enthralling tale of oddball game makers, fan obsession and big money.’
Tristan Donovan, author of Replay: The History of Video Games
‘This book will add Flying to all the cards in your memory of Magic.’
Ian Bogost, author of Play Anything
- LanguageEnglish
- Publication dateApril 6, 2017
- File size549 KB
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Product details
- ASIN : B01NA0067O
- Publisher : Solaris (April 6, 2017)
- Publication date : April 6, 2017
- Language : English
- File size : 549 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Sticky notes : On Kindle Scribe
- Print length : 290 pages
- Best Sellers Rank: #802,947 in Kindle Store (See Top 100 in Kindle Store)
- #624 in Science Fiction & Fantasy Gaming
- #895 in Role Playing & Fantasy Games
- #2,408 in Fantasy Gaming
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However, I didn't need a chapter-long lecture on diversity, or a description of the piss resting on local game shops' toilet seats. This sort of SJWism is the biggest threat to Magic, as the decline of the comics industry and the Star Wars franchise makes clear.
Anyway, maybe I remember that stuff more vividly because it's in the third to last chapter and I read some parts of this book months ago. Overall I'd say buy this book, but do yourself a favor and skip chapter 27.
Generation Decks is a fascinating history of the game, following not only the development and growth of the game from the WotC perspective, but also the author's own involvement with the game and how it has enriched his life over the years.
It covers development of the game through to the growth of official tournaments, and much more. I would've liked to have seen a bit more coverage of the development of and reception to each successive card set and the new mechanics introduced therein, but the topic is so huge, it would easily require several more volumes to even begin to do it justice.
Highly recommended for game designers and gamers alike!
Top reviews from other countries
The most enjoyable parts are the chapters on the origin story of the game. What blood, sweat and tears went into its creation. The stories of players buying in a frenzy stirs up the collector/ hoarder in me that keeps me coming back to re-read once in awhile. However, it seems like the author has morphed this version of the book into somewhat a part auto-biography, detailing his emotional attachment to the game and his life growing up around it, which, I guess must be rather cathartic for himself but really could have done without. The negativity kind of puts a damper on the pacing.
Some sections have also been updated to reflect the development of the game in the digital age. There seems to be a lot more tournament discussion than I previously remembered which made some parts a slog to read through since the specifics weren't all that interesting. Overall though, for magic fans I think this is a must read.
If you’re considering purchasing this book you’re either:
Already playing Magic – if so read this book.
Have played a small amount of Magic and think you’d rather spend the money on a draft/boosters/cards – I’d say buy the cards. Keep this book in mind. It will answer a lot of questions you will have about Magic. If you keep playing you’ll eventually read this book.
Might buy this book for someone you know that plays Magic – if the person you want to buy this book spends evenings/weekends playing Magic, or just has a lot of Magic cards this book is appropriate.


