Kindle
$9.99
Available instantly
$14.99
FREE Returns
No Import Fees Deposit & $16.55 Shipping to Finland Details

Shipping & Fee Details

Price $14.99
AmazonGlobal Shipping $16.55
Estimated Import Fees Deposit $0.00
Total $31.54

Delivery Thursday, August 29. Order within 22 hrs 15 mins
Or fastest delivery Tuesday, August 20
In Stock
$$14.99 () Includes selected options. Includes initial monthly payment and selected options. Details
Price
Subtotal
$$14.99
Subtotal
Initial payment breakdown
Shipping cost, delivery date, and order total (including tax) shown at checkout.
Ships from
Amazon.com
Ships from
Amazon.com
Sold by
Amazon.com
Sold by
Amazon.com
Returns
30-day refund/replacement
30-day refund/replacement
This item can be returned in its original condition for a full refund or replacement within 30 days of receipt.
Returns
30-day refund/replacement
This item can be returned in its original condition for a full refund or replacement within 30 days of receipt.
Payment
Secure transaction
Your transaction is secure
We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Learn more
Payment
Secure transaction
We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Learn more
Added to

Sorry, there was a problem.

There was an error retrieving your Wish Lists. Please try again.

Sorry, there was a problem.

List unavailable.
Other sellers on Amazon
Kindle app logo image

Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.

Read instantly on your browser with Kindle for Web.

Using your mobile phone camera - scan the code below and download the Kindle app.

QR code to download the Kindle App

Follow the author

Something went wrong. Please try your request again later.

Generation Xbox: How Videogames Invaded Hollywood Paperback – April 10, 2012

4.0 4.0 out of 5 stars 14 ratings

{"desktop_buybox_group_1":[{"displayPrice":"$14.99","priceAmount":14.99,"currencySymbol":"$","integerValue":"14","decimalSeparator":".","fractionalValue":"99","symbolPosition":"left","hasSpace":false,"showFractionalPartIfEmpty":true,"offerListingId":"5OKOFV6z5OmFH05lHIMMBcjONNyKh02S0IsAu0eb4CR5pev0SUK1w1FgdxVKPziOiT%2F6RtL9y0BWDuSD3ikLKag7dwWPCizbxSty0mzuvZbq33pno0pgkX4jXrCkXUGCpBDFM6A4%2B0YQj9Ud6rW8dQ%3D%3D","locale":"en-US","buyingOptionType":"NEW","aapiBuyingOptionIndex":0}]}

Purchase options and add-ons

Hollywood is under attack from videogames. Movies defined the 20th century but games are now pushing them aside as the medium that captures our time, fascination and money. Generation Xbox digs into the love-hate relationship between games and cinema that has led us to this point. It’s a story of disaster, triumph and Angelia Jolie in hot pants. Learn how Steven Spielberg’s game-making dreams fell apart and why Silicon Valley pioneers wooed Stanley Kubrick. Discover the story behind the failed Halo movie, how videogame tech paved the way for Avatar, and what companies like Ubisoft and Valve are doing to take gaming to the next level. Based on more than 100 interviews with leading figures from videogames and Hollywood, Generation Xbox is the definitive history of an epic power struggle that has reshaped the entertainment landscape. Are you ready to play?

Customer reviews

4 out of 5 stars
14 global ratings

Top reviews from the United States

Reviewed in the United States on January 9, 2013
Generation Xbox: How Video Games Invaded Hollywood, it left me dumbstruck with the persuading arguments and interviews with countless game developers and movie directors. As a high school senior thinking of studying game development in the near future, this was the key to my curiosity. Jamie Russel narrates the challenging path that video games undertook to be where they are today; a vast and rapid-growing $2 billion dollar industry.

Starting from the very first game cartridge, to the first laser disc game, to Steven Spielberg's movie "Avatar" depending on games. This book takes you through time to prove how much better the entertainment industry is, rather than the diminishing movie industry. When it comes to the end of the first decade in the 21st century, Russell is quick to point this out. Iron Man made $100 million in its opening weekend! But alas, poor yorick, GTA (Grand Theft Auto) IV made three times as much in the first day sales! Video games overtook movies, it's as if they came from behind.

All in all, as a serious game player, always anxious to get my hands on my controller I recommend this book to just about anybody. It contains a vast amount of information and interviews. If you are, or plan on being part of the film or gaming industry, this is the book you've been waiting for. Jump in.

"Are you ready to play?"-Jamie Russell.
Reviewed in the United States on March 7, 2013
The accounts and interviews bring to life the unique personalities and challenges that have cemented the video game industry as a major force of change in the film industry, even re-defining the future of story driven entertainment. What you read here is an account of what is a contemporary art movement, a period of time and actions that have changed the way storytelling and visual arts have developed and evolved within a matter of a few decades. In hindsight, future generations now have an amazing account of first hand interviews of the rise of a new genre of entertainment and arts as defining as the culture it quenches.
Reviewed in the United States on December 4, 2012
Generation Xbox is an excellent way to get to know what has happened from 40 years ago till now between game developers and hollywood. Jamie Russell storytelling ability keeps you not wanting to stop reading. Fantastic book!
Reviewed in the United States on April 20, 2013
Fascinating book for anyone researching or just wishing to learn more about the relationship between the film and video game industries.
Reviewed in the United States on April 21, 2012
Those of us who have read Russell's "Book of the Dead: A Complete History of Zombie Cinema" can expect the same intelligent and sharp critique in his new book "Generation XBox" which explores the relationship between cinema and the videogames industry. His astute, detailed analysis is packed into an absorbing, concise, fast-moving narrative that brings together Spielberg, Kubrick, Atari, Nintendo, Silicon Valley, Lara Croft, Tomb Raider, The Matrix and Avatar. I am impressed by how Russell interviewed more than 100 games developers, film-makers, actors and executives in his research. He suggests that the nature of storytelling in film has been forever altered by the invasion of the computer games and graphics in Hollywood.
Cutting-edge and insightful. If you are serious about videogames, cinema or computer graphics, this book is a real treat!

Book of the Dead: The Complete History of Zombie Cinema
Queer Burroughs
3 people found this helpful
Report

Top reviews from other countries

Translate all reviews to English
Packbacker
5.0 out of 5 stars Great book but read a video game history book first to get the best out of it!
Reviewed in the United Kingdom on May 8, 2015
I read this book for my dissertation. Unlike many books that one has to plough through for academic papers, this one was very enjoyable, funny, interesting and well researched. I find myself frequently picking it up to check on a story, anecdote or dates. It's a great book for anyone interested in the love-hate relationship between video games and movies. However, I would recommend to read The History of Video Games or something similar to have a good knowledge of the chronology and people referred to in Generation Xbox to get the most out of it.
Dave
4.0 out of 5 stars Un titolo fuorviante per un bel saggio su Hollywood e l'industria videoludica
Reviewed in Italy on June 12, 2013
Nonostante il titolo del libro possa far pensare ad una non melgio identificata generazione di ragazzi che giocano ai giochini (troppo simile a qualcosa tipo Generation X...) l'autore parla invece di come, nella storia dei due medium cinema e videogiochi, i due mondi si siano incrociati, amati, odiati, quasi distrutti. Forse un po' troppo prolisso in alcuni punti, soprattutto verso la fine, è comunque una piacevole lettura per chi è appassionato sia di cinema che di videogiochi. Nonostante non usi termini tecnici però non è proprio una lettura semplicissima di chi è a digiuno di cos'è il motion capture o di chi ignora cosa sia Activision.